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[L4D] Snare Speak 1.9


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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 07-28-2009 , 12:17   Re: [L4D] Snare Speak 1.8
Reply With Quote #91

The auto generated cfg file has:

// SnareSpeak Version
// -
// Default: "1.7"
snarespeak_version "1.7"
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n0limit
Senior Member
Join Date: May 2009
Old 07-29-2009 , 00:05   Re: [L4D] Snare Speak 1.8
Reply With Quote #92

Quote:
Originally Posted by Thraka View Post
It's happened a few times. It's hard to turn off the boomer channel. It's such a part of the experience. We haven't been able to track down exactly what is happening. It's just we suddenly notice we're not hearing the other team ask for help (sometimes they fail to do it though) and we ask if they can hear us and they say no.
To be honest, I'm not sure disabling the boomer channel even helps. I did it yesterday on my server, and voice channels were still broken.


Quote:
Originally Posted by Thraka View Post
The auto generated cfg file has:

// SnareSpeak Version
// -
// Default: "1.7"
snarespeak_version "1.7"
Wow, that's weird. Are you sure you're using the most recent version? I double-checked, and for the one posted it shows
Quote:

// SnareSpeak Version
// -
// Default: "1.8"
snarespeak_version "1.8"
for me.

Also, are you saying it's just showing the version wrong or it's only writing the version to file (ie, not writing any of the other values).
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obsolete303
Junior Member
Join Date: May 2009
Old 08-05-2009 , 14:30   Re: [L4D] Snare Speak 1.8
Reply With Quote #93

plugin works fine for me... though when I set print channel too users too 0 it still prints channels "sometimes" on boomer vomit. Not a big issue though
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olj
Veteran Member
Join Date: Jun 2009
Old 08-06-2009 , 03:54   Re: [L4D] Snare Speak 1.8
Reply With Quote #94

So, does new version works with Spectator Listener?
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n0limit
Senior Member
Join Date: May 2009
Old 08-06-2009 , 09:53   Re: [L4D] Snare Speak 1.8
Reply With Quote #95

Quote:
Originally Posted by olj View Post
So, does new version works with Spectator Listener?
Try this version. I'm wondering if team switch effects it (to spec).
Attached Files
File Type: sp Get Plugin or Get Source (SnareSpeak.sp - 316 views - 9.4 KB)
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spiderlemur
Senior Member
Join Date: Jul 2009
Old 08-06-2009 , 09:59   Re: [L4D] Snare Speak 1.8
Reply With Quote #96

Works fine except once in awhile, maybe once a week or more, I have to reinstall the plugin because the voice channels suddenly stop working, end of round alltalk still works though.
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bman87
Senior Member
Join Date: Dec 2008
Location: Michigan
Old 08-06-2009 , 11:28   Re: [L4D] Snare Speak 1.8
Reply With Quote #97

Quote:
Originally Posted by olj View Post
So, does new version works with Spectator Listener?
I modded SpecListener to work with SnareSpeak. It seems to be working great on my server.

http://forums.alliedmods.net/showpos...56&postcount=8
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olj
Veteran Member
Join Date: Jun 2009
Old 08-06-2009 , 13:58   Re: [L4D] Snare Speak 1.8
Reply With Quote #98

Thanx, grabbin' pillz
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n0limit
Senior Member
Join Date: May 2009
Old 08-06-2009 , 19:19   Re: [L4D] Snare Speak 1.8
Reply With Quote #99

Quote:
Originally Posted by bman87 View Post
I modded SpecListener to work with SnareSpeak. It seems to be working great on my server.

http://forums.alliedmods.net/showpos...56&postcount=8
Cool, thanks.
Added to first post.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 08-09-2009 , 20:03   Re: [L4D] Snare Speak 1.8
Reply With Quote #100

Would it be possible to add a cvar that allows for all-talk on at the beginning of the round, until the Survivors open the Safe Room door?
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