Hello guys, could you help me? I can't compile HLSDK, I get errors like this:
PHP Code:
1>------ Build started: Project: cl_dll, Configuration: Debug Win32 ------
1>Compiling...
1>hud_redraw.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(92) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065: 'szIt' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065: 'szIt' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(242) : error C2065: 'szIt' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(244) : error C2065: 'szIt' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\hud_redraw.cpp(249) : error C2065: 'szIt' : undeclared identifier
1>hud_servers.cpp
1>c:\sdk\single-player source\cl_dll\hud_servers.cpp : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040: 'HSPRITE' : 'HSPRITE__ *' differs in levels of indirection from 'int'
1>hud_spectator.cpp
1>c:\sdk\single-player source\cl_dll\hud_spectator.cpp : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\hud_spectator.cpp(1079) : error C2668: 'sqrt' : ambiguous call to overloaded function
1> c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(581): could be 'long double sqrt(long double)'
1> c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(533): or 'float sqrt(float)'
1> c:\program files (x86)\microsoft visual studio 9.0\vc\include\math.h(128): or 'double sqrt(double)'
1> while trying to match the argument list '(int)'
1>in_camera.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040: 'HSPRITE' : 'HSPRITE__ *' differs in levels of indirection from 'int'
1>inputw32.cpp
1>c:\sdk\single-player source\cl_dll\inputw32.cpp : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\program files\microsoft sdks\windows\v6.0a\include\windef.h(288) : error C2040: 'HSPRITE' : 'HSPRITE__ *' differs in levels of indirection from 'int'
1>menu.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\menu.cpp(97) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\menu.cpp(98) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\menu.cpp(98) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\menu.cpp(98) : fatal error C1903: unable to recover from previous error(s); stopping compilation
1>saytext.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\saytext.cpp(182) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(186) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(189) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(190) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(204) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(205) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(210) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(213) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\saytext.cpp(216) : error C2065: 'i' : undeclared identifier
1>status_icons.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(116) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(119) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(121) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(121) : error C2228: left of '.spr' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(127) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(129) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(135) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(135) : error C2228: left of '.spr' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(136) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(136) : error C2228: left of '.rc' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(137) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(137) : error C2228: left of '.r' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(138) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(138) : error C2228: left of '.g' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(139) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(139) : error C2228: left of '.b' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(140) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(140) : error C2228: left of '.szSpriteName' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(143) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\status_icons.cpp(143) : error C2228: left of '.szSpriteName' must have class/struct/union
1>vgui_ScorePanel.cpp
1>c:\sdk\single-player source\utils\vgui\include\vgui_lineborder.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(314) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(316) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(316) : error C2228: left of '.name' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(319) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(319) : error C2228: left of '.teamname' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(325) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(325) : error C2228: left of '.teamname' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(328) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(331) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(331) : error C2228: left of '.scores_overriden' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(333) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2228: left of '.deaths' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(334) : error C2228: left of '.deaths' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2228: left of '.ping' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(337) : error C2228: left of '.ping' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2228: left of '.packetloss' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(338) : error C2228: left of '.packetloss' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(340) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(340) : error C2228: left of '.thisplayer' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(341) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(341) : error C2228: left of '.ownteam' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(343) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(343) : error C2228: left of '.ownteam' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2228: left of '.teamnumber' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(346) : error C2228: left of '.teamnumber' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(350) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(352) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(352) : error C2228: left of '.already_drawn' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(354) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(354) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2228: left of '.ping' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(356) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2228: left of '.packetloss' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(357) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(367) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(369) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(369) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2228: