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[L4D/L4D2]Realish_Tank_Physx


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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 01-13-2020 , 16:40   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #31

Any update on the punch force?
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Lux
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Join Date: Jan 2015
Location: Cat
Old 01-14-2020 , 04:43   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #32

Ehh yea i'm working on it
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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 01-14-2020 , 11:27   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #33

It's fine, at least you remember now. :'D

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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-14-2020 , 16:57   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #34

Quote:
Originally Posted by KoMiKoZa View Post
Any update on the punch force?
Done: https://forums.alliedmods.net/showthread.php?t=320908
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 10-03-2020 , 13:42   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #35

Thanks Lux, I love this plugin! Sending the player flying makes far more sense than having them just fall straight down. Also makes for a better challenge on campaigns like No Mercy where a player can get knocked off the building.

Last edited by Mystik Spiral; 10-03-2020 at 13:43.
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spaghettipastaman
Member
Join Date: May 2021
Old 01-28-2022 , 22:32   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #36

pre-incap doesnt work with your tank damage modifier plugin
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 01-29-2022 , 19:46   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #37

Quote:
Originally Posted by spaghettipastaman View Post
pre-incap doesnt work with your tank damage modifier plugin
Likely a load order issue.
How does it not work?
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spaghettipastaman
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Join Date: May 2021
Old 01-31-2022 , 22:04   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #38

Setting the tank damage to 100 on a difficulty below expert makes the tank do its roar animation and the survivor doesn't get launched
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gongo
Junior Member
Join Date: May 2022
Old 07-09-2022 , 16:03   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #39

Hi.

I have no idea what's going on, but when I use your plugin with this workshop addon: https://steamcommunity.com/sharedfil...?id=2524562871

I get kicked from my own server with this message: Kicked by console: CBaseEntity::InputKill()

Steps to reproduce:
I play The Parish, map 4 on expert (happened to me on other maps too though).
I let tank hit me with a rock (while using the addon and your Sourcemod plugin), then I kill survivor bots with slay command in order to get round restarted.
On round restart, i get kicked.

Every time when it happened to me during normal play, I was the only one being kicked, so it may have something to do with being hit by the rock, because from my testing i didn't get kicked if I didn't allow tank to incapacitate me with a rock.

My config:
rtp_KnockBackPreIncap "1"
rtp_incapknockBack "0"
rtp_rockforce "800.0"
rtp_rockphyx "1"

Tried setting rtp_rockphyx to 0 as well with no luck.

Also tested both 1.3 and 1.2 versions of this plugin.

Last edited by gongo; 07-09-2022 at 16:17.
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choppledpickusfungus
Junior Member
Join Date: Dec 2022
Location: in a cardboard box
Old 12-11-2022 , 00:31   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #40

The survivors don't get pre-incap launched when the tank does its celebration / roaring animation

Last edited by choppledpickusfungus; 03-12-2023 at 15:23.
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