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[L4D][L4D2] Kills Manager (26 FEB 2020)


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yagura40977
Junior Member
Join Date: Feb 2019
Old 03-07-2019 , 01:15   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #21

Quote:
Originally Posted by Marttt View Post
He wants that the plugin displays common infected kills message in intervals (example: 5 in 5 minutes)

And maybe in this interval print a summary from:
*Total Special Infected Kill
*Total Common Infected Kill
*Friendly Fire Damage

for each client and display it sorted by rank.

This is what I understand.
yes


l4d2_kill_mvp.smx <=Calculated as the default kill
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 03-09-2019 , 13:17   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #22

Quote:
Originally Posted by Marttt View Post
He wants that the plugin displays common infected kills message in intervals (example: 5 in 5 minutes)

And maybe in this interval print a summary from:
*Total Special Infected Kill
*Total Common Infected Kill
*Friendly Fire Damage

for each client and display it sorted by rank.

This is what I understand.
Thanks for explanation. I will considerate it for next version.
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xy9860
Junior Member
Join Date: Dec 2019
Old 12-06-2019 , 02:41   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #23

the Tank health is wrong in my server ,anybody can help me?
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 12-07-2019 , 14:58   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #24

Quote:
Originally Posted by xy9860 View Post
the Tank health is wrong in my server ,anybody can help me?
It is something I've got to fix. I think about two possible reasons:
1) Tank's health during burning.
2) Tank's incapacitation health.

When a Tank is dying, he loses health (set on z_tank_incapacitated_health "5000").

Could you please, set this value to 0 and tell me if something changed?
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 01-11-2020 , 11:37   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #25

Can we remove damage from fire in this plugin? Just calculate Damages from weapon
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BloodyBlade
Senior Member
Join Date: Feb 2018
Old 01-15-2020 , 07:34   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #26

This plugin does not compile on sm1.9?
I have this when compiling:
Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0
Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0
exception thrown: abort("Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or (4) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 "). Build with -s ASSERTIONS=1 for more info.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-15-2020 , 09:11   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #27

Yes, it is compiling on 1.9

Are you trying to compile with spider?

I got the same error some days ago while using it to compile a plugin (is rare to occur, usually works),

As a workaround, I downloaded the SM 1.9 - build 6283

Then compile it with the spcomp.exe from the SM above.
__________________

Last edited by Marttt; 01-15-2020 at 09:14.
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ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 02-01-2020 , 19:14   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #28

Quote:
L 02/01/2020 - 23:18:53: SourceMod error session started
L 02/01/2020 - 23:18:53: Info (map "l4d_garage02_lots") (file "/home/server511/game/left4dead/addons/sourcemod/logs/errors_20200201.log")
L 02/01/2020 - 23:18:53: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "l4d_kills_manager.smx")
L 02/01/2020 - 23:18:53: [SM] Unloading plugin to free 31557 handles.
L 02/01/2020 - 23:18:53: [SM] Contact the author(s) of this plugin to correct this error.
L 02/01/2020 - 23:18:53: --------------------------------------------------------------------------
L 02/01/2020 - 23:18:53: Type GameEvent | Count 31557
L 02/01/2020 - 23:18:53: -- Approximately 0 bytes of memory are in use by (31557) Handles.

L 02/01/2020 - 23:18:53: [SM] Exception reported: Memory leak
L 02/02/2020 - 00:00:45: Error log file session closed.
__________________
Sorry for my pure English...
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 02-03-2020 , 23:41   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #29

Quote:
Originally Posted by strikeraot View Post
Can we remove damage from fire in this plugin? Just calculate Damages from weapon
I will do it. It was in my plans
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 02-03-2020 , 23:42   Re: [L4D][L4D2] Kills Manager (16 FEB 2019)
Reply With Quote #30

Thanks for reporting. I've never seen this before
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