left of '.already_drawn' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(372) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(374) : error C2228: left of '.deaths' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(376) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(377) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(377) : error C2228: left of '.deaths' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(378) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(378) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(473) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(475) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(475) : error C2228: left of '.name' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(478) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(478) : error C2228: left of '.teamname' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(487) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(487) : error C2228: left of '.teamname' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(491) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(499) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(499) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2228: left of '.name' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(501) : error C2228: left of '.teamname' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(502) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(502) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(505) : error C2065: 'j' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(505) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(509) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(511) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(511) : error C2228: left of '.players' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(512) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065: 'row' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065: 'row' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : error C2065: 'row' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_scorepanel.cpp(804) : fatal error C1003: error count exceeds 100; stopping compilation
1>vgui_TeamFortressViewport.cpp
1>c:\sdk\single-player source\utils\vgui\include\vgui_cursor.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\utils\vgui\include\vgui_app.h(120) : warning C4482: nonstandard extension used: enum 'vgui::Cursor::DefaultCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(639) : warning C4482: nonstandard extension used: enum 'vgui::Scheme::SchemeCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1892) : warning C4482: nonstandard extension used: enum 'vgui::Scheme::SchemeCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1901) : warning C4482: nonstandard extension used: enum 'vgui::Scheme::SchemeCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(1913) : warning C4482: nonstandard extension used: enum 'vgui::Scheme::SchemeCursor' used in qualified name
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2302) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2306) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2306) : error C2228: left of '.scores_overriden' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2307) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2307) : error C2228: left of '.frags' must have class/struct/union
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2308) : error C2065: 'i' : undeclared identifier
1>c:\sdk\single-player source\cl_dll\vgui_teamfortressviewport.cpp(2308) : error C2228: left of '.deaths' must have class/struct/union
1>crossbow.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>crowbar.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\crowbar.cpp(150) : error C3867: 'CCrowbar::SwingAgain': function call missing argument list; use '&CCrowbar::SwingAgain' to create a pointer to member
1>c:\sdk\single-player source\dlls\crowbar.cpp(309) : error C3867: 'CCrowbar::Smack': function call missing argument list; use '&CCrowbar::Smack' to create a pointer to member
1>egon.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>gauss.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>handgrenade.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\handgrenade.cpp(106) : error C3867: 'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1>hl_baseentity.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>hl_weapons.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\cl_dll\hud_iface.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>c:\sdk\single-player source\engine\cdll_int.h(35) : error C2040: 'HSPRITE' : 'int' differs in levels of indirection from 'HSPRITE__ *'
1>hl_wpn_glock.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>hornetgun.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>mp5.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>Generating Code...
1>Compiling...
1>python.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>rpg.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>satchel.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\satchel.cpp(80) : error C3867: 'CSatchelCharge::SatchelSlide': function call missing argument list; use '&CSatchelCharge::SatchelSlide' to create a pointer to member
1>c:\sdk\single-player source\dlls\satchel.cpp(81) : error C3867: 'CGrenade::DetonateUse': function call missing argument list; use '&CGrenade::DetonateUse' to create a pointer to member
1>c:\sdk\single-player source\dlls\satchel.cpp(82) : error C3867: 'CSatchelCharge::SatchelThink': function call missing argument list; use '&CSatchelCharge::SatchelThink' to create a pointer to member
1>c:\sdk\single-player source\dlls\satchel.cpp(325) : error C3867: 'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1>shotgun.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>squeakgrenade.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\squeakgrenade.cpp(486) : error C3867: 'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1>tripmine.cpp
1>c:\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>c:\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>c:\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>c:\sdk\single-player source\dlls\tripmine.cpp(423) : error C3867: 'CBasePlayerItem::DestroyItem': function call missing argument list; use '&CBasePlayerItem::DestroyItem' to create a pointer to member
1>voice_status.cpp
1>c:\sdk\single-player source\cl_dll\wrect.h : error C4335: Mac file format detected: please convert the source file to either DOS or UNIX format
1>Generating Code...
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '.\Debug\menu.sbr': No such file or directory
1>Build log was saved at "file://c:\SDK\Single-Player Source\cl_dll\Debug\BuildLog.htm"
1>cl_dll - 224 error(s), 26 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The source code hasn't been modified in any way, I'm just trying to build client.dll with MV Express 2008 (tried 2010 too).
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