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Subplugin Submission [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update


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rapperuu
New Member
Join Date: Oct 2009
Old 11-03-2009 , 10:33   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #61

dati si voi sma-urile care merg compilate pls
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rapperuu
New Member
Join Date: Oct 2009
Old 11-05-2009 , 09:34   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #62

Oh, man super zombie smecher xp sin as humans do not work why ?????? compiled the sma ajutatima and me with the SMA to compiled or something to go or are getting datimi directly amxx PLM ms wait

Read more: http://www.zeroo.be/traduceri/##ixzz0VznCYtNA

Oh, man super zombie smecher xp sin as humans do not work why ?????? compiled the sma ajutatima and me with the SMA to compiled or something to go or are getting datimi directly amxx PLM ms wait

Read more: http://www.zeroo.be/traduceri/##ixzz0VznCYtNA

Oh, man super zombie smecher xp sin as humans do not work why ?????? compiled the sma ajutatima and me with the SMA to compiled or something to go or are getting datimi directly amxx PLM ms wait

Read more: http://www.zeroo.be/traduceri/##ixzz0VznCYtNA

Oh, man super zombie smecher xp sin as humans do not work why ?????? compiled the sma ajutatima and me with the SMA to compiled or something to go or are getting datimi directly amxx PLM ms wait

Read more: http://www.zeroo.be/traduceri/##ixzz0VznCYtNA
dc nu merg???
Oh, man super zombie smecher xp sin as humans do not work why ?????? compiled the sma ajutatima and me with the SMA to compiled or something to go or are getting datimi directly amxx PLM ms wait

Read more: http://www.zeroo.be/traduceri/##ixzz0VznCYtNA
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sunx
Veteran Member
Join Date: Mar 2009
Location: Germany
Old 11-05-2009 , 10:27   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #63

omg dont flame ... just open your eyes and read the posts people wrote ... this plugin doesnt work ..
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Tonda
Senior Member
Join Date: Aug 2009
Old 11-07-2009 , 05:46   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #64

So, work this plugin or no? I realy need this plugin is cool!
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Pach
Senior Member
Join Date: Feb 2009
Location: Russian Federation
Old 11-08-2009 , 04:38   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #65

//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// zombie_xp.sma
// Header size: 3144 bytes
// Code size: 38936 bytes
// Data size: 88564 bytes
// Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion
// Total requirements: 147028 bytes
// Done.
//
// Compilation Time: 4,28 sec
// ----------------------------------------

//// zpxp_1_human_gravity.sma
// C:\scripting\zpxp_1_human_gravity.sma(59) : error 088: number of arguments do
es not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_1_human_gravity.amx (compile faile
d).
//
// Compilation Time: 0,3 sec
// ----------------------------------------

//// zpxp_1_human_health.sma
// C:\scripting\zpxp_1_human_health.sma(59) : error 088: number of arguments doe
s not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_1_human_health.amx (compile failed
).
//
// Compilation Time: 0,28 sec
// ----------------------------------------

//// zpxp_1_human_speed.sma
// C:\scripting\zpxp_1_human_speed.sma(59) : error 088: number of arguments does
not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_1_human_speed.amx (compile failed)
.
//
// Compilation Time: 0,44 sec
// ----------------------------------------

//// zpxp_1_zombie_gravity.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 552 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17960 bytes
// Done.
//
// Compilation Time: 1 sec
// ----------------------------------------

//// zpxp_1_zombie_health.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 552 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17960 bytes
// Done.
//
// Compilation Time: 0,87 sec
// ----------------------------------------

//// zpxp_1_zombie_speed.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 544 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17952 bytes
// Done.
//
// Compilation Time: 0,8 sec
// ----------------------------------------

//// zpxp_2_human_gravity.sma
// C:\scripting\zpxp_2_human_gravity.sma(63) : error 088: number of arguments do
es not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_2_human_gravity.amx (compile faile
d).
//
// Compilation Time: 0,39 sec
// ----------------------------------------

//// zpxp_2_zombie_gravity.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 552 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17960 bytes
// Done.
//
// Compilation Time: 1,02 sec
// ----------------------------------------

//// zpxp_3_human_speed.sma
// C:\scripting\zpxp_3_human_speed.sma(59) : error 088: number of arguments does
not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_3_human_speed.amx (compile failed)
.
//
// Compilation Time: 0,42 sec
// ----------------------------------------

//// zpxp_3_zombie_health.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 552 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17960 bytes
// Done.
//
// Compilation Time: 0,75 sec
// ----------------------------------------

//// zpxp_4_zombie_speed.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 544 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 17952 bytes
// Done.
//
// Compilation Time: 0,94 sec
// ----------------------------------------

//// zpxp_5_human_gravity.sma
// C:\scripting\zpxp_5_human_gravity.sma(59) : error 088: number of arguments do
es not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_5_human_gravity.amx (compile faile
d).
//
// Compilation Time: 0,39 sec
// ----------------------------------------

//// zpxp_5_zombie_health.sma
// Header size: 380 bytes
// Code size: 644 bytes
// Data size: 624 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=48 cells (192 bytes)
// Total requirements: 18032 bytes
// Done.
//
// Compilation Time: 0,64 sec
// ----------------------------------------

//// zpxp_6_human_gravity.sma
// C:\scripting\zpxp_6_human_gravity.sma(59) : error 088: number of arguments do
es not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_6_human_gravity.amx (compile faile
d).
//
// Compilation Time: 0,23 sec
// ----------------------------------------

//// zpxp_7_human_speed.sma
// C:\scripting\zpxp_7_human_speed.sma(59) : error 088: number of arguments does
not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_7_human_speed.amx (compile failed)
.
//
// Compilation Time: 0,2 sec
// ----------------------------------------

