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[TF2] PropHunt 1.93


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GeePM
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 17:12   Re: [TF2] PropHunt (the Original)
Reply With Quote #91

Quote:
Originally Posted by Mustang View Post
Extension:
RunTeamLogic (1.0.5) by bl4nk

Also you might like to try:
SourceMod (1.2.4) by Allied Modders LLC -> SourceMod (1.3.0-dev) by AlliedModders LLC
Installing the new SourceMod now..
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-25-2009 , 17:19   Re: [TF2] PropHunt 1.1
Reply With Quote #92

PropHunt 1.1 released

Also anyone still running 0.0.6, please fire me a PM at GamingMasters.co.uk and I'll send you the stats.inc file.

Also before upgrading, please grab the latest copy of the Data Pack, which now contains the map config files.
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Last edited by Darkimmortal; 10-25-2009 at 17:21.
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manofphat
Member
Join Date: Mar 2007
Old 10-25-2009 , 18:08   Re: [TF2] PropHunt (the Original)
Reply With Quote #93

Quote:
Originally Posted by Darkimmortal View Post
Are you sure? :/
I couldn't be less sure. I'm going from community feedback. I haven't seen it myself yet.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 10-25-2009 , 18:19   Re: [TF2] PropHunt 1.1
Reply With Quote #94

Throwing off this error:

Quote:
L 10/25/2009 - 18:140: SourceMod error session started
L 10/25/2009 - 18:140: Info (map "ph_warehouse_a6") (file "errors_20091025.log")
L 10/25/2009 - 18:140: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 703/tf_viewmodel)
L 10/25/2009 - 18:140: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/25/2009 - 18:140: [SM] [0] Line 309, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\include\entit y_prop_stocks.inc::SetEntityRenderMode()
L 10/25/2009 - 18:140: [SM] [1] Line 1929, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetWeaponsAlpha()
L 10/25/2009 - 18:140: [SM] [2] Line 1883, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: Timer_DoEquip()
L 10/25/2009 - 18:140: [SM] [3] Line 1344, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: Event_teamplay_round_start()
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GeePM
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 18:28   Re: [TF2] PropHunt 1.1
Reply With Quote #95

Dunno if this is the right place, but upgrading to the new Sourcemod gives me this error
Executing dedicated server config file
./srcds_run: line 352: 30946 Segmentation fault $HL_CMD

Sun Oct 25 17:26:00 EST 2009: Server restart in 10 seconds
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GeePM
Junior Member
Join Date: Oct 2009
Old 10-25-2009 , 18:44   Re: [TF2] PropHunt 1.1
Reply With Quote #96

Quote:
Originally Posted by GeePM View Post
Dunno if this is the right place, but upgrading to the new Sourcemod gives me this error
Executing dedicated server config file
./srcds_run: line 352: 30946 Segmentation fault $HL_CMD

Sun Oct 25 17:26:00 EST 2009: Server restart in 10 seconds
Nevermind, just reverted to an older version.
Now is it possible to make PH not load when its not a Prophunt map?
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Jimbomcb
Member
Join Date: Aug 2009
Old 10-25-2009 , 19:02   Re: [TF2] PropHunt 1.1
Reply With Quote #97

Running latest version fine, lovely work by the way
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StevoTVR
Senior Member
Join Date: Oct 2008
Old 10-25-2009 , 19:03   Re: [TF2] PropHunt 1.1
Reply With Quote #98

If possible, I suggest blocking taunts for the seekers during the waiting time. On some maps, taunts can be used to see the props through the spawn walls.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 10-25-2009 , 20:39   Re: [TF2] PropHunt 1.1
Reply With Quote #99

Quote:
Originally Posted by WebNoob View Post
Throwing off this error:
Looks like some of Sourcemod's built-in offsets are wrong - try updating.
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toazron1
Senior Member
Join Date: Oct 2006
Old 10-25-2009 , 21:51   Re: [TF2] PropHunt 1.1
Reply With Quote #100

Still getting this error:

Code:
L 10/25/2009 - 21:48:11: [SM] Native "SDKCall" reported: NULL not allowed
L 10/25/2009 - 21:48:11: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 10/25/2009 - 21:48:11: [SM]   [0]  Line 2054, C:\Programming\SourceMod\prophunt.sp::GiveWep()
L 10/25/2009 - 21:48:11: [SM]   [1]  Line 2298, C:\Programming\SourceMod\prophunt.sp::Event_player_death()
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