Raised This Month: $12 Target: $400
 3% 

[L4D/L4D2]Realish_Tank_Physx


Post New Thread Reply   
 
Thread Tools Display Modes
ShineKia
Junior Member
Join Date: Apr 2017
Old 12-10-2017 , 12:04   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #21

Survivors die instantly from a flying object punched by the tank did not just happen to me, also happened to my friend who don't use super tank plugin. This will happen at a certain angle which I'm not really quite sure the cause but I just thought maybe you'd know.

As for the super tank I guess there's nothing you could do about it. The plugin's abandoned anw if I'm not wrong.
ShineKia is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-10-2017 , 13:17   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #22

I did some testing with and without realish tank physx and it's a default l4d thing spinning objects can hit you alot of times a second, e.g. car spinning like crazy hits you collides alot of times persecond, also fixed a bug on my other plugin tank damage modifier after testing props so sorry it's valve

However if my testing is wrong i'm unsure how to approach this.

But gameplay with realish tank physx it's easer to get insta killed by props because your moving while incapped triggering damage.
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
ShineKia
Junior Member
Join Date: Apr 2017
Old 05-27-2018 , 07:19   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #23

So far still no way to fix the insta killed by props problem?
ShineKia is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-02-2018 , 07:58   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #24

Tho when the car hits you, you have godframes soo im not sure about your problem, even so have you tried removing it to see if its the problem you never said id you tried.

could be this?
https://forums.alliedmods.net/showthread.php?p=1192013
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
supersoul
Junior Member
Join Date: Nov 2012
Old 11-24-2018 , 11:30   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #25

I like this plugin ♥♥♥♥♥

Last edited by supersoul; 12-04-2018 at 11:54.
supersoul is offline
KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-14-2018 , 10:07   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #26

Quote:
Originally Posted by ShineKia View Post
So far still no way to fix the insta killed by props problem?
The plugin doesn't influence props at all. If you still have this problem, try lowering the prop damage by using DamageMod

Quote:
Originally Posted by Lux View Post
(Update 1.3)
could you add a cvar for Tank's punch power? Kind of the same you did for the rock.

Also, concering the rock power. Is it connected to z_tank_throw_force? So, if I want to make the rock fly fast, but want the knockback to be minimal, it's not possible to achieve?

Last edited by KoMiKoZa; 01-13-2020 at 16:41.
KoMiKoZa is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-14-2018 , 21:52   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #27

Quote:
Originally Posted by KoMiKoZa View Post
The plugin doesn't influence on props at all. If you still have this problem, try lowering the prop damage by using DamageMod

could you add a cvar for Tank's punch power? Kind of the same you did for the rock.

Also, concering the rock power. Is it connected to z_tank_throw_force? So, if I want to make the rock fly fast, but want the knockback to be minimal, it's not possible to achieve?
sure i can do that sometime when i get back into it
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-15-2018 , 14:31   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #28

Quote:
Originally Posted by Lux View Post
sure i can do that sometime when i get back into it
Thanks!

What about the rock force cvar in your plugin vs z_rock_throw_force (increases the throw speed)? Is it the same thing? Can I set the one in your plugin to like... 100 while z_rock_thow_force will be around 1200? Or are they mutually exclusive?

Last edited by KoMiKoZa; 12-15-2018 at 14:31.
KoMiKoZa is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-15-2018 , 21:13   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #29

I dunno changing the rock velocity will make the AI miss more often, z_rock_throw_force don't exist in l4d2 unless you have some plugin, ill take alook see what i can some in the future when i get back into sm
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-16-2018 , 09:00   Re: [L4D/L4D2]Realish_Tank_Physx
Reply With Quote #30

Quote:
Originally Posted by Lux View Post
I dunno changing the rock velocity will make the AI miss more often, z_rock_throw_force don't exist in l4d2 unless you have some plugin, ill take alook see what i can some in the future when i get back into sm
My bad, it's z_tank_throw_force. It makes tank's rocks really fast. Other commands can modify his aim so he almost never misses etc.

UPD: It's not the same.

Last edited by KoMiKoZa; 01-08-2019 at 14:11.
KoMiKoZa is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode