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SM_BEACON


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Author
TechKnow
Senior Member
Join Date: Nov 2007
Plugin ID:
221
Plugin Version:
0.0
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Admin can place a beacon on a disruptive or camping player/s
    Unapprover:
    Reason for Unapproving:
    Obsoleted by revision 1791, which has official sm_beacon added to basefuncommands
    Old 11-24-2007 , 08:53   SM_BEACON
    Reply With Quote #1

    Beacon

    - by TechKnow -With help from pRED* & dalto's (SuperCommands&1v1)

    This Plugin is long over due and that's why once I had gotten it up and running i got it out to you. It is stable and works perfect. This alows an Admin to place a beacon on a disruptive or camping player/s. It requires the SLAY admin flag. It works perfect with pRED*.s Supercommands and Supermenu which I have updated as well. I have included a new smsuper.ini with the commands for beacon built in already. Please checkout my other plugins I have updated and repaired and created.1v1 Knife fight, Bleed HP, Here are the links:
    Super Commands http://forums.alliedmods.net/showthread.php?p=553742
    1v1 Knife fight http://forums.alliedmods.net/showthread.php?p=553930
    Bleed HP http://forums.alliedmods.net/showthread.php?p=554532
    Downloads http://forums.alliedmods.net/showthread.php?p=554067
    Chicken MOD http://forums.alliedmods.net/showthread.php?p=557778


    Command line is:
    sm_beacon <name/@all/@t/@ct > <1/0> (1=on/0=off)
    .
    .
    . Also I have changed my mind, I will ALSO do, sm_timebomb, sm_freezebomb, and sm_firebomb as a pack.
    . Unless i get some challanges of others wanting to do the most popular and WANTED plugins.
    . I just wonder why the (BIGWIGS)programmers havent been concentrating on these plugins that EVERYONE WANTS!!
    . So everyone can dump mani, then SOURCEMOD WILL RULE!!
    . How come i can do this scripting and havent had any school doing it and just started like 3 weeks ago?

    Servers running sm_Beacon
    http://www.game-monitor.com/search.p...on&ruleval=0.3

    Changelog:

    0.1Beta - Initial Release
    0.2 - Official release
    * Made CT rings blue and T rings red
    0.3 - Removed timer errors in console

    Planed plugins...

    sm_dystopia
    sm_half
    sm_bugs
    sm_setmodel
    sm_chicken V0.4
    sm_timebomb
    And many more

    Enjoy,
    TechKnow
    __________________
    "Stupd is what Stupid dose"
    MY MODELS SITE
    http://techknowmodels.19.forumer.com/index.php

    Last edited by ferret; 12-12-2007 at 19:46.
    TechKnow is offline
    symphyle
    Member
    Join Date: Aug 2006
    Old 11-24-2007 , 09:27   Re: SM_BEACON
    Reply With Quote #2

    Great !! it's fun !!! Thanks for your work !! again and again

    Quote:
    SM_CHICKIN is comming soon!!
    OMG !!!
    symphyle is offline
    csallis
    Senior Member
    Join Date: Sep 2007
    Old 11-24-2007 , 09:56   Re: SM_BEACON
    Reply With Quote #3

    Fantastic work techknow thanks
    csallis is offline
    flubber
    Senior Member
    Join Date: Oct 2007
    Old 11-24-2007 , 11:19   Re: SM_BEACON
    Reply With Quote #4

    Works great under TF2 as well, thx Technow.

    Edit : 0.2 works great also and it's great with the colors rings, thx for the update.

    Last edited by flubber; 11-24-2007 at 22:59.
    flubber is offline
    csallis
    Senior Member
    Join Date: Sep 2007
    Old 11-25-2007 , 13:30   Re: SM_BEACON
    Reply With Quote #5

    Oh techknow just seen you are making the sm_firebomb, freezebomb ect as a pack, that will be really appreciated any ideas how long this will take before its out as mani is driving me nuts. Thanks
    csallis is offline
    TechKnow
    Senior Member
    Join Date: Nov 2007
    Old 11-25-2007 , 15:14   Re: SM_BEACON
    Reply With Quote #6

    The bomb pack is next after sm_chicken. And since I do not have a team of harvard n' yale top programmers and I havent had any programming school myself and I am the only one, it depends how long it takes me to figure out the code. But look on the bright side, I have already made a production quota of 5 products with multiple updates in less than a few weeks. and i dont know of a harvard n' yale top programmers team that can do that. Moreover, Keep your pants on but hold on to your hat.

    (Arrogant Bastard aint I?)

    TechKnow
    __________________
    "Stupd is what Stupid dose"
    MY MODELS SITE
    http://techknowmodels.19.forumer.com/index.php
    TechKnow is offline
    Tekniqal
    Senior Member
    Join Date: Aug 2006
    Old 11-25-2007 , 15:20   Re: SM_BEACON
    Reply With Quote #7

    does this get inserted into the sm_admin menu?
    __________________
    Tekniqal is offline
    TechKnow
    Senior Member
    Join Date: Nov 2007
    Old 11-25-2007 , 15:29   Re: SM_BEACON
    Reply With Quote #8

    That will depend on pRED*. He is slow and far inbetween on the messages and info but he is one of my favorate scripters of all time. He is the one doing the merge of super menu to the regular menu and I have asked him to include my plugins and have had no reply from him, but in the meantime I will always include a smsuper.ini to support my plugins.

    TechKnow

    P.S. Update on sm_chicken...
    The chicken models are done, they are a white chicken with blue feathers for CT and red feathers for T.
    __________________
    "Stupd is what Stupid dose"
    MY MODELS SITE
    http://techknowmodels.19.forumer.com/index.php

    Last edited by TechKnow; 11-25-2007 at 15:36.
    TechKnow is offline
    pRED*
    Join Date: Dec 2006
    Old 11-25-2007 , 18:43   Re: SM_BEACON
    Reply With Quote #9

    by 'include your plugins' do you mean add your plugins to the provided example smsuper.ini?

    Because I'd rather keep the example (and thats all its supposed to be.) as simple as possible. The idea is for people to write their own smsuper.ini to suit them individually. Otherwise I would have just hardcoded a menu for super commands and been done with it.

    If you really want your plugins to appear in the main sourcemod menu you can either:

    a) Code them into the menu yourself (just like the base plugins do)
    b) Provide a smsuper.ini with your code added (like you currently do)
    c) Provide a example section for people to copy and paste into their own smsuper.ini (the method I had in mind while designing super menu)
    pRED* is offline
    MoggieX
    Veteran Member
    Join Date: Aug 2007
    Location: n00bville
    Old 11-25-2007 , 19:47   Re: SM_BEACON
    Reply With Quote #10

    Tested and works under linux :-)

    Here's a sceeny of it in action:

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