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[TF2] PropHunt 1.93


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Darkimmortal
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Join Date: Aug 2008
Old 10-26-2009 , 13:32   Re: [TF2] PropHunt 1.1
Reply With Quote #111

Quote:
Originally Posted by wasder View Post
Sounds dont play on my server, what is the problem?
Almost certainly a whitelist/sv_pure issue ;)
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Ashton
New Member
Join Date: Oct 2009
Old 10-26-2009 , 13:42   Re: [TF2] PropHunt (the Original)
Reply With Quote #112

Quote:
Originally Posted by Jimbomcb View Post
One thing I've added which seems to be playing quite well is based on the total number of players alive on the prop team, we scaled up the speed of the pyros so for example the base speed is 350 so with all props they alive but with only one prop alive, they ran at 450. Paces the game pretty well
Quote:
Originally Posted by toazron1 View Post
- Increase the pyro speed slightly, or lower the speed of the scouts (some other people were complaining about the double jump allowing props to get to places the pyros can't)

One thing i'd like to see is a limit on how long a prop can run for. say 30-40 secs? (after the initial set-up time.) once this limit is up the prop is froze for 5-10 secs before being able to move again.

Aside from that a toggle for holding the prop in place would be nice, but it would have to autorelease on the press of a movement button.

Last edited by Ashton; 10-26-2009 at 13:45. Reason: extra quote
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wasder
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Join Date: Oct 2009
Location: That country
Old 10-26-2009 , 14:31   Re: [TF2] PropHunt 1.1
Reply With Quote #113

Quote:
Originally Posted by Darkimmortal View Post
Almost certainly a whitelist/sv_pure issue ;)
Sory, i am a noob in it . Рlease can you exactly say me what i should do. Clients download this files, but they dont play.
P.s. sory for my bad english, i want to make first russian prophunt server
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 10-26-2009 , 14:54   Re: [TF2] PropHunt 1.1
Reply With Quote #114

I think i should add sound\prophunt\*.* to pure_server_whitelist . Am i right?
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B!PP
Member
Join Date: Sep 2009
Old 10-26-2009 , 17:45   Re: [TF2] PropHunt 1.1
Reply With Quote #115

Quote:
[GM] Darkimmortal posted on October 23, 2009 @ 1:15am
Let's just hope we don't get some faggot coming in and ruining it like last time I released a plugin :V
Too late

I began to modify the 1.0 version a few days ago to came back where the MOD where funny to play : freeze in mid-air, only pyro, etc.
I almost cried when I saw the source-code, same when you released ver 1.1 when I was done cleaning your code.

I've just finished merging Ver 1.1 and my version for my server :
  • removed all classes but pyro,
  • props can freeze in mid-air,
  • removed the MOUSE2-annoying-useless-sound-feature,
  • removed the spam-message at the beginning of the round,
  • removed nonsense commands (Internet'd. srsly ?)
  • Etc, etc...

Anyway, thanks for releasing the code, honest, it's a great mod. That's the first SP file I modify/compile, I had a lot of fun reading your code.

The're still some bugs, like weapons in hands when dying, or more rarely, double-props on players. Keep Going !

IP : 91.121.55.112:27155
Clic here to connect.

Last edited by B!PP; 10-26-2009 at 17:48.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-27-2009 , 15:18   Re: [TF2] PropHunt 1.1
Reply With Quote #116

Lol at how the thread has been dead since you posted


Also 1.2 coming soon.
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Cappadocius
New Member
Join Date: May 2008
Old 10-27-2009 , 15:43   Re: [TF2] PropHunt 1.1
Reply With Quote #117

I'm having a problem with the server always spawning the same prop, i'm using the latest files, and Prop hunt 1.1. But say i start the server, it always starts with the Control point prop, and when the teams switch, that player starts and the control point also, Is there anyway to make it completely random?
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-27-2009 , 15:55   Re: [TF2] PropHunt 1.1
Reply With Quote #118

Quote:
Originally Posted by Cappadocius View Post
I'm having a problem with the server always spawning the same prop, i'm using the latest files, and Prop hunt 1.1. But say i start the server, it always starts with the Control point prop, and when the teams switch, that player starts and the control point also, Is there anyway to make it completely random?
Make sure you've got the map configs from the Data Pack installed in addons/sourcemod/data/prophunt
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guh
Junior Member
Join Date: Sep 2009
Old 10-27-2009 , 18:30   Re: [TF2] PropHunt 1.1
Reply With Quote #119

After the first round. The pyro's seem to get froze in place and can't move. Any ideas? -guh
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Mustang
Junior Member
Join Date: Feb 2009
Old 10-27-2009 , 21:38   Re: [TF2] PropHunt 1.1
Reply With Quote #120

Not died, just patiently waiting for 1.2 and stats.inc
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