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[TF2]Another Zombie Survival Gamemode[OUTDATED, SPAGHETTI CODE]


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Author
EvilGuy
Junior Member
Join Date: Jun 2019
Location: Turkey / Istanbul
Plugin ID:
6625
Plugin Version:
1.01
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Classic Zombie Survival
    Old 06-30-2019 , 13:08   [TF2]Another Zombie Survival Gamemode[OUTDATED, SPAGHETTI CODE]
    Reply With Quote #1






    -Me and my friend testing the boss zombie feature




    Hi there! this is the first time that i'm publishing an add-on here.

    Description:
    Inspired by the Community's Private Zombie Gamemodes, so what is this shit? It's a classic zombie survival gamemode which reds are the survivors and the blue team is the zombie team. Each round starts right after the intermission(setup) ends. When a survivor dies, becomes a zombie. If no one left as a survivor zombies win.

    ConVars::
    • zm_setup (def: 30 secs) sets the setup time for an each round. Note: Please do not mess with the convars while an active round.
    • zm_dalgasuresi (def: 225 secs) Round time after the intermission.
    • zm_tekvurus (def: 0) It makes humans to turn zombies within a single damage or shot.
    • zm_bosszombi (def: 0) Enables the boss zombie choosing. Note:Slightly Broken Feature.
    • zm_bossinter (def: 20) Boss zombie choosing interval. Formula: SetupTime - BossInter (E.G 225 - 40 = 185. Boss zombie will be choosed at 185.)
    • zm_enable (def: 1) Enables the gamemode.
    • zm_onlyzm (def: 1) Sets the gamemode for only zs,zm,zom,zf,szf maps.
    • zm_healthregen (def: 1)Enables the health regen for zombies.
    • zm_hrtick (def: 3) Amount of the seconds for health regen. 3 secs per tick.
    • zm_hrmiktar (def: 20) Amount of the health that will be regenerated.

    A Quick Note:
    This mode coded half english and half turkish. I'll probably add translations in the future.

    Features:
    • You can choose every class as a zombie.
    • You spawn with defined maxhealth as a zombie. Which is the triple times of your class's max health. (Not OverHeal)
    • Spy classes can't use invis watch as a human.
    • Maximum 2 engineers per round.
    • Engineers don't get listed as a zombie volunteer when the intermission ends.

    Installation:
    In order to install this gamemode, you need to drop zombiemodvs.smx , FadeAyar.smx to your plugins folder and tf2zombiemodvs.phrases.txt to your translations folder.


    Known issues:
    We'll see about that.

    Changelog:

    1.01:
    • Fixed the timers being broken right after the map ends.
    • Added bosszombie section.
    • Fixed when players join while an active round and being stuck at the red team as dead.
    • Reduced amount of CPU usage (clearTimers)
    1.02:
    • Added translations
    • Added Extra Check For WaitingForPlayers

    Future Plans:
    • Will add translations!

    Contributors:
    Me, only me...

    GitHub repository:
    Updated version will be available at => https://github.com/octopus21/TF2ZombieMod
    Wiki- ish thingy here => https://github.com/octopus21/TF2ZombieMod/wiki

    Recommended maps => https://gofile.io/?c=jEF1Ap

    ScreenShots:





    Attached Files
    File Type: sp Get Plugin or Get Source (zombimodvs.sp - 795 views - 34.4 KB)
    File Type: sp Get Plugin or Get Source (FadeAyar.sp - 643 views - 2.4 KB)
    File Type: txt tf2zombiemodvs.phrases.txt (827 Bytes, 266 views)

    Last edited by EvilGuy; 05-14-2021 at 10:03.
    EvilGuy is offline
    EvilGuy
    Junior Member
    Join Date: Jun 2019
    Location: Turkey / Istanbul
    Old 07-03-2019 , 18:48   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #2

    Updated version available at => https://github.com/octopus21/TF2ZombieMod

    Will edit the recommended maplist.

    'll Add Zombie Escape Module on next Update

    Some Turkish titles translated to english but not added translations. Will add that on next update as well.

    Also will add In Game Musics. In order to sync with the music menu, and the player help menu.

    Last edited by EvilGuy; 07-11-2019 at 06:45.
    EvilGuy is offline
    EvilGuy
    Junior Member
    Join Date: Jun 2019
    Location: Turkey / Istanbul
    Old 07-04-2019 , 18:22   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #3

    Update 2-

    Translations added+
    Extra check for TF2_WaitingForPlayerStart() added
    +

    Last edited by EvilGuy; 07-04-2019 at 18:46.
    EvilGuy is offline
    EvilGuy
    Junior Member
    Join Date: Jun 2019
    Location: Turkey / Istanbul
    Old 07-10-2019 , 16:40   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #4

    Emergency Update

    Somehow the UnHookEvent system does not work corretly.
    Please use the github version. Updated there!.
    EvilGuy is offline
    Bugrahan96
    Member
    Join Date: Feb 2018
    Location: vsh_crossfire_b9
    Old 07-11-2019 , 06:27   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #5

    My suggestions are these;
    Enable consumable items for zombies like bad milk jarate etc
    Set boss hp to 1.5k, give speedboost with quickfix uber no knockback thing
    Let the sandman balls do more damage
    Set engi sentry level to 1 also let him to build props that can be destroyed
    Add 2x damage to sniper rifles
    Nerf the airblast speed of pyros
    Zombie ratio should be 1 than 1:5 (2 zombies for 6 players)
    Ullapol caber instakills the target and client him/herself
    Zombies should be slightly faster than humans
    Zombies should slow players when hit
    Medic should start with at least 40% of uber
    Level 1 sentrys firerate should be increased 33%
    Mark the humans with mini crit (fan o war effect) when zombies hit humans
    Remove melee crits from heavies
    Add 10% bullet resistence to zombies
    Add 5% invulnerability agains fire and explosive damage to zombies
    Medic and sniper bows should do 25% more damage with 15% slow reload time
    Remove gunboats from soldiers
    Rocketjumper and sticky jumper should not be allowed
    Zombies should jump longer than humans
    Thats all for now
    Bugrahan96 is offline
    Varp.TF
    Member
    Join Date: Aug 2018
    Old 08-29-2019 , 19:03   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #6

    If you want to try this out, My Zombie server is hosting it for a while. Going to test this out with bots, etc..

    162.252.11.139:27017
    Varp.TF is offline
    Happy DODs player
    AlliedModders Donor
    Join Date: Sep 2009
    Old 08-30-2019 , 10:55   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #7

    Yes gone test it also
    __________________
    Happy DODs player is offline
    EfeDursun125
    Senior Member
    Join Date: Feb 2019
    Location: Turkey
    Old 08-30-2019 , 14:52   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #8



    nice, but bots can play?

    Last edited by EfeDursun125; 08-30-2019 at 15:00.
    EfeDursun125 is offline
    Varp.TF
    Member
    Join Date: Aug 2018
    Old 09-01-2019 , 13:46   Re: [TF2]Another Zombie Survival Gamemode
    Reply With Quote #9

    Quote:
    Originally Posted by EfeDursun125 View Post


    nice, but bots can play?
    No, they can't. Even with nav mesh.
    Varp.TF is offline
    Reply



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