Well, if you have some bugs like this
Then, this thread for u
Note: I fully rewrote this thread, because i was wrong (EXCUSE ME, EXCUSE ME, EXCUSE ME)
So, i understood, that default flexes changing mesh on the model, actually after compiling,
crowbar loses really important lines , which used for lids
Find something in code (If you use Crowbar):
PHP Code:
...
localvar defaultFaceUpper
localvar defaultFace
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
// [Decompiler failed to parse expression. Please report the error with the following info: this qc file, the mdl filename that was decompiled, and where the mdl file was found (e.g. the game's name or a web link).]
%WQ = WQ
%OO = OO
...
Well, idk, does this bug fixed, but we will replace that "thing" to this (i set value to 0.25, you can change it):
PHP Code:
...
localvar defaultFaceUpper
localvar defaultFace
%CloseLidLoL = 0.25
%CloseLidLoR = 0.25
%CloseLidUpL = 0.25
%CloseLidUpR = 0.25
%WQ = WQ
%OO = OO
...
Another one note: I have no idea where i can get vars for lids (i guess, it's 0.25, again, I GUESS)
Now he does not look surprised now
Thanks for watching thread and have a nice day!
P.S. I had made this post to help some "new" people to overcome bugs, thanks
Used links:
https://developer.valvesoftware.com/wiki/Eyeball
https://steamcommunity.com/groups/Cr...0503065558192/