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Quake Sounds


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Sgt-Mess
Senior Member
Join Date: Dec 2007
Location: Sway Side,WA
Old 06-04-2008 , 20:23   Re: Quake Sounds
Reply With Quote #291

I have this plugin on my server and it says tripple kill when you have only killed two people.
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PStar
Veteran Member
Join Date: Mar 2008
Old 06-05-2008 , 05:44   Re: Quake Sounds
Reply With Quote #292

Quote:
Originally Posted by Sgt-Mess View Post
I have this plugin on my server and it says tripple kill when you have only killed two people.
Or someone else has already 3 kills, cause you hear the other killing combo and knifing.
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Nomarky
SourceMod Donor
Join Date: Sep 2007
Old 06-05-2008 , 07:34   Re: Quake Sounds
Reply With Quote #293

Quote:
Originally Posted by Sgt-Mess View Post
I have this plugin on my server and it says tripple kill when you have only killed two people.
I had this problem on my servers, my solution was to edit the quake translations to make all double, triple kills etc display as multikills. Not a fix, more of a workaround
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 07-07-2008 , 11:25   Re: Quake Sounds
Reply With Quote #294

We need FULL support for TF2. Some sounds work, others not.

Like the headshot sound, this sound doesn't work in TF2. Would be Nice to have it!!

Bye Bye.
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Muridias
Member
Join Date: Feb 2008
Old 07-07-2008 , 23:18   Re: Quake Sounds
Reply With Quote #295

These are probably the unreal sounds. not quake.
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markym
Member
Join Date: Jul 2008
Location: Florida
Old 07-08-2008 , 02:22   Re: Quake Sounds
Reply With Quote #296

Hi I installed your plugin on my DODS OB server and it works great. The one problem I'm having is it won't play the join server sound. I've checked all the files to see if they are all in place and the joinserver.mp3 is in the admin_plugin/actions folder.

This is info is from the quakesoundslist.cfg folder which is in the mod/configs folder and I'm pretty sure it's correct. The joinserver sound is pushing down from our webhost to the the server and all the male sound and female sounds are working fine but just not the joinserver sound.

Any thoughts on where to look for the problem. I'm not getting any errors on this in the error log either. It's got me stumped.

}
"event sounds"
{
"joinserver"
{
"sound" "admin_plugin/actions/joinserver.mp3"
"config" "1"
}

}
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GriMz
Senior Member
Join Date: Jul 2007
Old 07-08-2008 , 15:32   Re: Quake Sounds
Reply With Quote #297

well, were not getting the firstblood with it on our CSS servers, but mani quake fixes that issue, but you have to make sure it is set to on in user settings after reloading that way.
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markym
Member
Join Date: Jul 2008
Location: Florida
Old 07-09-2008 , 22:39   Re: Quake Sounds
Reply With Quote #298

well I'm running only sourcemod and meta mod so Mani isn't going to fix the joinserver issue. I think I'm going to uninstall and reinstall it and see if that fixes it ...

Doesn't seem like the modders who worked on this mod are on the forums any longer.
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iVeDAkiLLa
Member
Join Date: Dec 2004
Old 07-10-2008 , 17:10   Re: Quake Sounds
Reply With Quote #299

Did this Plugin run with TF2?

I need one for TF2 ;)
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 07-18-2008 , 12:07   Re: Quake Sounds
Reply With Quote #300

A Error xD

Code:
L 07/07/2008 - 11:38:28: [SM] Plugin encountered error 15: Array index is out of bounds
L 07/07/2008 - 11:38:28: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 07/07/2008 - 11:38:28: [SM]   [0]  Line 344, /home/groups/alliedmodders/forums/files/2/9/5/7/5/19869.attach::EventPlayerDeath()
L 07/07/2008 - 11:38:31: [SM] Plugin encountered error 15: Array index is out of bounds
JaY
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