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Can't compile HLSDK


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usaexelent
Senior Member
Join Date: Nov 2009
Location: Lithuania
Old 10-23-2014 , 21:29   Can't compile HLSDK
Reply With Quote #1

Hello guys, could you help me? I can't compile HLSDK, I get errors like this:

PHP Code:
1>------ Build startedProjectcl_dllConfigurationDebug Win32 ------
1>Compiling...
1>hud_redraw.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(92) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065'szIt' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065'szIt' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065'szIt' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(244) : error C2065'szIt' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(249) : error C2065'szIt' undeclared identifier
1
>hud_servers.cpp
1
>c:\sdk\single-player source\cl_dll\hud_servers.cpp error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040'HSPRITE' 'HSPRITE__ *' differs in levels of indirection from 'int'
1>hud_spectator.cpp
1
>c:\sdk\single-player source\cl_dll\hud_spectator.cpp error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\hud_spectator.cpp(1079) : error C2668'sqrt' ambiguous call to overloaded function
1>        c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(581): could be 'long double sqrt(long double)'
1>        c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(533): or       'float sqrt(float)'
1>        c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(128): or       'double sqrt(double)'
1>        while trying to match the argument list '(int)'
1>in_camera.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040'HSPRITE' 'HSPRITE__ *' differs in levels of indirection from 'int'
1>inputw32.cpp
1
>c:\sdk\single-player source\cl_dll\inputw32.cpp error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040'HSPRITE' 'HSPRITE__ *' differs in levels of indirection from 'int'
1>menu.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\menu.cpp(97) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\menu.cpp(98) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\menu.cpp(98) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\menu.cpp(98) : fatal error C1903unable to recover from previous error(s); stopping compilation
1
>saytext.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(182) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(186) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(189) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(190) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(204) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(205) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(210) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(213) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\saytext.cpp(216) : error C2065'i' undeclared identifier
1
>status_icons.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(116) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(121) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(121) : error C2228left of '.spr' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(127) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(129) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(135) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(135) : error C2228left of '.spr' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(136) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(136) : error C2228left of '.rc' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(137) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(137) : error C2228left of '.r' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(138) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(138) : error C2228left of '.g' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(139) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(139) : error C2228left of '.b' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(140) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(140) : error C2228left of '.szSpriteName' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(143) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\status_icons.cpp(143) : error C2228left of '.szSpriteName' must have class/struct/union
1
>vgui_ScorePanel.cpp
1
>c:\sdk\single-player source\utils\vgui\include\vgui_lineborder.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(316) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(316) : error C2228left of '.name' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(319) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(319) : error C2228left of '.teamname' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(325) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(325) : error C2228left of '.teamname' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(328) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(331) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(331) : error C2228left of '.scores_overriden' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2228left of '.deaths' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2228left of '.deaths' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2228left of '.ping' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2228left of '.ping' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2228left of '.packetloss' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2228left of '.packetloss' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(340) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(340) : error C2228left of '.thisplayer' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(341) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(341) : error C2228left of '.ownteam' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(343) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(343) : error C2228left of '.ownteam' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2228left of '.teamnumber' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2228left of '.teamnumber' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(352) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(352) : error C2228left of '.already_drawn' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(354) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(354) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2228left of '.ping' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2228left of '.packetloss' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(369) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(369) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2228left of '.already_drawn' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2228left of '.deaths' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(376) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(377) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(377) : error C2228left of '.deaths' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(378) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(378) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(475) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(475) : error C2228left of '.name' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(478) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(478) : error C2228left of '.teamname' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(487) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(487) : error C2228left of '.teamname' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(491) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(499) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(499) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2228left of '.name' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2228left of '.teamname' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(502) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(502) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(505) : error C2065'j' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(505) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(511) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(511) : error C2228left of '.players' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(512) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065'row' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065'row' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065'row' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : fatal error C1003error count exceeds 100stopping compilation
1
>vgui_TeamFortressViewport.cpp
1
>c:\sdk\single-player source\utils\vgui\include\vgui_cursor.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482nonstandard extension usedenum 'vgui::Cursor::DefaultCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(639) : warning C4482nonstandard extension usedenum 'vgui::Scheme::SchemeCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1892) : warning C4482nonstandard extension usedenum 'vgui::Scheme::SchemeCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1901) : warning C4482nonstandard extension usedenum 'vgui::Scheme::SchemeCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1913) : warning C4482nonstandard extension usedenum 'vgui::Scheme::SchemeCursor' used in qualified name
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2302) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2306) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2306) : error C2228left of '.scores_overriden' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2307) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2307) : error C2228left of '.frags' must have class/struct/union
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2308) : error C2065'i' undeclared identifier
1
>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2308) : error C2228left of '.deaths' must have class/struct/union
1
>crossbow.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>crowbar.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\crowbar.cpp(150) : error C3867'CCrowbar::SwingAgain': function call missing argument list; use '&CCrowbar::SwingAgain' to create a pointer to member
1
>c:\sdk\single-player source\dlls\crowbar.cpp(309) : error C3867'CCrowbar::Smack': function call missing argument list; use '&CCrowbar::Smack' to create a pointer to member
1
>egon.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>gauss.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>handgrenade.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\handgrenade.cpp(106) : error C3867'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1
>hl_baseentity.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>hl_weapons.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\cl_dll\hud_iface.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>c:\sdk\single-player source\engine\cdll_int.h(35) : error C2040'HSPRITE' 'int' differs in levels of indirection from 'HSPRITE__ *'
1>hl_wpn_glock.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>hornetgun.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>mp5.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>Generating Code...
1>Compiling...
1>python.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>rpg.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>satchel.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\satchel.cpp(80) : error C3867'CSatchelCharge::SatchelSlide': function call missing argument list; use '&CSatchelCharge::SatchelSlide' to create a pointer to member
1
>c:\sdk\single-player source\dlls\satchel.cpp(81) : error C3867'CGrenade::DetonateUse': function call missing argument list; use '&CGrenade::DetonateUse' to create a pointer to member
1
>c:\sdk\single-player source\dlls\satchel.cpp(82) : error C3867'CSatchelCharge::SatchelThink': function call missing argument list; use '&CSatchelCharge::SatchelThink' to create a pointer to member
1
>c:\sdk\single-player source\dlls\satchel.cpp(325) : error C3867'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1
>shotgun.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>squeakgrenade.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\squeakgrenade.cpp(486) : error C3867'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1
>tripmine.cpp
1
>c:\sdk\single-player source\dlls\effects.h(82) : error C3867'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1
>c:\sdk\single-player source\dlls\effects.h(171) : error C3867'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1
>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430missing type specifier int assumedNoteC++ does not support default-int
1
>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183'HasWeapon'missing return typeassumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\tripmine.cpp(423) : error C3867'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1
>voice_status.cpp
1
>c:\sdk\single-player source\cl_dll\wrect.error C4335Mac file format detectedplease convert the source file to either DOS or UNIX format
1
>Generating Code...
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1
>Copyright (CMicrosoft CorporationAll rights reserved.
1>BSCMAKEerror BK1506 cannot open file '.\Debug\menu.sbr'No such file or directory
1
>Build log was saved at "file://c:\SDK\Single-Player Source\cl_dll\Debug\BuildLog.htm"
1>cl_dll 224 error(s), 26 warning(s)
========== 
Build0 succeeded1 failed0 up-to-date0 skipped ========== 
The source code hasn't been modified in any way, I'm just trying to build client.dll with MV Express 2008 (tried 2010 too).
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WildCard65
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Old 10-23-2014 , 21:33   Re: Can't compile HLSDK
Reply With Quote #2

