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Most recent HLstatsX:CE version


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schlawiner
Junior Member
Join Date: Nov 2024
Old 11-07-2024 , 15:13   Re: Updated Fork with Fixes, Enhancements, and Installation Help!
Reply With Quote #21

Quote:
Originally Posted by musosoft View Post
CS2 functionality was added by startersclan (maintainer I forked the repo from), he states that it works using https://github.com/startersclan/source-udp-forwarder. Unfortunately, he's been off the project almost a year now. That's why I decided to fork and fix issues. Please let me know if the source udp forwarder is set correctly. If yes, we can debug it together, please PM me then.

Thanks.
the UDP forwarder seems to work without any problems. I assume that there are differences in the logs of CS2, where the scripts of Hlstats read the status correctly for some gametypes and not for others.
The most played gametype is casual, with this gametype it does not work. With the Competive gametype, however, it works very well.

Thanks
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 11-16-2024 , 20:43   Re: Updated Fork with Fixes, Enhancements, and Installation Help!
Reply With Quote #22

Quote:
Originally Posted by musosoft View Post
Hey everyone,

With GameMe ending its service, I know a lot of us are looking for a reliable alternative for game stats tracking. I’ve been working on an up-to-date fork of HLstatsX and willing to to ensure it’s ready for anyone who needs it.

I made several improvements on my GitHub fork (https://github.com/musosoft/hlstatsx-community-edition), including:
.....
could you pls explain how to use your fork with a already existing gameme-db?
i'm unable to compile the hlstatsx_commands_cstrike.sma with latest amxx(1.10) - pls enable 'issues' on your github page, so errors could be tracked directly:
Code:
hlstatsx_commands_cstrike.sma(926) : error 032: array index out of bounds (variable "color3")
on the other hand, the gameme-guys somehow 'promised' to provide a 'howto' to comtinue logging to their former customers:
Quote:
We do plan to add further technical information here within the next days.
:/

Last edited by AllMassive; 11-16-2024 at 21:00.
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schlawiner
Junior Member
Join Date: Nov 2024
Old 11-17-2024 , 06:22   Re: Most recent HLstatsX:CE version
Reply With Quote #23

A Gameme database has a different structure to the HlstatsX database.
The tables in the old Gameme database must first be adapted to those of Hlstats.
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musosoft
AlliedModders Donor
Join Date: Dec 2008
Location: Thailand
Old 11-19-2024 , 15:06   Re: Most recent HLstatsX:CE version
Reply With Quote #24

Hi Guys,

Thanks for reporting colors and password issue, it's fixed.

I test my changes on CS:S, for other games bug reports are more than welcome in https://github.com/musosoft/hlstatsx...edition/issues

gameMe offers hlstats mysql 5.7 dump that should work with current HLX:CE.
__________________
Can help with CS2, CS:GO, CS:S, FiveM and other Dev / Server / AI related stuff too, just PM me.
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schlawiner
Junior Member
Join Date: Nov 2024
Old 11-20-2024 , 20:38   Re: Most recent HLstatsX:CE version
Reply With Quote #25

Quote:
Originally Posted by musosoft View Post
Hi Guys,

Thanks for reporting colors and password issue, it's fixed.

I test my changes on CS:S, for other games bug reports are more than welcome in https://github.com/musosoft/hlstatsx...edition/issues

gameMe offers hlstats mysql 5.7 dump that should work with current HLX:CE.
I have imported a database from Gameme into Hlstats X and realized that there are differences in the tables. Different database columns were also in other tables, so the merging was possible, but also a bigger “patching” than just a pure import.
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AllMassive
Senior Member
Join Date: Sep 2004
Location: /dev/urandom
Old 11-30-2024 , 03:07   Re: Most recent HLstatsX:CE version
Reply With Quote #26

Quote:
Originally Posted by schlawiner View Post
I have imported a database from Gameme into Hlstats X and realized that there are differences in the tables. Different database columns were also in other tables, so the merging was possible, but also a bigger “patching” than just a pure import.
last day from gameme-promised date - nothimg happemd so far :/
which steps are needed to make a gameME useable again?
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