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Ideal Network setting for CSGO Zombie server


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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 05-01-2014 , 09:53   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #11

tnhx @poel for pics...
*edit
by the way, you have set server min rate 13000, which is really, really low. And you are using low rate.
That's why YOU get choke.


If we look peaks from diagram, go around 2000 ~ 3000
Lets pick value 2500
Don't know why the hell TempEnts are taking such much data!

And if we still try keep server running 64 updaterate...
in: 2500 x 64 updaterate = 160000 B/s per player
And 30 players...
160000 B/s x 30 players / 1000 = 4800 KB/s upload
4800 KB/s x 8 / 1000 = 38.4 Mbps upload
Code:
sm_cvar sv_minrate 160000
sm_cvar sv_maxrate 0

Making server more playaple, lets try set updaterate to 30
in: 2500 x 30 updaterate = 75000 B/s per player
75000 B/s x 30 players / 1000 = 2250 KB/s upload
2250 KB/s x 8 / 1000 = 18 Mbps upload
Code:
sm_cvar sv_minrate 75000
sm_cvar sv_maxrate 0
sm_cvar sv_maxupdaterate 30
sm_cvar sv_minupdaterate 30

Now if in: value start jump over value 2500, player get choke.

When you change server rates, players need reconnect. To do, change map.

*edit
and if you are kind, tell did this help at all or do I just mumble myself.

Last edited by Bacardi; 05-01-2014 at 10:38.
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poel
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Join Date: Mar 2013
Old 05-01-2014 , 12:56   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #12

Hi,

So, if I have understood correctly,

I should put this settings on server.cfg

sm_cvar sv_minrate 160000
sm_cvar sv_maxrate 0

OR :

sm_cvar sv_minrate 75000
sm_cvar sv_maxrate 0
sm_cvar sv_maxupdaterate 30
sm_cvar sv_minupdaterate 30

And delete all others settings that's right ?
And about tickrate ? Stay at 64 ?

Last edited by poel; 05-01-2014 at 13:10.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 05-01-2014 , 13:34   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #13

...put those new settings to bottom of your cfg file, those cvars get executed last and remain.

Try first, first setting.

If you not happy with them, you see your current updaterate dropping in your +graph, and get choke.
Then try second one.

*edit
don't change tickrate

*edit
take a pic again about +graph, when there a lot players.

Last edited by Bacardi; 05-01-2014 at 13:36.
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poel
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Join Date: Mar 2013
Old 05-01-2014 , 14:54   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #14

ok wait
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poel
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Join Date: Mar 2013
Old 05-01-2014 , 15:03   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #15

I forgot to tell you something :

My server running with 40 slots.

Settings stay the same ?
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hkkelvin1995
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Join Date: Jun 2009
Location: Hong Kong
Old 05-01-2014 , 15:07   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #16

Around 30 players
It goes like this
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poel
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Join Date: Mar 2013
Old 05-01-2014 , 15:15   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #17

I was think it was better but ... no ^^

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thenumb3rguy
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Join Date: Oct 2012
Location: Hong Kong
Old 05-01-2014 , 20:41   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #18

net_splitpacket_maxrate 75000

I just found this in my server.cfg, and I'm sure this will fix your choke and some loss issues.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 05-02-2014 , 10:49   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #19

Quote:
Originally Posted by hkkelvin1995 View Post
Around 30 players
It goes like this
You are getting LOSS, not choke.

Problem could be on your server, not enough upload bandhwidht or else.
- Player(s) not get enough data from server.
something like that.

@poel
try what @thenumb3rguy suggested, net_splitpacket_maxrate 75000
and did you try second settings ? Set updaterate to max 30 ?

Zombie mods are quite heavy to run on server, especially when there a lot players.

And CS:GO is not best one to run on.
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poel
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Join Date: Mar 2013
Old 05-02-2014 , 16:45   Re: Ideal Network setting for CSGO Zombie server
Reply With Quote #20

@Bacardi & @thenumb3rguy

Bug about PING seems FIXED with this settings : net_splitpacket_maxrate 75000
So, its very cool. Thks guys !

BUT : Sometimes, SV (in net_graph 1) are written in RED.

(Choke stay to 0 everytime)

Last edited by poel; 05-02-2014 at 16:46.
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