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Deathrace (v2.3)


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vivakill
Member
Join Date: Apr 2007
Old 04-12-2010 , 09:26   Re: DeathRace [V1.2!] [MapList V1.2] [Competition]
Reply With Quote #201

@chaosmedia90

good job man. map is very nice, but not hard
maybe for me.

make adventure or extreme version, with more death, drug and screen shake crates.
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chaosmedia90
Member
Join Date: May 2009
Old 04-12-2010 , 09:31   Re: DeathRace [V1.2!] [MapList V1.2] [Competition]
Reply With Quote #202

i try tonight , now i need finish that map http://mapping.ro/forum/deathrun-hl-60
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fR4gn0tiX!
Senior Member
Join Date: Nov 2009
Location: Georgia, Tbilisi
Old 04-12-2010 , 10:58   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #203

I played on one deathrace server and my verdict is such:

This mod NEEDS semiclip.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 04-12-2010 , 12:01   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #204

1. If server owner needs it, he can download one
2. Its bugged with the crates, if u touch it with 2, it don't breaks.
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vivakill
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Join Date: Apr 2007
Old 04-12-2010 , 12:13   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #205

Quote:
Originally Posted by Xalus View Post
2. Its bugged with the crates, if u touch it with 2, it don't breaks.
if u use this semiclip -> http://forums.alliedmods.net/showthread.php?t=69728 don`t have this problem ....
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chaosmedia90
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Join Date: May 2009
Old 04-12-2010 , 12:14   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #206

I find other banner , in your picture is 1 car but in the it's without cars



And texture crates made by me for who want http://www.fpsbanana.com/textures/2706
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<VeCo>
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Join Date: Jul 2009
Location: Bulgaria
Old 04-12-2010 , 12:14   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #207

I think semi-clip is a bad idea.
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 04-12-2010 , 12:55   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #208

Quote:
Originally Posted by chaosmedia90 View Post
I find other banner , in your picture is 1 car but in the it's without cars



And texture crates made by me for who want http://www.fpsbanana.com/textures/2706
That's just a pic of google
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Xalus
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Join Date: Dec 2009
Location: Belgium
Old 04-12-2010 , 13:04   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #209

Added: Textures in list (Thanks for the textures!!)
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Pukata
Junior Member
Join Date: Mar 2010
Location: Gerrmany
Old 04-12-2010 , 13:07   Re: DeathRace [V1.2!] [New Maps!] [Competition]
Reply With Quote #210

Semiclip + this mod = Fail

The mod is about racing to the end, thats why maps needs big space so all the players can fit in it like in deathrace_alley. If not the deathracemap sux and is the reason the game sux. The game is about reaching end by either killing ur opponent by blocking him, nade him or shoot him or u can just slow him down to get into the lead. Thats the point of not having semiclip. Else stop play the bad maps, problem solved? So no semiclip needed cuz its no kz or deathrun...

Also to the mappers outthere making a deathrace map, make less traps.. its not deathrun.. if u played mariocarts before or seen the movie deathrace u get my point. Try create a hard map out of crates, example u run on a line and get hitted by a shakecrate u have big risk of falling down, or a ramp that has a deathcrate under it, kills peoples too. And make good space at the track and not those small road maps, they sux.

Also, add a door in spawn that opens on timer so everyone has a fair chance. Look at deathrace alley as an example.

Last edited by Pukata; 04-12-2010 at 13:11.
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