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[CS:GO] Pug Setup (v2.0.7, 2021-11-03)


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isayldz
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Join Date: Nov 2012
Old 10-29-2015 , 13:55   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #431

Quote:
Originally Posted by splewis View Post
Use sm_pugsetup_autosetup 1 and configure the default setup options as you want.

You'd have to write another plugin to check players steam ids when they join and upload results.
Thanks its work very good.

Just i want know this. Example 10 players joined game .ready etc and game start if someone has left from game than is it possible join another player to game ?
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splewis
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Join Date: Feb 2014
Location: United States
Old 10-29-2015 , 16:55   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #432

Quote:
Originally Posted by isayldz View Post
Thanks its work very good.

Just i want know this. Example 10 players joined game .ready etc and game start if someone has left from game than is it possible join another player to game ?
Yes. The autokicker will max teams so more than 10 players can't join and the teamlocker will lock players to teams when the game is live. If you want anything else, you'd have to write that behavior yourself.
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isayldz
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Join Date: Nov 2012
Old 10-30-2015 , 11:15   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #433

Quote:
Originally Posted by splewis View Post
Yes. The autokicker will max teams so more than 10 players can't join and the teamlocker will lock players to teams when the game is live. If you want anything else, you'd have to write that behavior yourself.
Thanks for all answers its the last question. How i can change to display name of plugin in gameserver?

When plugins use Saymessage like PugSetup= Player now ready
i want change that display name like TRPUG= Player now ready.

Thanks for all help.
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splewis
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Join Date: Feb 2014
Location: United States
Old 10-30-2015 , 17:59   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #434

Quote:
Originally Posted by isayldz View Post
Thanks for all answers its the last question. How i can change to display name of plugin in gameserver?

When plugins use Saymessage like PugSetup= Player now ready
i want change that display name like TRPUG= Player now ready.

Thanks for all help.
sm_pugsetup_message_prefix

https://github.com/splewis/csgo-pug-setup#convars
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Ax3B
Junior Member
Join Date: Jul 2015
Old 11-01-2015 , 01:26   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #435

Is it possible to save the demos in a separate folder then /csgo/?
for example /csgo/demos
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splewis
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Join Date: Feb 2014
Location: United States
Old 11-02-2015 , 12:21   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #436

Quote:
Originally Posted by Ax3B View Post
Is it possible to save the demos in a separate folder then /csgo/?
for example /csgo/demos
The plugin just executes tv_record commands. I'm not sure if that command will let you name a directory in it, but if it does, you could try setting:

sm_pugsetup_demo_name_format "demos/pug_{MAP}_{TIME}"
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Ax3B
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Join Date: Jul 2015
Old 11-03-2015 , 14:57   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #437

Quote:
Originally Posted by splewis View Post
The plugin just executes tv_record commands. I'm not sure if that command will let you name a directory in it, but if it does, you could try setting:

sm_pugsetup_demo_name_format "demos/pug_{MAP}_{TIME}"
Tried before asking, didn't work
I will try to edit the code so it will atleast save it by team names, it's very uncomfortable to find demos like that.
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splewis
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Join Date: Feb 2014
Location: United States
Old 11-03-2015 , 19:32   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #438

Quote:
Originally Posted by Ax3B View Post
Tried before asking, didn't work
I will try to edit the code so it will atleast save it by team names, it's very uncomfortable to find demos like that.
You could just call RenameFile inside the OnMatchOver forward in a separate plugin. (assuming that function takes care of directories appropriately)
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Last edited by splewis; 11-03-2015 at 19:33.
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Ax3B
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Join Date: Jul 2015
Old 11-04-2015 , 00:15   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #439

Quote:
Originally Posted by splewis View Post
You could just call RenameFile inside the OnMatchOver forward in a separate plugin. (assuming that function takes care of directories appropriately)
I will try, thanks!
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GreenBandana
Junior Member
Join Date: Feb 2015
Old 11-04-2015 , 19:30   Re: [CS:GO] Pug Setup (v1.4.2, 2015-5-16)
Reply With Quote #440

Loving the plugin so far, however I ran into one issue:

When I enable the warmup aim map option nothing happens. The server doesn't change the map to an aim map - simply nothing happens whether it's enabled or disabled.

The workshop links seem fine in the plugin's aim_map.txt

Any suggestions?

Last edited by GreenBandana; 11-04-2015 at 19:46.
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