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CS:GO Update 12/8/2015


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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-09-2015 , 11:06   Re: CS:GO Update 12/8/2015
Reply With Quote #91

Quote:
Originally Posted by Schpraaankiii View Post
Disabled reservedslots.smx, disabled GOTV, updated to latest build.
Some servers start but when someone joins they get a message that the server require local clients only.
Some servers are still stuck in bootloops.


gonna need you to go back and read the OP, please read it slowly this time so you do not miss anything!

If you have updated to latest build, reservedslots is fixed, no need to disable.
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Razmo51
Senior Member
Join Date: Aug 2011
Location: Event "player_death
Old 12-09-2015 , 11:12   Re: CS:GO Update 12/8/2015
Reply With Quote #92

Thanks for the quick update. It solved the connect loop.

Valve's CSGO update are getting worse ....
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psychonic

BAFFLED
Join Date: May 2008
Old 12-09-2015 , 11:13   Re: CS:GO Update 12/8/2015
Reply With Quote #93

Quote:
Originally Posted by blackhawk74 View Post
Edit: Why the gamedata revert for 5279?
It was only a partial revert for something that didn't need to be and shouldn't have been changed. It fixes logged errors regarding "IServer" lookups on Windows, but it wouldn't have caused any crashing.
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 12-09-2015 , 11:17   Re: CS:GO Update 12/8/2015
Reply With Quote #94

Quote:
Originally Posted by psychonic View Post
Does the server work fine with that enabled, without SourceMod?
Yes - I mean it starts and allows to connect. I'm not sure if GOTV recording works (since its autorecord is bugged without plugins), but without SM server looks fine.
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CaptainNervous
Senior Member
Join Date: Mar 2015
Location: World
Old 12-09-2015 , 11:20   Re: CS:GO Update 12/8/2015
Reply With Quote #95

SourceMod 1.8.0.5798
Errors:
Code:
L 12/09/2015 - 18:01:56: [SM] Exception reported: Plugin not runnable
L 12/09/2015 - 18:01:56: [SM] Blaming: playercommands.smx()
L 12/09/2015 - 18:01:56: [SM] Call stack trace:
L 12/09/2015 - 18:01:56: [SM]   [0] ForcePlayerSuicide
L 12/09/2015 - 18:01:56: [SM]   [1] Line 37, /home/builds/sourcemod/linux-1.8/build/plugins/playercommands/slay.sp::PerformSlay()
L 12/09/2015 - 18:01:56: [SM]   [2] Line 146, /home/builds/sourcemod/linux-1.8/build/plugins/playercommands/slay.sp::Command_Slay()
L 12/09/2015 - 18:01:56: [SM] Exception reported: Plugin not runnable
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 12-09-2015 , 11:36   Re: CS:GO Update 12/8/2015
Reply With Quote #96

Everything works fine when i leave tv_enable to 0. As soon as i enable it the server crashes
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Last edited by Ownkruid; 12-09-2015 at 11:48.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 12-09-2015 , 11:38   Re: CS:GO Update 12/8/2015
Reply With Quote #97

Do we need to add the tokens to our servers? coz i didn't do it and it doesn't allow people to Join, and im not sure if we have to do that, or it's something related to Sourcemod, thanks
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 12-09-2015 , 11:40   Re: CS:GO Update 12/8/2015
Reply With Quote #98

Yes, you have to run your server with GSLT.
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 12-09-2015 , 11:54   Re: CS:GO Update 12/8/2015
Reply With Quote #99

Thanks for the hard work guys. Let me know when GOTV works again and I`ll chuck in another donation.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 12-09-2015 , 12:02   Re: CS:GO Update 12/8/2015
Reply With Quote #100

Quote:
Originally Posted by Ownkruid View Post
Thanks for the hard work guys. Let me know when GOTV works again and I`ll chuck in another donation.

not sure what custom plugins or exentions you run but you might weed them out to figure out the problem... I used tv_enable and my plugin does the auto record stuff... I had no problems with gotv bot on recording a dem file...
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