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[L4D & L4D2] Hats (1.50) [12-Mar-2024]


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xbatista
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Location: Lithuania
Old 04-01-2011 , 08:31   Re: [L4D & L4D2] Hats
Reply With Quote #11

Gaben attack!!!?????
Gabens everywhere!!!
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 04-01-2011 , 13:27   Re: [L4D & L4D2] Hats (01-Apr-2011)
Reply With Quote #12

Update added:
1.1
- Added sm_hatoff - Toggle to turn on or off the ability of wearing hats.
- Added sm_hatadd - To add models into the config.
- Added sm_hatdel - To remove a model from the config.
- Added sm_hatlist - To display a list of all models (for use with sm_hatdel)
- Added more models to the hat config.

The automatic hat view on/off seems to be hard. I'm not sure how to detect if someone is in thirdperson or not, other than checking if they have are smoked, charged, ledge hanging etc. I'll keep playing with it.
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Last edited by Silvers; 04-01-2011 at 14:19.
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ShanXin
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Join Date: May 2010
Old 04-01-2011 , 19:55   Re: [L4D & L4D2] Hats (01-Apr-2011)
Reply With Quote #13

Quote:
Originally Posted by Silvers View Post
Update added:
1.1
- Added sm_hatoff - Toggle to turn on or off the ability of wearing hats.
- Added sm_hatadd - To add models into the config.
- Added sm_hatdel - To remove a model from the config.
- Added sm_hatlist - To display a list of all models (for use with sm_hatdel)
- Added more models to the hat config.

The automatic hat view on/off seems to be hard. I'm not sure how to detect if someone is in thirdperson or not, other than checking if they have are smoked, charged, ledge hanging etc. I'll keep playing with it.
instead of that, how about just automatically make it so that hatview is already turned on?
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ShanXin
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Join Date: May 2010
Old 04-02-2011 , 00:46   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #14

Okay, so I tried the !hatview thing again, only this time, like I saw it on my screen, like when I wear the boomer mask, I would actually see the mask covering my screen, any fix to that?
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Silvers
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Location: SpaceX
Old 04-02-2011 , 00:48   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #15

No... thats why the option is there to show / hide the hat.
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ShanXin
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Old 04-02-2011 , 01:19   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #16

Quote:
Originally Posted by Silvers View Post
No... thats why the option is there to show / hide the hat.
okay, well end of discussion I guess lol
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Silvers
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Old 04-02-2011 , 01:28   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #17

Well I just made a quick version using events.. charger, hunter, smoker, ledge hang, reviving others... but still really need a robust method of detecting if the player is in first person or not. Hopefully someone sees this and knows

EDIT: 1.1.1a added to first post.
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Last edited by Silvers; 04-04-2011 at 01:46.
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rediem
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Join Date: Jul 2010
Old 04-02-2011 , 04:19   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #18

CS:S version please?
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 04-02-2011 , 05:25   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #19

Quote:
Originally Posted by rediem View Post
CS:S version please?
No.
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rediem
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Old 04-02-2011 , 09:42   Re: [L4D & L4D2] Hats (v1.1.1 - 02-Apr-2011)
Reply With Quote #20

Quote:
Originally Posted by Leonardo View Post
No.
Who, in the blue hell are you?
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