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Module: BMOD - Extended Physics Module


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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 08-09-2014 , 20:26   Re: Module: BMOD - Extended Physics Module
Reply With Quote #131

Quote:
Originally Posted by yokomo View Post
Module functions is great but it's too advance for me to code a simple plugin with this module lol, it would be great if someone can add this physic to SoccerJam's ball, so it would be more realistic.
Why wont you just create simply plugin first to test out how module is working?
Its really easy to use that module, i love this module so much and now even more.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 08-10-2014 , 16:54   Re: Module: BMOD - Extended Physics Module
Reply With Quote #132

Superb work. Will consider using it in my upcoming mod.
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 08-12-2014 , 18:59   Re: Module: BMOD - Extended Physics Module
Reply With Quote #133

Looks like I finally solved that spinning-crates-on-the-ground problem, along with other serious bugs. Added possibilty to serialize the whole bullet world into file, that can be loaded from external file, VERY crucial for debugging that rotation bugs. New version is downloadable from github, linux binary and zip file will be provided at the weekend. I'm going to be away for a few days so I'll do this stuff when I come back.

I also stumbled upon nice bug in bullet's btScalar.h:
Code:
#define SIMD_PI           btScalar(3.1415926535897932384626433832795029)
#define SIMD_2_PI         btScalar(2.0) * SIMD_PI
...
#define SIMD_DEGS_PER_RAD  (btScalar(360.0) / SIMD_2_PI)
Can you see it? This has been fixed after SEVEN years of bullet2 development, in revision 2717! But the zip file is r2704, so I encourted it.

(hint: missing parentheses and operator precedence)
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Last edited by Backup; 08-12-2014 at 19:09.
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 08-18-2014 , 09:50   Re: Module: BMOD - Extended Physics Module
Reply With Quote #134

All TODOs finally solved, fixed lot of things, compiled for linux, etc....
Added new console command bmod_snapshot which is super cool. It takes a screenshot of "bullet world", from the point of view of a player. It takes some time to take (few seconds).

You can download new version from github or in a zip from the first post.

Oh and this is a first version that looks kinda stable, so I changed the module version from "alpha" to "140818"
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 08-18-2014 , 10:08   Re: Module: BMOD - Extended Physics Module
Reply With Quote #135

I am not sure what that "bullet world" is, can you explain it?
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 08-18-2014 , 11:40   Re: Module: BMOD - Extended Physics Module
Reply With Quote #136

Quote:
Originally Posted by Kia View Post
I am not sure what that "bullet world" is, can you explain it?
If I am right, this module constructs a new world(not seen by player eyes, but only by the module) from all the static elements on the map, but also includes BMOD objects. So, the real world is not used for collisions and physics calculations, bullet world is.
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 10-15-2014 , 16:36   Re: Module: BMOD - Extended Physics Module
Reply With Quote #137

@Backup is it feasible to use these things to make zombie class or extra item (ZP mod) ?
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wiwi249
Member
Join Date: Oct 2013
Old 01-02-2015 , 12:31   Re: Module: BMOD - Extended Physics Module
Reply With Quote #138

Is it possible to make entity's collision box using the BMOD? I just don't want the player to be able to move inside the (movable) entity, and I see that the BMOD entities are using a very nice collisions by model vertexes...
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VoivoDpl
Junior Member
Join Date: Apr 2017
Old 05-20-2017 , 03:35   Re: Module: BMOD - Extended Physics Module
Reply With Quote #139

Can someone add physics to the player model when he dies ?
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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 05-20-2017 , 10:42   Re: Module: BMOD - Extended Physics Module
Reply With Quote #140

Quote:
Originally Posted by VoivoDpl View Post
Can someone add physics to the player model when he dies ?
What do you mean? Ragdoll?
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