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True Armor


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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 06-18-2008 , 12:24   Re: True Armor
Reply With Quote #11

Looks like plugin resets all the armor if damage is greater than armor points a player has:
armor = 99
gamage = 100
ta_perc = 1.0
new_armor = 99 - 100 = -1
damage = armor - new_armor = (99 - (-1))*1.0 = 100 <- this is HP damage!
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YaMaKaSi92
Member
Join Date: Nov 2007
Location: Poland
Old 06-18-2008 , 16:25   Re: True Armor
Reply With Quote #12

Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/2/3/0/7/8/26071.attach(3) : fatal error 100: cannot read from file: "hamsandwich"

Compilation aborted.

I dont know download this file .amxx
1 Error.
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 06-18-2008 , 17:45   Re: True Armor
Reply With Quote #13

I believe this is for amxmodx v1.80 or higher...that or the online compiler does not utilize hamsandwich hence you must compile via LAN...

---Stixsmaster
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soccdoodcss
Veteran Member
Join Date: Nov 2006
Location: Wisconsin
Old 06-18-2008 , 18:04   Re: True Armor
Reply With Quote #14

Simon Logic: Thanks.

YaMaKaSi: You must locally compile.

Updated 1.1a.
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DarkSidero
Junior Member
Join Date: Jul 2009
Location: Romania
Old 07-29-2009 , 04:41   Re: True Armor
Reply With Quote #15

Code:
public passDamage(this, id, attacker, Float:damage, damagebits)
{
    new Float:armor = float(get_user_armor(this))
    if(armor>0)
    {
        new Float:new_armor = armor - (damage / get_pcvar_float(pPerc))
        if(new_armor<0)
        {
            set_user_armor(this, 0)
            
            ExecuteHam(Ham_TakeDamage, this, id, attacker, (-new_armor)*get_pcvar_float(pPerc), damagebits);
        }
        
        else
            set_user_armor(this, floatround(armor-new_armor))
    }
    else
        ExecuteHam(Ham_TakeDamage, this, id, attacker, damage, damagebits);
    
}
Isn't this wrong? Imo, it should be:

Code:
public passDamage(this, id, attacker, Float:damage, damagebits)
{
    new Float:armor = float(get_user_armor(this))
    if(armor>0)
    {
        new Float:new_armor = armor - (damage / get_pcvar_float(pPerc))
        if(new_armor<0)
        {
            set_user_armor(this, 0)
            
            ExecuteHam(Ham_TakeDamage, this, id, attacker, (-new_armor)*get_pcvar_float(pPerc), damagebits);
        }
        
        else
            set_user_armor(this, floatround(new_armor))
    }
    else
        ExecuteHam(Ham_TakeDamage, this, id, attacker, damage, damagebits);
    
}
1st way: the player's armor will be set to the damage that the player should've taken. Example: player takes 23 damage and he's got 100 armor, his armor is set to "23", not to "77" as intended.

2nd way: the player's armor will be set to armor minus the damage that the player should've taken. Example: player takes 23 damage and he's got 100 armor, his armor is set to "77".

Other than that, very cool plugin, inspired me .

Last edited by DarkSidero; 07-29-2009 at 04:42. Reason: highlighted mistakes
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