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[L4D & L4D2]cs_ladders (Counter-Strike Ladders)[26/03/2024]


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Psyk0tik
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Old 07-16-2021 , 01:02   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #11

Quote:
Originally Posted by simvolist777 View Post
Hi, Сrasher! Maybe I incorrectly put the code update in the l4d2_cs_ladders.txt file (from line 115 to 130, in the "left4dead2" section). The server still gives an error in the logs. The bug is related to the tank mutant plugin. But the plugin of tanks is 8.86, the last one, and I have sorsmod v1.11.0.6668
L 07/16/2021 - 09:19:29: SourceMod error session started
L 07/16/2021 - 09:19:29: Info (map "c8m1_apartment") (file "H:\Steam\steamapps\common\Left 4 Dead 2 Dedicated Server\left4dead2\addons\sourcemod\logs\error s_20210716.log")
L 07/16/2021 - 09:19:29: [mutant_tanks\mutant_tanks.smx] [MT] Failed to find address: OnLadderDismountStart
L 07/16/2021 - 09:19:29: [mutant_tanks\mutant_tanks.smx] [MT] Failed to locate patch: LadderDismount2 (CTerrorPlayer::PreThink::SafeDropLogic) [Expected 09 | Found FF]
L 07/16/2021 - 09:19:29: [mutant_tanks\mutant_tanks.smx] [MT] Failed to locate patch: LadderMount1 (CTerrorPlayer::OnLadderMount::WeaponHolster) [Expected 74 | Found 5E]
L 07/16/2021 - 09:19:29: [mutant_tanks\mutant_tanks.smx] [MT] Failed to locate patch: LadderMount2 (CTerrorWeapon::CanDeployFor::MoveType) [Expected 09 | Found FF]
L 07/16/2021 - 09:19:29: [mutant_tanks\mutant_tanks.smx] [MT] Failed to detour: MTDetour_CTerrorPlayer::OnLadderDismount
L 07/16/2021 - 09:19:35: Error log file session closed.
This is the wrong thread for that. This plugin is not responsible for those MT errors.

In any case, you can ignore those errors for now. This plugin patches those things before MT does so MT is just warning you that it cannot patch those things. I will add compatibility with this plugin in MT's next update.

If you have anymore reports or questions, please post in the Mutant Tanks thread. This thread is for Lux's plugin, not mine.
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Last edited by Psyk0tik; 07-16-2021 at 02:05.
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simvolist777
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Old 07-16-2021 , 05:14   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #12

Quote:
Originally Posted by Crasher_3637 View Post
This is the wrong thread for that. This plugin is not responsible for those MT errors.

In any case, you can ignore those errors for now. This plugin patches those things before MT does so MT is just warning you that it cannot patch those things. I will add compatibility with this plugin in MT's next update.

If you have anymore reports or questions, please post in the Mutant Tanks thread. This thread is for Lux's plugin, not mine.
Thanks I got it
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yzybb
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Join Date: Jul 2020
Old 09-26-2021 , 09:24   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #13

https://crash.limetech.org/66iqzorjwadl
https://crash.limetech.org/ap7annfs72m5
https://crash.limetech.org/avwnhv6f6qlt

Hello, It seems that this extensions caused the crash.
[L4D2] Crash on CNavLadder::GetPosAtHeight

Last edited by yzybb; 09-26-2021 at 09:25.
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Lux
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Old 09-26-2021 , 10:58   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #14

Quote:
Originally Posted by yzybb View Post
https://crash.limetech.org/66iqzorjwadl
https://crash.limetech.org/ap7annfs72m5
https://crash.limetech.org/avwnhv6f6qlt

Hello, It seems that this extensions caused the crash.
[L4D2] Crash on CNavLadder::GetPosAtHeight
cs ladders has nothing to do with that crash that is a valve bug with infected navigation
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finishlast
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Old 02-01-2022 , 10:59   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #15

After yesterdays update I think we need new gamedata.

L4d1

L 02/01/2022 - 06:17:57: [SM] Exception reported: [cs_ladders] Failed to validate patch "CTerrorWeapon::CanDeployFor__movetype_pa tch"
L 02/01/2022 - 06:17:57: [SM] Blaming: l4d2_cs_ladders.smx
L 02/01/2022 - 06:17:57: [SM] Call stack trace:
L 02/01/2022 - 06:17:57: [SM] [0] SetFailState
L 02/01/2022 - 06:17:57: [SM] [1] Line 70, l4d2_cs_ladders.sp::OnPluginStart
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Lux
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Old 02-02-2022 , 03:49   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #16

Quote:
Originally Posted by finishlast View Post
After yesterdays update I think we need new gamedata.

L4d1

L 02/01/2022 - 06:17:57: [SM] Exception reported: [cs_ladders] Failed to validate patch "CTerrorWeapon::CanDeployFor__movetype_pa tch"
L 02/01/2022 - 06:17:57: [SM] Blaming: l4d2_cs_ladders.smx
L 02/01/2022 - 06:17:57: [SM] Call stack trace:
L 02/01/2022 - 06:17:57: [SM] [0] SetFailState
L 02/01/2022 - 06:17:57: [SM] [1] Line 70, l4d2_cs_ladders.sp::OnPluginStart
updated for l4d1 linux you welcome
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finishlast
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Old 02-02-2022 , 11:44   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #17

Thanks a lot, works like a charm again!

Just a sidenote, when you climp up on ladder you get some strange white line effect when you have flashlight on.

Not the actual flashlight itself. its floating in the middle of the screen, when you look up it is getting smaller.
Like a semi transparent line.

It is gone, when you left the ladder again.

Is it only me or do you see that too?
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Lux
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Old 02-02-2022 , 19:46   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #18

Just a side effect when using guns on ladders, it's the sprite used for flashlights.
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ZBzibing
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Old 02-03-2022 , 08:45   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #19

How is your melee implemented in L4D and can it be used in the server?
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Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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finishlast
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Old 02-04-2022 , 11:41   Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)
Reply With Quote #20

Ah, ok, I see. The effect is not big, just wanted to know if mb another plugin is causing it.
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