Quote:
Originally Posted by jgbc3d
yeah, you want the same effect as a zombie seeing survivors glow, I think that is a command modified in the CFG file, but I dont know which one is it, maybe have a look in google for objects glow in l4d2
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I found this
How can I change to achieve the effect of C1M4
cl_glow_range_end : 1500 : , "cl", "launcher" :
cl_glow_range_exp : 1.0 : , "cl", "launcher" :
cl_glow_range_start : 100 : , "cl", "launcher" :
my English is not good
Can I understand this?
cl_glow_range_start if Survivor close to items in 100 range,items glow start?
cl_glow_range_end if Survivor Leave the items in 1500 range,items glow end?
cl_glow_range_exp I do not know what this is
But I try to modify
cl_glow_range_start "500"
Unknown command "cl_glow_range_start"
sm_cvar cl_glow_range_start "500"
[SM] Unable to find cvar: cl_glow_range_start
not work