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AimBot Detection


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Gizmo
Senior Member
Join Date: May 2006
Location: Sweden
Old 02-08-2009 , 16:52   Re: AimBot Detection
Reply With Quote #471

Quote:
Originally Posted by .Owyn. View Post
m... why have to make everything complicated?
just use userid and let ban system get steam id itself
Because im pretty sure that wont work with amxbans since it wants steamid or name and locates player by that, not userid, i checked the code right now and is 99.9% sure it is like that.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-08-2009 , 17:08   Re: AimBot Detection
Reply With Quote #472

it should work then as it is in my confirmation post above
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 02-08-2009 , 17:45   Re: AimBot Detection
Reply With Quote #473

Quote:
Originally Posted by Gizmo View Post
Need to be:
PHP Code:
case KICK_AND_AMXBAN:
{
    
server_cmd"amx_ban %d %s ^"Aimbot Detected^"" get_pcvar_num(g_pBanTime) , steamidforattacker)

Because you ban by steamid in amxbans
But isn't it up to AMX BANS settings to chose whether to ban by steam or ip?
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 02-08-2009 , 17:48   Re: AimBot Detection
Reply With Quote #474

Quote:
Originally Posted by Bugsy View Post
it should work then as it is in my confirmation post above
Will it be enough to modify these server_cmd lines to upgrade from 1.2 to whatever version is going to have that amx bans issue resolved?

So far, version 1.2 works very good. No runtime errors at all so far.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-08-2009 , 18:30   Re: AimBot Detection
Reply With Quote #475

btw, you made compitability for war3ft mod, but many players kill aim-check bots with spells =\ it doesn't count as aim but it kills bots and wastes spells, mb you can do something about it?
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-08-2009 , 20:01   Re: AimBot Detection
Reply With Quote #476

Quote:
Originally Posted by .Owyn. View Post
btw, you made compitability for war3ft mod, but many players kill aim-check bots with spells =\ it doesn't count as aim but it kills bots and wastes spells, mb you can do something about it?
Yes I will make it not take damage if not done by bullet. Thanks for the report
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 02-09-2009 , 07:37   Re: AimBot Detection
Reply With Quote #477

Quote:
Originally Posted by .Owyn. View Post
btw, you made compitability for war3ft mod, but many players kill aim-check bots with spells =\ it doesn't count as aim but it kills bots and wastes spells, mb you can do something about it?
Bugsy, Owyn also wants you to do something about the spell waste on the bot, i think this can be achieved by modifying the warcraft plugin (not your plugin) to check if target is bot, in this case ultimate spells from warcraft wont hit the bots and everybody's happy except those who play warcraft with bots.
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-09-2009 , 08:46   Re: AimBot Detection
Reply With Quote #478

i don't think thoso who play with bots want to check them for aimbot (=
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 02-09-2009 , 09:57   Re: AimBot Detection
Reply With Quote #479

I cant prevent spells from being wasted on the aimbot. I did make it so that bot cannot be injured by a spell.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-09-2009 , 11:00   Re: AimBot Detection
Reply With Quote #480

If you do it like that:

Code:
case KICK_AND_AMXBAN: {     server_cmd( "amx_ban %d #%d ^"Aimbot Detected^"" , get_pcvar_num(g_pBanTime) , get_user_userid( attacker)) }
The ban reason would look like that:
Code:
"Aimbot Detected"
If you do it like that:

Code:
case KICK_AND_AMXBAN: {     server_cmd( "amx_ban %d #%d Aimbot Detected" , get_pcvar_num(g_pBanTime) , get_user_userid( attacker)) }

The ban reason would look like that:
Code:
Aimbot Detected
I believe you don't want double quotes in you ban reason
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