why you trying to make a client.dll?
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YamiKaitou
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Old 10-23-2014 , 22:16   Re: Can't compile HLSDK
Reply With Quote #3

You are not supposed to be able to compile it, Valve did that intentionally. There is nothing you can do to change that
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usaexelent
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Old 10-23-2014 , 22:36   Re: Can't compile HLSDK
Reply With Quote #4

Then how do I make my modification if I can't build provided code? HLSDK is Open source for partly this reason.

http://hpb-bot.bots-united.com/mod_faq.html 11. How do I build the client.dll file?

And why can he build it?
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Last edited by usaexelent; 10-23-2014 at 22:44.
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fysiks
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Old 10-23-2014 , 23:25   Re: Can't compile HLSDK
Reply With Quote #5

An SDK is a Software Development Kit. It is designed to help you write programs using the functions available in the SDK. It does not provide you with a compilable source code for the original program.
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usaexelent
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Old 10-23-2014 , 23:50   Re: Can't compile HLSDK
Reply With Quote #6

Then how do people create HL1 mods?

And what about this https://forums.alliedmods.net/showthread.php?t=52088 ???

Official valve website:
Quote:
You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
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Last edited by usaexelent; 10-24-2014 at 02:36.
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sparky99
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Old 10-24-2014 , 04:11   Re: Can't compile HLSDK
Reply With Quote #7

To make a mod you need the right Microsoft C++ compiler to match the SDK's as well. Compileing a SDK using the wrong version gives you these errors.

Here are some links to sdks you might find useful.


https://github.com/ValveSoftware/halflife

http://www.moddb.com/games/half-life...al-studio-2008

http://aghl.ru/forum/viewtopic.php?f...00fd3508449b50

https://code.google.com/p/sing-engine/

Other people will have other thins to say to prepare to be confused.

Last edited by sparky99; 10-24-2014 at 04:17.
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YamiKaitou
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Old 10-24-2014 , 06:27   Re: Can't compile HLSDK
Reply With Quote #8

Quote:
Originally Posted by usaexelent View Post
Then how do I make my modification if I can't build provided code?
What are you trying to modify?
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usaexelent
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Join Date: Nov 2009
Location: Lithuania
Old 10-24-2014 , 06:49   Re: Can't compile HLSDK
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At the moment I'm not trying to modify anything, I want to build it first, then try to understand the code. And only then try to modify something. I heard that creating cheats help in creating mods, is that true? Because it's almost the same, except that you inject dll to alter game behavior instead of changing source code.

EDIT:
Thank you very much sparky99 it works perfectly
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Last edited by usaexelent; 10-24-2014 at 06:54.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 10-24-2014 , 18:28   Re: Can't compile HLSDK
Reply With Quote #10

Quote:
Originally Posted by usaexelent View Post
Then how do people create HL1 mods?
They write the mod first, then compile it. The SDK is a resource and effectively only tells you what functions you can use that exist in the engine.
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Last edited by fysiks; 10-24-2014 at 18:30.
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