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VSH VS. Saxton Hale Version 2 - v2.12.1 Dev


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starblaster64
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Join Date: Jul 2015
Old 12-13-2016 , 18:11   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #61

Quote:
Originally Posted by DJPlaya View Post
I hadent had that Plugin, is it missing in the main post?
Well it was supposed to be an optional dependency, but it doesn't seem to be functioning as such.
I'll take a look when I'm free. Maybe it would be better to just make it mandatory.

Thanks for the report.

EDIT: Found the problem, made an issue on GitHub so I don't forget.

Last edited by starblaster64; 12-13-2016 at 18:24.
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nergal
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Join Date: Apr 2012
Old 12-13-2016 , 20:52   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #62

Quote:
Originally Posted by starblaster64 View Post
Well it was supposed to be an optional dependency, but it doesn't seem to be functioning as such.
I'll take a look when I'm free. Maybe it would be better to just make it mandatory.

Thanks for the report.

EDIT: Found the problem, made an issue on GitHub so I don't forget.
It IS supposed to be a dependency.
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starblaster64
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Old 12-13-2016 , 22:00   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #63

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Originally Posted by nergal View Post
It IS supposed to be a dependency.
It is? But I thought you had it as a tryinclude since the beginning?
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nergal
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Old 12-13-2016 , 23:56   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #64

Quote:
Originally Posted by starblaster64 View Post
It is? But I thought you had it as a tryinclude since the beginning?
it's supposed to be an optional one. I don't know why the code concerning it is bugging out though.
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Wliu
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Join Date: Apr 2013
Old 12-14-2016 , 13:14   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #65

I believe your issue is that you're not checking to see if TF2Attributes is installed on the server. #if defined _tf2attributes_included only checks to see if it was compiled with TF2Attribs. You need to check LibraryExists to see if TF2Attribs exists before calling TF2Attrib stuff.

(Something like https://github.com/50DKP/FF2-Officia...ress_2.sp#L667, where the steamtools bool is set at https://github.com/50DKP/FF2-Officia...ress_2.sp#L478)
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Last edited by Wliu; 12-14-2016 at 13:15.
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starblaster64
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Old 12-14-2016 , 16:49   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #66

Quote:
Originally Posted by Wliu View Post
I believe your issue is that you're not checking to see if TF2Attributes is installed on the server. #if defined _tf2attributes_included only checks to see if it was compiled with TF2Attribs. You need to check LibraryExists to see if TF2Attribs exists before calling TF2Attrib stuff.

(Something like https://github.com/50DKP/FF2-Officia...ress_2.sp#L667, where the steamtools bool is set at https://github.com/50DKP/FF2-Officia...ress_2.sp#L478)
Yup, exactly right. I already made an issue for it on the GitHub repo.
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nergal
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Old 12-14-2016 , 18:33   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #67

i've updated the github for 1.4.2 beta.

When do you think we should release a 1.5 Stable star?
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starblaster64
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Old 12-14-2016 , 21:32   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #68

Quote:
Originally Posted by nergal View Post
i've updated the github for 1.4.2 beta.

When do you think we should release a 1.5 Stable star?
When I push all my changes that I keep postponing because I keep adding more stuff.
Also most likely after the Smissmass update incase of bugs.
Realistically I'll probably push my changes around or after Christmas, as I'll be away until the 23rd.
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nergal
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Old 12-15-2016 , 18:56   Re: VS. Saxton Hale Version 2 - v1.4 Stable
Reply With Quote #69

Quote:
Originally Posted by starblaster64 View Post
When I push all my changes that I keep postponing because I keep adding more stuff.
Also most likely after the Smissmass update incase of bugs.
Realistically I'll probably push my changes around or after Christmas, as I'll be away until the 23rd.
good, I've done alot of fixes and updating with the code.

the StringMap update I mentioned will enforce methodmap property usage as well.
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nergal
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Old 12-30-2016 , 13:22   Re: VS. Saxton Hale Version 2 - v2.0 Stable
Reply With Quote #70

New Years VSH2 Update!

https://github.com/Starblaster64/Vs-...ale-2/releases

  • Added Forwards (currently in Beta).
  • Added Natives (fully supported, wiki not updated as of this writing)
  • Added optional native Goomba Stomp support (Includes CVARs to control Goomba behaviour against Bosses).
  • Added CVAR to control dropped weapons. Is set to disable them by default.
  • Added CVAR for Multiboss handicap. Controls how much raw HP is removed from each Boss per number of Bosses for a Multiboss round.
  • Changed Spy cloak damage resistance from -50% to always deal 85/60 damage for the Invisi-Watch/Dead Ringer respectively.
  • Removed Rocket Launching Natascha.
  • Added start-of-round suicide prevention for Bosses.
  • Fixed TF2Attributes not being an optional dependency.
  • Fixed several bugs submitted by CookiesIO.
  • Other various small bug fixes and additions.
  • Included with the plugin is the VSH haledmg Damage tracker remake for VSH2 as an example addon plugin!
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Last edited by nergal; 12-30-2016 at 13:23.
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