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[L4D2] Spitter Supergirl (Updated: 1/31/17)


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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 04-13-2018 , 21:42   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #21

Test.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Spitter Supergirl.sp - 673 views - 30.5 KB)
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Holy_Lion
New Member
Join Date: May 2018
Old 05-07-2018 , 04:04   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #22

Quote:
Originally Posted by Alexmy View Post
Test.
There are errors

L 05/06/2018 - 22:04:18: Info (map "c5m1_waterfront") (file "errors_20180506.log")
L 05/06/2018 - 22:04:18: [SM] Native "GetClientWeapon" reported: Client index 203 is invalid
L 05/06/2018 - 22:04:18: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx":
L 05/06/2018 - 22:04:18: [SM] [0] Line 434, L4D2 Spitter Supergirl.sp::OnTakeDamage()
L 05/06/2018 - 22:04:19: [SM] Native "GetClientWeapon" reported: Client index 203 is invalid
L 05/06/2018 - 22:04:19: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx":
L 05/06/2018 - 22:04:19: [SM] [0] Line 434, L4D2 Spitter Supergirl.sp::OnTakeDamage()
L 05/06/2018 - 22:04:19: [SM] Native "GetClientWeapon" reported: Client index 203 is invalid
L 05/06/2018 - 22:04:19: [SM] Displaying call stack trace for plugin "L4D2 Spitter Supergirl.smx":
L 05/06/2018 - 22:04:19: [SM] [0] Line 434, L4D2 Spitter Supergirl.sp::OnTakeDamage()
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-22-2018 , 22:06   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #23

Converted to new syntax and optimized code a bit.
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Spitter Supergirl.sp - 987 views - 28.9 KB)
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 10-26-2019 , 12:16   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #24

Quote:
L 10/26/2019 - 23:15:12: [L4D2_Spitter_Supergirl.smx] Could not prep the Detonate Acid function
L 10/26/2019 - 23:15:12: [SM] Exception reported: Cant initialize OnVomitedUpon SDKCall
L 10/26/2019 - 23:15:12: [SM] Blaming: L4D2_Spitter_Supergirl.smx
L 10/26/2019 - 23:15:12: [SM] Call stack trace:
L 10/26/2019 - 23:15:12: [SM] [0] SetFailState
L 10/26/2019 - 23:15:12: [SM] [1] Line 263, /home/forums/content/files/1/8/1/1/6/6/169835.attach::OnPluginStart
[SM] Plugin L4D2_Spitter_Supergirl.smx failed to load: Error detected in plugin startup (see error logs).
I just Rename Crasher_3637's version, not change the code. But still not able to load this T_T
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 10-21-2021 , 22:45   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #25

Psykotik post attachment (plugin new sintaxis)
Updated Game Data Signatures
Although I think I was wrong in the first offsets, please if someone would be kind enough to check the start?
Even so, the plugin works perfect for me

Signature credits updated to Psykotik for signatures
Attached Files
File Type: sp Get Plugin or Get Source (L4D2 Spitter Supergirl.sp - 342 views - 28.9 KB)
File Type: txt l4d2_viciousplugins.txt (23.9 KB, 195 views)
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BioHazardN7
Member
Join Date: Oct 2020
Location: Укр
Old 07-26-2023 , 13:43   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #26

Quote:
Originally Posted by Psyk0tik View Post
Converted to new syntax and optimized code a bit.
Code:
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

L4D2 Spitter Supergirl.sp(46) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(87) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(129) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(345) : warning 242: function "Event_PlayerSpawn" should return an explicit value
L4D2 Spitter Supergirl.sp(367) : warning 242: function "Event_SpitBurst" should return an explicit value
L4D2 Spitter Supergirl.sp(393) : warning 242: function "OnTakeDamage" should return an explicit value
L4D2 Spitter Supergirl.sp(773) : warning 242: function "DamageHook" should return an explicit value
L4D2 Spitter Supergirl.sp(773) : warning 242: function "DamageHook" should return an explicit value
Code size:         20844 bytes
Data size:         10664 bytes
Stack/heap size:      16584 bytes
Total requirements:   48092 bytes

8 Warnings.
Quote:
Originally Posted by VladimirTk View Post
Psykotik post attachment (plugin new sintaxis)
Updated Game Data Signatures
Although I think I was wrong in the first offsets, please if someone would be kind enough to check the start?
Even so, the plugin works perfect for me
Signature credits updated to Psykotik for signatures
Code:
SourcePawn Compiler 1.11.0.6934
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

L4D2 Spitter Supergirl.sp(46) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(87) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(129) : warning 241: scalar assignment to array is deprecated; use "{ <val>, ... }" instead
L4D2 Spitter Supergirl.sp(345) : warning 242: function "Event_PlayerSpawn" should return an explicit value
L4D2 Spitter Supergirl.sp(367) : warning 242: function "Event_SpitBurst" should return an explicit value
L4D2 Spitter Supergirl.sp(393) : warning 242: function "OnTakeDamage" should return an explicit value
L4D2 Spitter Supergirl.sp(773) : warning 242: function "DamageHook" should return an explicit value
L4D2 Spitter Supergirl.sp(773) : warning 242: function "DamageHook" should return an explicit value
Code size:         20844 bytes
Data size:         10664 bytes
Stack/heap size:      16664 bytes
Total requirements:   48172 bytes

8 Warnings.
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Ushi
Junior Member
Join Date: Dec 2022
Location: Rawr
Old 11-16-2023 , 04:52   Re: [L4D2] Spitter Supergirl (Updated: 1/31/17)
Reply With Quote #27

Since I'm bored and now I'm back, might as well kill some time.
Anyways, here's a functional code now (No warnings or errors), haven't tested it yet though so test all it's abilities, see if it's all working.
Note: I used the one the posted #25
Attached Files
File Type: smx L4D2 Spitter Supergirl.smx (13.1 KB, 48 views)
File Type: sp Get Plugin or Get Source (L4D2 Spitter Supergirl.sp - 61 views - 21.4 KB)
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