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ian.cammarata
Member
Join Date: May 2007
Location: U.S.
Old 10-22-2007 , 18:37   Re: Grab+
Reply With Quote #41

Quote:
Originally Posted by connorr View Post
Don't use accents, unless ian.cammarata want to make the file UTF-8
Actually even doing that, the Half-Life client doesn't support UTF anyway, still comes out messed up. Unless it has UTF support in non English version of the game, I dunno. But the official amxx translations aren't UTF-8, so I just followed their lead.
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_Tool_
Junior Member
Join Date: Sep 2007
Old 10-23-2007 , 14:04   Re: Grab+
Reply With Quote #42

The coding looks pretty sound from looking at it, but is there a reason you had to have both engine and fakemeta?
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ian.cammarata
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Join Date: May 2007
Location: U.S.
Old 10-23-2007 , 18:54   Re: Grab+
Reply With Quote #43

Quote:
Originally Posted by _Tool_ View Post
The coding looks pretty sound from looking at it, but is there a reason you had to have both engine and fakemeta?
Because I felt like it... and using the engine module keeps me from having to duplicate some of the code that already exists in the engine module, but not in fakemeta.
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JayHaxor
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Join Date: Aug 2007
Location: New Jersey
Old 10-27-2007 , 12:46   Re: Grab+
Reply With Quote #44

What is the admin flag for this?
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maplebest
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Join Date: May 2007
Location: Sweden, Sverige
Old 10-27-2007 , 15:28   Re: Grab+
Reply With Quote #45

This?

"#define ADMIN ADMIN_LEVEL_A"

From the script.
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JayHaxor
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Location: New Jersey
Old 10-27-2007 , 15:46   Re: Grab+
Reply With Quote #46

Thanks
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-27-2007 , 16:39   Re: Grab+
Reply With Quote #47

Quote:
Originally Posted by ian.cammarata View Post
Error on line 141??? I'm confused?
Code:
public plugin_init( )
I believe he was reffering to the error of SVC_DAMAGE already being defined in message_const.inc, which would give a compile error. Course it wasn't added until 1.80 but could be he was using a nightly build at the time.


----------------------
Quote:
Originally Posted by ian.cammarata View Post
Because I felt like it... and using the engine module keeps me from having to duplicate some of the code that already exists in the engine module, but not in fakemeta.
I don't use engine, so if anyone else wants it here is fakemeta only (minus engine, minus fun).


------------------------
Edit: Attachment removed uploaded wrong one, see here instead: http://forums.alliedmods.net/showthr...281#post548281

Last edited by vittu; 11-01-2007 at 06:46.
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jee-er
New Member
Join Date: Jun 2006
Old 10-28-2007 , 15:24   Re: Grab+
Reply With Quote #48

Question, when I go ingame. And I use +grab on a bind. I only turn red, and I cant pickup things like boxes and stuff. Also, how can I turn glow OFF ?

I setted the colors to zero, but it wont work.
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ian.cammarata
Member
Join Date: May 2007
Location: U.S.
Old 10-28-2007 , 18:42   Re: Grab+
Reply With Quote #49

Quote:
Originally Posted by jee-er View Post
Question, when I go ingame. And I use +grab on a bind. I only turn red, and I cant pickup things like boxes and stuff. Also, how can I turn glow OFF ?

I setted the colors to zero, but it wont work.
It only lets you grab players, hostages, and weapons (basically just point entities). If you want to be able to grab everything, get entmod, or something like it.

You want the glow off, or the screenfade? I guess I can add an option for both when I get the chance, haven't really had time for any coding in the last 2 weeks though. Part of the reason I've been busy is because my webhost sucks, I had to get a new one, but I'm gonna have SVN now!!! Weeeeeeeeeeeeee!!!!!
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maplebest
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Join Date: May 2007
Location: Sweden, Sverige
Old 10-30-2007 , 05:01   Re: Grab+
Reply With Quote #50

Yes add something that can remove the screenfade.
And something that can make the glow be stronger or weaker.



Thanks!
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