New way to teleport trough positions. You can leave marks in safe places and teleport to them. Or you can mark the positions such as engineer nest, highground etc. You can intimidate the enemy as showing you can teleport there. Ability is compatible with (
ff2_summonaboss.ff2).
NOTE: Ability Does not works without either Menu Abilities (ffbat_menu_abilities.ff2) or Ability Management System (ff2_sarysapub3.ff2)
my suggestion is using menu abilities to prevent complicated usage and confusion.
Main Ability:
Code:
"abilityX"
{
"name" "mark_n_teleport_rage"
"arg1" "3" // Given Skill Per Rage (doesnt matter if arg3 set to 1)
"arg2" "1" // Allow Stack?
"arg3" "0" // Make Infinite (doesn't requires to invoke the ability)
"arg4" "3" // Max Slots (Maximum 64)
"arg5" "255" // Hud Red
"arg6" "255" // Hud Green
"arg7" "255" // Hud Blue
"arg8" "255" // Hud Alpha
// Ability Management System
"arg1001" "0.0" // delay before first use
"arg1002" "0.0" // cooldown
"arg1003" "Gain Marks" // name
"arg1004" "Gain 3 markpoint" // description
"arg1005" "50" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_mark_teleport"
}
Mark The Positions: Use the slot and store the location
Code:
"abilityX"
{
"name" "mark_n_teleport_mark"
"arg1" "utaunt_portalswirl_purple_parent" //Particle
// Ability Management System
"arg1001" "0.0" // delay before first use
"arg1002" "0.0" // cooldown
"arg1003" "Mark" // name
"arg1004" "Mark the position" // description
"arg1005" "0" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_mark_teleport"
}
Switch The Slot: Switch between stored locations
Code:
"abilityX"
{
"name" "mark_n_teleport_switch"
// Ability Management System
"arg1001" "0.0" // delay before first use
"arg1002" "0.0" // cooldown
"arg1003" "Switch" // name
"arg1004" "Switch The Slot" // description
"arg1005" "0" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_mark_teleport"
}
Teleport: teleport The Selected Slot,
Code:
"abilityX"
{
"name" "mark_n_teleport_tele"
"arg1" "120" // Telefrag Range to point
"arg2" "999" // Telefrag damage
// Ability Management System
"arg1001" "0.0" // delay before first use
"arg1002" "0.0" // cooldown
"arg1003" "Teleport" // name
"arg1004" "Teleport to the selected slot" // description
"arg1005" "0" // rage cost
"arg1006" "0" // index for ability in the AMS menu
"plugin_name" "ff2_mark_teleport"
}
- Ver 1.0.0
- The Abilitypack Has been created
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