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[Any] Source Chat Relay [Discord <=> Ingame]


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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 10-20-2018 , 14:38   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #11

Quote:
Originally Posted by mlov420 View Post
Works great. Setup is straight forward. I set mine up on a Windows machine, as well as both Windows and Linux game servers.

If I could make one suggestion, I would say to have the plugin auto-generate the server name into the database. Currently it registers a unique ID for the server automatically when the plugin is loaded*, but leaves the display name field blank when it could use the hostname*. That 'display name' field doesn't populate until the server has been registered with the discord bot then has a message sent. It makes it very tedious when setting up multiple servers if you want to keep a neat order of channel #s and server names (e.g - pub server #1 / channel 1, pub server #2 / channel 2, etc.), since you're left guessing which server is which when looking at the DB during setup.

Regardless, the plugin works great, that is just an idea for improvement for people with multiple or sequentially named servers. Thank you very much for your work here.
Thanks for the suggestion, I suppose that could be an initial design flaw, my use case is that the hostname is constantly changing on some of my servers, so I figure it'd be better if it's sent with the message payload, making it update every message.

Quote:
Originally Posted by AK978 View Post
Add robot command?
Show Map and number of players
I'm not certain about what you mean by the robot command. But I'll have to think ways to implement map and numbers of players, it's most likely to be implemented with a2s query.

Forks to this are welcome, I have an a2s query in golang: https://github.com/rumblefrog/go-a2s
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RumbleFrog
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Join Date: Dec 2016
Location: Fish Tank
Old 10-23-2018 , 01:42   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #12

v1.1.0 (https://github.com/rumblefrog/source...ses/tag/v1.1.0) is now available for download.

v1.0.1-1.1.0:

Transform Mentions

Channel mention

<#443915421020848129> -> #general

User mention

<@105122038586286080> -> @Fishy!

Role mention

<@&478429926995918858> -> @ Member

PR #11 (https://github.com/rumblefrog/source-chat-relay/pull/11)

Change simple message format

Name: Message -> <Name> Message

PR #10 (https://github.com/rumblefrog/source-chat-relay/pull/10)
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 11-16-2018 , 22:40   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #13

After a month of continuous uptime, I can confirm this is reliable enough for v1
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 11-17-2018 , 16:04   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #14

v1.1.1 (https://github.com/rumblefrog/source...ses/tag/v1.1.1) is now available for download.

v1.1.1:

- Fixed loose regex matching for channel mentions
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ToasterKritz
Junior Member
Join Date: Mar 2018
Old 11-18-2018 , 03:40   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #15

I don't know if I'm an idiot, or the instructions are unclear. Under installation, by "Upload the binary file (server[.exe]) to the server" you mean the machine hosting the relay (MySQL)?
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 11-19-2018 , 15:03   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #16

Quote:
Originally Posted by ToasterKritz View Post
I don't know if I'm an idiot, or the instructions are unclear. Under installation, by "Upload the binary file (server[.exe]) to the server" you mean the machine hosting the relay (MySQL)?
It could be any machine, it doesn't have to be on the one hosting the mysql server
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ToasterKritz
Junior Member
Join Date: Mar 2018
Old 11-19-2018 , 19:45   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #17

Quote:
Originally Posted by RumbleFrog View Post
It could be any machine, it doesn't have to be on the one hosting the mysql server
Yeah thanks, I just didn't use the program logic.exe, I figured it out now

EDIT: It's because my tf2 server runs on a linux based server, and I downloaded the linux version of the server when trying to host it on a windows machine (my mistake :>). My only problem now is that I am having a socket errno 110 when attempting to load the plugin, and I have no clue what to do regarding Entity ID

Last edited by ToasterKritz; 11-20-2018 at 01:22. Reason: incorrect error type
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tzzion
Member
Join Date: Oct 2016
Old 11-20-2018 , 03:15   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #18

My english is not very good and I do not understand much about plugins in general. My friend could not install the plugin. I am willing to pay some csgo keys if someone can help me
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 11-20-2018 , 15:30   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #19

Hi!
I've read the whole thread and documentation, I have a question.
Is it possible to host this on my Raspberry Pi at home? I see you are recommending other hosts, I'm afraid the rpi won't have enough power to handle this...
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RumbleFrog
Great Tester of Whatever
Join Date: Dec 2016
Location: Fish Tank
Old 11-23-2018 , 16:17   Re: [Any] Source Chat Relay [Discord <=> Ingame]
Reply With Quote #20

Quote:
Originally Posted by Obyboby View Post
Hi!
I've read the whole thread and documentation, I have a question.
Is it possible to host this on my Raspberry Pi at home? I see you are recommending other hosts, I'm afraid the rpi won't have enough power to handle this...
Definitely, it can run on almost anything. The hosts I recommend are just for stability and some referrals.

Last edited by RumbleFrog; 11-23-2018 at 16:17.
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