//// zpxp_8_human_health.sma
// C:\scripting\zpxp_8_human_health.sma(59) : error 088: number of arguments doe
s not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_8_human_health.amx (compile failed
).
//
// Compilation Time: 0,33 sec
// ----------------------------------------

//// zpxp_9_human_gravity.sma
// C:\scripting\zpxp_9_human_gravity.sma(59) : error 088: number of arguments do
es not match definition
//
// 1 Error.
// Could not locate output file compiled\zpxp_9_human_gravity.amx (compile faile
d).
//
// Compilation Time: 0,22 sec
// ----------------------------------------

HELP ME!!!
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OrbitaL
Junior Member
Join Date: Jan 2009
Old 01-09-2010 , 04:49   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #66

Why the human models doesn't work? Fix it please.
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qiuhaian
Senior Member
Join Date: Nov 2009
Old 01-28-2010 , 09:19   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #67

[cn]
REGISTER_ITEM = 僵尸升级菜单
MENU_BUY_XP = 升级
MENU_BUY_LEVEL = 你购买了一个级别. 你现在的等级是
MENU_LEVEL = 当前的级别
MENU_ZOMBIECLASS = 当前的僵尸类型
MENU_EXIT = 退出
MENU_HCLASS = 选择人类类型
MENU_ZCLASS = 选择僵尸类型
MENU_HCLASS_TITLE = 人类类型
MENU_ZCLASS_TITLE = 僵尸类型
AMMO_PACKS_XP = 僵尸海岸币
NOTICE_INFO_XP = 服务器允许保存僵尸经验
ERR_NEGATIVE = 必须是一个整数
ERR_NOTENOUGHPACKS = 僵尸币不够不能升级
ERR_BADRETURN = 僵尸鼠疫返回的是一个无效的类型标识符
ERR_NOTLEVEL = 你的等级不够
//ERR_MISSINGZOMBIE = 没有发现你保存的僵尸类型. 请从菜单中重新选择.
//ERR_MISSINGHUMAN = 没有发现你保存的人类类型. 请从菜单中重新选择.
ERR_ALREADYSELECTED = 你选择的类型是
ERR_INVALIDENTRY = 输入无效. 按 1 开启,按 0 关闭.
SAY_XP = 你花了 %d 海岸僵尸币用于升级, 你现在的等级是 %d.
SAY_LEVEL = 你现在的等级是 %d
SAY_CLASS = 你的人类类型是 %s. 你的僵尸类型是 %s.
SAY_INFO = 按y输入"xpmenu" 显示僵尸升级菜单.
SAY_INFO_KEY = 按 %s 键显示僵尸升级菜单
ADMIN_CONFIRM_NEXTROUND = 设置被保存,下张地图生效.
ADMIN_CONFIRM = 设置成功保存
HUD_LEVEL = 等级
HUD_CLASS = 类型
HUD_ZOMBIE = 僵尸
ZOMBIE_SELECT_XP = 下局你的僵尸类型是
HUMAN_SELECT_XP = 下局你的人类类型是
ZOMBIE_ATTRIB1_XP = 生命
ZOMBIE_ATTRIB2_XP = 速度
ZOMBIE_ATTRIB3_XP = 重力
ZOMBIE_ATTRIB4_XP = 击退
HUMAN_ATTRIB1_XP = 生命
HUMAN_ATTRIB2_XP = 速度
HUMAN_ATTRIB3_XP = 重力
BOTH_ATTRIB_LEVEL = 等级
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eXacT
Veteran Member
Join Date: Apr 2009
Location: Buenos Aires
Old 01-28-2010 , 16:22   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #68

put your Chinese Lang in BB Code
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Mastermates
Junior Member
Join Date: May 2008
Location: Romania, Zalau
Old 02-26-2010 , 16:38   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #69

this plugin has a LOOOT of bugs but someone solved all of them but there is a hard one:

we need a plugin to backup all the ammopacks from 20 to 20 minutes because on every server crush the souls go to 0! please help me redomin
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Old 03-05-2010, 00:56
mitza_vl
This message has been deleted by mitza_vl.
mitza_vl
New Member
Join Date: Mar 2010
Old 03-05-2010 , 01:11   Re: [ZP] Zombie XP - Human Classes - Leveling Up - v0.8 Update
Reply With Quote #70

Quote:
Originally Posted by sunx View Post
omg dont flame ... just open your eyes and read the posts people wrote ... this plugin doesnt work ..
this plugins works perfectly, but it saves xp using steamid and you will get bug's with non-steam players. To make this plugin save xp by nick you will have to replace "autID" with "name" in every place that it appears.

Another problem is that humans health can't be increased. Just leave it to your default value as edited in zombieplauge.cfg. Another thing you will have to do in order to get your human level work is to delete from
every human level sma the following
Code:
public zp_user_humanized_post(id)
{
    // Check if the infected player is using our custom zombie class
    if (zp_get_user_human_class(id) != g_hclassid) return;

    // User turned human
    if (zp_get_user_survivor(id) == 1)
    {
        // He's survivor, remove any changes made in the plugin
        zp_user_infected_post(id, 0)
    } else {
        zp_round_started_human(id)
    }
}

I have done so and my plugin is working perfectly, but there is still a problem that I haven't solved: multiplying the ammo packs requiered to level up by 2. level 2>100 ammo packs, level 3 > 200 ammo pakcs, level 4 > 400 ammo pakcs, level 5 > 800 ammo packs. doubleing pakcs requiered for each level up.
And how can I choose a maxmium level because I can level up beyond level 20 but my human and zombie classes are 9
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