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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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ItsExTacY
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Join Date: Jul 2017
Location: Israel
Old 08-12-2017 , 08:22   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #191

Hey how can i change this flags like i want q to be VIP and o to give ammopacks


Code:
Name        Flag    Purpose
 
custom1        o Access to VIP group in Zombie Plague 
custom3        q Access to Give ammopacks in admin menu
Thanks for help

Last edited by ItsExTacY; 08-12-2017 at 08:22.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 08-12-2017 , 18:15   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #192

Quote:
Originally Posted by ItsExTacY View Post
Hey how can i change this flags like i want q to be VIP and o to give ammopacks


Code:
Name        Flag    Purpose
 
custom1        o Access to VIP group in Zombie Plague 
custom3        q Access to Give ammopacks in admin menu
Thanks for help
Open mainmenu.cpp

Go to 863 line and find that

PHP Code:
    // Give ammopacks
    
FormatEx(sBuffersizeof(sBuffer), "%t""Give ammopacks");
    
AddMenuItem(iMenu"6"sBufferMenuGetItemDraw(IsPlayerPrivileged(cBasePlayer->Index
        
OperationType_Custom3))); 
and change OperationType_Custom3 to OperationType_VIP
and recompile core and put new pligun in the plugins folder
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weas
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Join Date: Dec 2012
Old 08-15-2017 , 14:52   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #193

Hello, can you will add Zombie bots kill????

Waves (Example Zombie Riot or Zombie Horde)

Last edited by weas; 08-15-2017 at 15:00.
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gubka
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Location: Russia
Old 08-15-2017 , 18:46   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #194

Quote:
Originally Posted by weas View Post
Hello, can you will add Zombie bots kill????

Waves (Example Zombie Riot or Zombie Horde)
Explain? if you mean bots, nope, because zp is human vs zombies but without bots
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yash1441
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Join Date: Feb 2015
Location: Illuminati HQ
Old 08-16-2017 , 01:31   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #195

Quote:
Originally Posted by gubka View Post
Explain? if you mean bots, nope, because zp is human vs zombies but without bots
He meant something like this.
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ItsExTacY
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Join Date: Jul 2017
Location: Israel
Old 08-16-2017 , 08:31   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #196

Hello, I create a clientammopacks MySQL database but it still get reset when we change map
How can i make it save also when map change
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Configurator
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Join Date: Apr 2010
Location: Georgia
Old 08-17-2017 , 02:43   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #197

Hello! At the last CSGO championship (PGL Major Krakow) in some rounds was broadcast advertising. A render of the picture was black and white with fog, which is very reminiscent of the zombies mode from 1.6 version. It's so classic! Is it possible to make these settings in this mod?

https://youtu.be/90c-d8roFoM

Last edited by Configurator; 08-17-2017 at 02:43.
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Configurator
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Join Date: Apr 2010
Location: Georgia
Old 08-17-2017 , 08:42   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #198

Also, I revised the whole topic and not found an answer to 2 questions:
1) How to allow zombies to buy mine?
2) How to limit the number of purchased mines?

Thanks!

ok, i found "ZP_ITEM_LIMIT 0" in sp file, try to recompile this wtih "ZP_ITEM_LIMIT 2"

Last edited by Configurator; 08-17-2017 at 08:51.
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Old 08-18-2017 , 06:25   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #199

After today's update server not working =\
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gubka
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Location: Russia
Old 08-18-2017 , 11:53   Re: [CS:GO] Release: Zombie Plague 6.8
Reply With Quote #200

Quote:
Originally Posted by Configurator View Post
After today's update server not working =\
Probably we need to wait update of cstrike and other modules
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Last edited by gubka; 08-18-2017 at 11:56.
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