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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Bigsplash
Senior Member
Join Date: Mar 2009
Old 09-06-2014 , 13:35   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1481

how do I prevent AFK Manage from kicking ppl off the server that are in spectate mode?

L 09/06/2014 - 12:27:05: [afk_manager.smx] HellCat<52><STEAM_0:14610456><> was kicked for being AFK too long.

// This file was auto-generated by SourceMod (v1.6.0)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "2"

// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "1"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "2"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "2"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"

// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"

// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"

// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "2"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "360.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "0"

// Should the AFK manager use a short prefix? [0 = FALSE, 1 = TRUE, DEFAULT: 0]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_prefix_short "0"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"

// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"

Last edited by Bigsplash; 09-06-2014 at 13:51.
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 09-09-2014 , 04:33   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1482

hello,
a solution was found for the history of weapons disappearing when a player is moved spectators on CSGO ?
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 09-16-2014 , 08:10   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1483

Quote:
Originally Posted by CenT View Post
hello,
a solution was found for the history of weapons disappearing when a player is moved spectators on CSGO ?
I have not yet, has anyone found if there is an exact way to replicate the issue?

It seems sporadic and in my local testing it was hard to track.
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 10-06-2014 , 00:02   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1484

Is anyone else having any issues with this plugin? My error logs are scrolling miles long:

L 10/05/2014 - 13:51:08: [SM] Native "CloseHandle" reported: Handle d6062ce8 is invalid (error 1)
L 10/05/2014 - 13:51:08: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:08: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:08: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:11: [SM] Native "CloseHandle" reported: Handle 56d72cd8 is invalid (error 3)
L 10/05/2014 - 13:51:11: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:11: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:11: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:22: [SM] Native "CloseHandle" reported: Handle cbfe2cd9 is invalid (error 3)
L 10/05/2014 - 13:51:22: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:22: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:22: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:22: [SM] Native "CloseHandle" reported: Handle 570f2ce6 is invalid (error 1)
L 10/05/2014 - 13:51:22: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:22: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:22: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()

Last edited by DeathMaster; 10-06-2014 at 00:03.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 10-12-2014 , 06:38   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1485

Quote:
Originally Posted by DeathMaster View Post
Is anyone else having any issues with this plugin? My error logs are scrolling miles long:

L 10/05/2014 - 13:51:08: [SM] Native "CloseHandle" reported: Handle d6062ce8 is invalid (error 1)
L 10/05/2014 - 13:51:08: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:08: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:08: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:11: [SM] Native "CloseHandle" reported: Handle 56d72cd8 is invalid (error 3)
L 10/05/2014 - 13:51:11: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:11: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:11: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:22: [SM] Native "CloseHandle" reported: Handle cbfe2cd9 is invalid (error 3)
L 10/05/2014 - 13:51:22: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:22: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:22: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
L 10/05/2014 - 13:51:22: [SM] Native "CloseHandle" reported: Handle 570f2ce6 is invalid (error 1)
L 10/05/2014 - 13:51:22: [SM] Displaying call stack trace for plugin "afk_manager.smx":
L 10/05/2014 - 13:51:22: [SM] [0] Line 1221, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::InitializePlayer()
L 10/05/2014 - 13:51:22: [SM] [1] Line 1366, /home/groups/alliedmodders/forums/files/3/2/0/9/1/86989.attach::OnClientPostAdminCheck()
What game are you using this with and do you run any bots or abnormal plugins?
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DeathMaster
AlliedModders Donor
Join Date: Mar 2009
Old 10-14-2014 , 23:57   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1486

I have been running this on TF2 for the past couple of years without any issues. The plugin still works it just spams my logs miles long now. I don't run any bots or abnormal plugins.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 10-15-2014 , 02:20   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1487

@ deathmaster - spamming like that for a couple of years!? I too have been using for over a year on csgo server with no real problems... I would try to figure out when it started and figure out what you changed around that point.. are you running an older SM and MM ?

@ cent - I think it was the game, I have not seen this problem for a while... I think if you hit ESC or change resolution it might come back ?

@ bigsplash - thanks for the really long config post, wouldent you want to change your sm_afk_kick_players to 0 or perhaps 3 ?

Last edited by hamilton5; 10-15-2014 at 02:24.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 10-17-2014 , 02:47   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1488

Quote:
Originally Posted by Chdata View Post
Here's a version of the AFK Manager that fixes the 'living specator' glitch in TF2. (Also fixes some problems that happen in VSH because of that very glitch).

It also gets rid of GuessSDKVersion which is deprecated, as someone posted an update for a few pages ago.
Living spectator glitch???

VSH is VS Saxton Hale? If so I have heard about VSH but never really looked into it, what issues are in VSH?
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virusking
AlliedModders Donor
Join Date: Jul 2014
Location: Helsinki
Old 10-17-2014 , 06:21   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1489

Is there any fix to prevent the afk manager from kicking dead players? The plugin counts afk for dead players if they are not doing anything..
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Bwsyd2ton
BANNED
Join Date: Oct 2014
Old 10-17-2014 , 08:45   Re: AFK Manager (Version 3.5.2 / Updated July 13th 2013)
Reply With Quote #1490

I made it for a 32slots server and no svc_bad.

Last edited by Bwsyd2ton; 10-17-2014 at 08:46.
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