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[DoDS] Realism Mod - v1.0.202 Updated July 2010


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SnowDog
Junior Member
Join Date: Sep 2008
Old 09-05-2008 , 01:19   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #131

i get the following message in my console when someone gets fragg'd.

Attempted to create unknown particle system type "blood_impact_red_01"!

Any sugestions??
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 09-05-2008 , 01:42   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #132

That's not part of the plugin, but a common error in OB DoDS. Just ignore it. Been like that since the beta....
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Bioshock
Junior Member
Join Date: Sep 2008
Old 09-12-2008 , 19:16   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #133

Hello

I did not load the current mod down and have the SP file adapted however it anything taken over from Game DODS

Code:
public OnPluginStart()
{
    CreateConVar("sm_dod_realism_version", PLUGIN_VERSION, "Version of sm_dod_realism", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY)
    Cvar_MinHealth = CreateConVar("sv_realism_health", "25", " The minimum health before healing can take place", FCVAR_PLUGIN)
    Cvar_Bleeding = CreateConVar("sv_realism_bleeding", "0", " The health at which bleeding starts (0 to disable)", FCVAR_PLUGIN)
    Cvar_MedicDelay = CreateConVar("sv_realism_medic_delay", "0.1", " The delay before healing can take place (0.1 to disable)", FCVAR_PLUGIN)
    Cvar_Overlay = CreateConVar("sv_realism_overlay", "0", " When players get hurt, they get an red overlay (0 to disable)", FCVAR_PLUGIN)
    Cvar_Drop = CreateConVar("sv_realism_drop", "1", " When players get hurt in the arm, they drop their weapon (0 to disable)", FCVAR_PLUGIN)
    Cvar_Slow = CreateConVar("sv_realism_slow", "1", " When players get hurt in the leg, they slow down (0 to disable)", FCVAR_PLUGIN)
    Cvar_Head = CreateConVar("sv_realism_headshots", "2", " Display to player(s) if attacker made a headshot (0 to disable 1 for client 2 for all players)", FCVAR_PLUGIN)
    Cvar_Rocket_Gravity = CreateConVar("sv_realism_rocket_gravity", "1.0", " Sets the gravity of players playing the rocket class (1.0 is normal - higher number means heavier)", FCVAR_PLUGIN)
    Cvar_Rocket_Speed = CreateConVar("sv_realism_rocket_speed", "1.0", " Sets the speed of players playing the rocket class (1.0 is normal - small number means slower)", FCVAR_PLUGIN)
    Cvar_MG_Gravity = CreateConVar("sv_realism_mg_gravity", "1.0", " Sets the gravity of players playing the MG class (1.0 is normal - higher number means heavier)", FCVAR_PLUGIN)
    Cvar_MG_Speed = CreateConVar("sv_realism_mg_speed", "1.0", " Sets the speed of players playing the MG class (1.0 is normal - small number means slower)", FCVAR_PLUGIN)
    Cvar_Medic_Use = CreateConVar("sv_realism_medic_max", "10", " Sets the number of times medic can be used (200 to disable)", FCVAR_PLUGIN)
    Cvar_FTB = CreateConVar("sv_realism_ftb", "0", " sets Fade to Black (0 to disable ftb)", FCVAR_PLUGIN)
    Cvar_Freeze = CreateConVar("sv_realism_freeze", "0", " freeze player on healing (0 to disable freezing)", FCVAR_PLUGIN)
    Cvar_FreezeTime = CreateConVar("sv_realism_freeze_time", "5.0", " time to freeze player on healing (5.0 default)", FCVAR_PLUGIN)
    Cvar_Knock = CreateConVar("sv_realism_knockback", "0", " throw player backwards on injury (0 to disable knockback)", FCVAR_PLUGIN)
    Cvar_HP = CreateConVar("sv_realism_hp", "100", " set a player's health at respawn", FCVAR_PLUGIN)
    
    HookEvent("player_spawn", PlayerSpawnEvent)
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Bioshock
Junior Member
Join Date: Sep 2008
Old 09-13-2008 , 16:15   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #134

hmmm
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strontiumdog
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Location: BC, Canada
Old 09-13-2008 , 16:27   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #135

I'm sorry.
I don't understand what the problem is....
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HyPhon
Junior Member
Join Date: Sep 2008
Old 09-13-2008 , 17:06   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #136

Hi!

I'm a friend of Bioshock and help him, cause his english isn't very good.

His Problem is, that if he change the values above this post in the sm_dod_realism.sp, the options aren't applied on the server after upload and restart.

Is there any hint, you can give us, to solve the problem?
MAybe the chmod? (That's what I thought the first time he told me about the problem...)

Server Config:
SMod v1.1.0.2532 MM:S 1.6.703 (linux server)

Last edited by HyPhon; 09-13-2008 at 17:09. Reason: Added a question...
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Lebson506th
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Join Date: Jul 2008
Old 09-13-2008 , 17:20   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #137

You don't need to change them in the .sp

You can just use rcon to change them, or put them in the server.cfg

sv_realism_hp 100
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HyPhon
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Join Date: Sep 2008
Old 09-13-2008 , 19:28   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #138

Thank you Lebson! That seems to work!

But there's one thing (maybe it's an older version)
If 'medic' is called, the screen turns dark.

Is there anyway to change this?
Ans whats the command for that?

Last edited by HyPhon; 09-13-2008 at 19:44.
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Lebson506th
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Join Date: Jul 2008
Old 09-13-2008 , 22:09   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #139

sv_realism_ftb 1
default: 1 (0 to disable)
Enables or disables Fade to Black
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Bioshock
Junior Member
Join Date: Sep 2008
Old 09-13-2008 , 23:55   Re: [DoDS] Realism Mod - UPDATED August 14, 2008
Reply With Quote #140

Quote:
Originally Posted by Lebson506th View Post
sv_realism_ftb 1
default: 1 (0 to disable)
Enables or disables Fade to Black
no the is off

say medic and the screen is black ?

Quote:
If 'medic' is called, the screen turns dark
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