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FF2 Freak Fortress 2 1.10.14 Released


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Research
SourceMod Donor
Join Date: Nov 2011
Old 11-22-2015 , 03:09   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2471

Quote:
Originally Posted by WildCard65 View Post
Do better if you ACTUALLY provide the error that occurred and NOT ONLY the stack trace.
sorry I forget :s

error is:
Code:
L 11/21/2015 - 17:05:15: [SM] Plugin encountered error 30: Script execution timed out
L 11/21/2015 - 17:05:15: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/21/2015 - 17:05:15: [SM]   [0]  Line 1710, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::LoadCharacter()
L 11/21/2015 - 17:05:15: [SM]   [1]  Line 1518, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::FindCharacters()
L 11/21/2015 - 17:05:15: [SM]   [2]  Line 1392, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::EnableFF2()
L 11/21/2015 - 17:05:15: [SM]   [3]  Line 1277, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::OnConfigsExecuted()

L 11/21/2015 - 17:36:40: [SM] Plugin encountered error 30: Script execution timed out
L 11/21/2015 - 17:36:40: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 11/21/2015 - 17:36:40: [SM]   [0]  Line 1765, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::LoadCharacter()
L 11/21/2015 - 17:36:40: [SM]   [1]  Line 1518, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::FindCharacters()
L 11/21/2015 - 17:36:40: [SM]   [2]  Line 1392, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::EnableFF2()
L 11/21/2015 - 17:36:40: [SM]   [3]  Line 1277, D:\Server\addons\sourcemod\scripting\freak_fortress_2.sp::OnConfigsExecuted()
and line 1710 is here:
Code:
if(!strcmp(section, "download"))
        {
            for(new i=1; ; i++)
            {
                IntToString(i, key, sizeof(key));
                KvGetString(BossKV[Specials], key, config, PLATFORM_MAX_PATH);
                if(!config[0])
                {
                    break;
                }

                if(FileExists(config, true))
                {
                    AddFileToDownloadsTable(config);       <<<<<<< line 1710
                }
                else
                {
                    LogError("[FF2 Bosses] Character %s is missing file '%s'!", character, config);
                }
            }
        }
line 1765:
Code:
else if(!strcmp(section, "mat_download"))
        {
            for(new i=1; ; i++)
            {
                IntToString(i, key, sizeof(key));
                KvGetString(BossKV[Specials], key, config, PLATFORM_MAX_PATH);
                if(!config[0])
                {
                    break;
                }
                Format(key, PLATFORM_MAX_PATH, "%s.vtf", config);
                if(FileExists(key, true))
                {
                    AddFileToDownloadsTable(key);
                }
                else
                {
                    LogError("[FF2 Bosses] Character %s is missing file '%s'!", character, key);
                }
                Format(key, PLATFORM_MAX_PATH, "%s.vmt", config);
                if(FileExists(key, true))
                {
                    AddFileToDownloadsTable(key);    <<<<<<<<<< line 1765
                }
                else
                {
                    LogError("[FF2 Bosses] Character %s is missing file '%s'!", character, key);
                }
            }
        }
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 11-22-2015 , 07:46   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2472

The error means SM's plugin watchdog deemed FF2 to be taking to long to execute code.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-22-2015 , 11:15   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2473

1. How many bosses are in your characters.cfg?
2. Something seems to be wrong with your server if FF2 is having trouble adding a file to the downloads table.
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Wormy
Senior Member
Join Date: Jan 2013
Location: 2fort
Old 11-23-2015 , 03:29   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2474

Isn't it easier to just use the file/folder downloader and precacher plugin instead of having to deal with writing down every material and sounds to the downloads table?

I use this plugin myself and FF2 works perfectly fine, all files are being downloaded to all players. I just remove the downloads table from the boss configs and voila.
__________________

Last edited by Wormy; 11-23-2015 at 03:30.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 11-23-2015 , 05:52   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2475

Quote:
Originally Posted by Wliu View Post
1. How many bosses are in your characters.cfg?
2. Something seems to be wrong with your server if FF2 is having trouble adding a file to the downloads table.
49 now, and I make 3 boss pack.
maybe I need test pure FF2 also have this error in my server
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 11-23-2015 , 13:30   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2476

This Issue has been going on since 1.10.6 and it's still here, basically sound_hit plays while sound_win is playing at the same time after you kill the last person. It also occurs when you use sound_kill_class and whatever class is left lets say spy and you have something in the cfg called sound_kill_spy it will play that file the same time as sound_win
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utaker
Senior Member
Join Date: Dec 2013
Old 11-24-2015 , 10:30   Re: Freak Fortress 2 1.10.7 Released
Reply With Quote #2477

glitch - 1 hit with pyro powerjack and hale dies
utaker is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 11-24-2015 , 16:38   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2478

1.10.8 is now out which fixes the Powerjack/Kunai bug.
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 11-24-2015 , 17:06   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2479

i never had that powerjack and kunai issue but did you guys ever fix the sound_hit playing on sound win?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 11-24-2015 , 18:03   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2480

Quote:
Originally Posted by WakaFlocka View Post
i never had that powerjack and kunai issue but did you guys ever fix the sound_hit playing on sound win?
No. That's targeted for 1.10.9 at this point.
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