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[ANY?] Tracktrains - Doors/Elevators/Animated Trains [V2.5 - Oct 9, 2019]


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Stugger
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Join Date: Sep 2007
Old 10-05-2019 , 16:08   Re: [ANY?] Tracktrains V1.7 - Doors/Elevators/Trains [Oct 4, 2019]
Reply With Quote #11

Quote:
Originally Posted by sonic155 View Post
I Just tested to see if they worked and got this
~~~

] models/props_interiors/vendingmachinesoda01a.mdl
Unknown command: models/props_interiors/vendingmachinesoda01a.mdl
] models/props_junk/popcan01a.mdl
Unknown command: models/props_junk/popcan01a.mdl
] models/props_combine/combinebutton.mdl
Unknown command: models/props_combine/combinebutton.mdl
~~~
so im taking this as no they dont
You got those errors from running the plugin or you just typed the pathway into the console? They are not commands, they are model paths, you'd need to do something like this in the console when cheats are activated:

prop_physics_create props_interiors/vendingmachinesoda01a.mdl
prop_physics_create props_junk/popcan01a.mdl
prop_dynamic_create props_combine/combinebutton.mdl

If they don't spawn, or spawn as errors, then the models aren't supported by l4d.

Quote:
Originally Posted by zaviier View Post
work for L4D2 ?
Not sure yet! I don't own l4d/l4d2 so I cannot test, but if you're able to test it for me, thatd be great my assumption is the models won't be supported, but that would be an easy fix if someone could supply me with 3 replacement models for the ones above, as well as the name of the game directory, which I assume is "l4d2"?
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 10-05-2019 , 20:48   Re: [ANY?] Tracktrains V1.7 - Doors/Elevators/Trains [Oct 4, 2019]
Reply With Quote #12

Quote:
Originally Posted by Stugger View Post
Not sure yet! I don't own l4d/l4d2 so I cannot test, but if you're able to test it for me, thatd be great my assumption is the models won't be supported, but that would be an easy fix if someone could supply me with 3 replacement models for the ones above, as well as the name of the game directory, which I assume is "l4d2"?
Tested your plugin on Left4Dead2 and it didn't work due to models not being present. Replacing models done the trick.

You can try these models and see, I didn't have time to test them out.

Button

PHP Code:
models/props_mill/freightelevatorbutton02.mdl 
Track Model

PHP Code:
models/props_junk/garbage_sodacan01a.mdl 
Vending Machine

PHP Code:
models/props_office/vending_machine01.mdl 
Game directory name is left4dead2. Also morecolors is not supported by L4D2 as far as I know.

Hope this helps.
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Last edited by Spirit_12; 10-05-2019 at 20:49.
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Stugger
Member
Join Date: Sep 2007
Old 10-05-2019 , 22:45   Re:
Reply With Quote #13

Quote:
Originally Posted by Spirit_12 View Post
Tested your plugin on Left4Dead2 and it didn't work due to models not being present. Replacing models done the trick.

You can try these models and see, I didn't have time to test them out.

Button

PHP Code:
models/props_mill/freightelevatorbutton02.mdl 
Track Model

PHP Code:
models/props_junk/garbage_sodacan01a.mdl 
Vending Machine

PHP Code:
models/props_office/vending_machine01.mdl 
Game directory name is left4dead2. Also morecolors is not supported by L4D2 as far as I know.

Hope this helps.
Awesome! thanks a bunch. I incorporated a l4d branch-off on the model declarations with the ones you provided, I hope that works.

That's a shame about morecolors, I guess I'll need to add a control variable that toggles that based on game or something! may just remove it all together so there aren't any dependencies.

Thanks again!
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Stugger
Member
Join Date: Sep 2007
Old 10-09-2019 , 21:39   Re: [ANY?] Tracktrains - Doors/Elevators/NPCs/Trains [V2.5 - Oct 9, 2019]
Reply With Quote #14

I probably won't be doing anything else to this unless a bug crawls out or someone has a cool suggestion, but if not: bumping for last release
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