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CS:S Blood & Gore v5.3.2


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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-05-2008 , 13:23   Re: Goremod v3.2 by Pinkfairie
Reply With Quote #231

I think the ep2 engine just dosnt have that particle effect which is called with env_blood
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SnowDog
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Join Date: Sep 2008
Old 09-05-2008 , 17:38   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #232

Any update on the orangebox dod:s goremod?
Still have the console blood impact 01 thing come up.

Thanks
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Lebson506th
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Join Date: Jul 2008
Old 09-05-2008 , 20:15   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #233

It does that without any plugins.

That's just the engine being stupid.
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 09-05-2008 , 21:24   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #234

Does the HS flag enable extra blood on
any damage to the head or just the HS's
that kill? because the extra blood on non-
fatal headshots confuses you into thinking
the player has died when often there are
the guns that dont necessarily kill when
a bullet goes to the head (pistols, tmp, etc)

also, as phantomzer0 mentioned, is there
a way to eliminate the removal of ragdolls?
i like them to remain always regardless if
that may be done...

BTW- the fade to BW is SO well-liked...
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Last edited by haderlump; 09-11-2008 at 08:34. Reason: clarified ? about keeping ragdolls in game.
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 09-11-2008 , 08:46   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #235

sorry to double-post.
but
I didnt want to mix my ?'s with this suggestion:

As cool as the BlackandWhite is, what has happened is that people miss spectating in color.

I would like to submit that the fade to black and white (sort of like the fade to black cvar) could be used in the death sequence only and not be BW all during death spectating. I feel this makes a sort of sense as the black and white really makes the death feel so surreal but once in spectate of the remainder of the round, it is simply toning down not only the gaming but the beautiful crimson of all that bloodiness that your wonderful plugin spreads around.

has anyone asked if you can make the blood decals not remove per round but instead stack up as the map progresses thereby showing where the past battles have all gone down?

PS- got your PC back the way you wanted it?
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 09-14-2008 , 11:01   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #236

@haderlump, I will address these issues as soon as my computer is back.

It's not now, it's been a nightmare and a half. Ive had to order several different parts including a new psu, motherboard, and some connectors. Etc
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Bioshock
Junior Member
Join Date: Sep 2008
Old 09-14-2008 , 14:01   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #237

Hello

in Game dod s console erroros

Quote:
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
Attempted to create unknown particle system type "blood_impact_red_01"!
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djloeffler007
Member
Join Date: Jul 2008
Location: Germany, NRW
Old 09-14-2008 , 17:49   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #238

nice, but is it possible that you add a bleeding effect (like C0ld's Goremod) ?
I mean that players bleed when they have X HP and where i can set the time between bleeding?
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zeroibis
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Join Date: Jun 2007
Old 10-09-2008 , 15:45   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #239

This will crash your server or prevent round from ending if you have the bomb explosion go off during a game. No de_ maps work when this plugin is installed.

Also if you try to play ze_thelostworld_redux with this mod it will crash the server when the plane explodes.

I have had no problems with it on my gg server though...
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haderlump
Member
Join Date: Jun 2004
Location: ca
Old 10-10-2008 , 16:28   Re: CS:S/HL2:DM/DOD:S Gore v3.2 by Pinkfairie
Reply With Quote #240

Quote:
Originally Posted by zeroibis View Post
This will crash your server or prevent round from ending if you have the bomb explosion go off during a game. No de_ maps work when this plugin is installed.

Also if you try to play ze_thelostworld_redux with this mod it will crash the server when the plane explodes.

I have had no problems with it on my gg server though...
wrong. you just screwed it up, or have a bug in another plugin....

i run this on dust2 and a dozen custom de maps and a few cs maps even..
it NEVER crashes and is a LOT of fun to see the big SPLATS...

why dont you post some .log data to back up your clam, fella, if
you think this plugin has a problem...

cuz the rest of us all seem to be running it fine......
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* FF+reflects * no-scope auto$nipes * FREE pistols! *
* 3-shot AWP! * Dust2's,etc * spawnflash punish *
Admin/reserve-slots to mature regulars- www.oldguyz.info
real-time HLstatsX @ www.uscss.info
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