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[req] modify ths plugin


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Calibru09
Junior Member
Join Date: Jan 2020
Location: Romania
Old 03-27-2020 , 16:08   [req] modify ths plugin
Reply With Quote #1

I found some bugs with this code
HTML Code:
/*




Credite:
hadesownage: Base code for regeneration from "Furien VIP".
Sophia - Dias: "Drop User Weapon".

*/
/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include <xs>
#include <colorchat>
//////////////////////////////////////////////////////
#define PLUGIN "Furien VIP"
#define VERSION "0.1"
#define AUTHOR "eNd."
///////////////////////////////////// /////////////////Pragma , only ;
#pragma semicolon 1
//////////////////////////////////////////////////////Acces LEVEL.
#define VIP_LEVEL ADMIN_LEVEL_H
//////////////////////////////////////////////////////Weapons
const WEAPONS_PISTOLS = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);
const WEAPONS_SHOTGUNS = (1<<CSW_XM1014)|(1<<CSW_M3);
const WEAPONS_SUBMACHINEGUNS = (1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_MP5NAVY)|(1<<CSW_TMP)|(1<<CSW_P90);
const WEAPONS_RIFLES = (1<<CSW_SCOUT)|(1<<CSW_AUG)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47);
const WEAPONS_MACHINEGUNS = (1<<CSW_M249);
const VALID_WEAPONS = WEAPONS_PISTOLS|WEAPONS_SHOTGUNS|WEAPONS_SUBMACHINEGUNS|WEAPONS_RIFLES|WEAPONS_MACHINEGUNS;
#define WEAPONS (WEAPONS_SHOTGUNS|WEAPONS_SUBMACHINEGUNS|WEAPONS_RIFLES|WEAPONS_MACHINEGUNS|WEAPONS_PISTOLS)
//////////////////////////////////////////////////////Prefix
new szPrefix[] = "[Furien VIP]";
//////////////////////////////////////////////////////Cvar1
new
furien_on, furien_bind, furien_message_connect, furien_scoreboard;
//////////////////////////////////////////////////////Cvar 2
new
furien_give_stuff, furien_give_ultimate;
//////////////////////////////////////////////////////Cvar 3
new
furien_health_on, furien_health_max, furien_health;
//////////////////////////////////////////////////////HUD
new
g_bHud;
//////////////////////////////////////////////////////Models
new Golden_Ak_V[64] = "models/furien_vip/v_golden_ak47.mdl";
new Golden_Ak_P[64] = "models/furien_vip/p_golden_ak47.mdl";
new Golden_Deagle_V[64] = "models/furien_vip/v_golden_deagle.mdl";
new Golden_Deagle_P[64] = "models/furien_vip/p_golden_deagle.mdl";
new Golden_M4a1_V[64] = "models/furien_vip/v_golden_m4a1.mdl";
new Golden_M4a1_P[64] = "models/furien_vip/p_golden_m4a1.mdl";
new Onion_V[64] = "models/furien_vip/v_onion.mdl";
new Knife_P[64] = "models/p_knife.mdl";
//////////////////////////////////////////////////////Texture
new Drop_Texture;
//////////////////////////////////////////////////////Bools
new
bool:g_bGoldenAk[33],bool:g_bGoldenM4a1[33],bool:g_bGoldenDeagle[33];
new
bool:g_bOnion[33];
new
bool:g_bLifeSteal[33],g_bDrop[33];
new
bool:g_bCoolDown[33];
new
bool:g_bUsed[33];
//////////////////////////////////////////////////////Init
public plugin_init() {
//////////////////////////////////////////////////////
register_plugin(PLUGIN, VERSION, AUTHOR);
//////////////////////////////////////////////////////Clcmd
register_clcmd("say", "hook_say");
register_clcmd("say_team", "hook_say");
//////////////////////////////////////////////////////Events
register_event("CurWeapon", "CurWeapon", "be", "1=1");
register_event("CurWeapon", "CurWeaponn", "be", "1=1");
//Ham
RegisterHam(Ham_Spawn, "player", "PlayerSpawn", 1);
RegisterHam(Ham_TakeDamage, "player", "PlayerDamage");
//Fw
register_forward(FM_EmitSound, "sound_emit");
//Concmd
register_concmd("+drop","Drop");
register_concmd("-drop","Drop");
//////////////////////////////////////////////////////
}
//////////////////////////////////////////////////////Precache
public plugin_precache()
{
//////////////////////////////////////////////////////HUD
g_bHud = CreateHudSyncObj();
//////////////////////////////////////////////////////Cvar 1
furien_on = register_cvar("furien_vip_on", "1"); //1 =On , 2 = Off
furien_bind = register_cvar("furien_bind", "1"); //1 =On , 2 = Off
furien_message_connect = register_cvar("furien_message_connect", "1"); //1 =On , 2 = Off
furien_scoreboard = register_cvar("furien_scoreboard", "1"); //1 =On , 2 = Off
//////////////////////////////////////////////////////Cvar 2
furien_give_stuff = register_cvar("furien_give_stuff", "1"); //1 =On , 2 = Off
furien_give_ultimate = register_cvar("furien_give_ultimate", "1"); //1 =On , 2 = Off
//////////////////////////////////////////////////////Cvar 3
furien_health_on = register_cvar("furien_regeneration_on", "1"); //1 =On , 2 = Off
furien_health = register_cvar("furien_health", "1"); //1 = 1hp , 2 = 2hp / per second, etc.
furien_health_max = register_cvar("furien_health_max", "100"); //100 = 100 hp, max n
//////////////////////////////////////////////////////Models
precache_model(Golden_Ak_V);
precache_model(Golden_Ak_P);
precache_model(Golden_Deagle_V);
precache_model(Golden_Deagle_P);
precache_model(Golden_M4a1_V);
precache_model(Golden_M4a1_P);
precache_model(Onion_V);
precache_model(Knife_P);
//////////////////////////////////////////////////////Sounds
precache_sound("weapons/cbar_hitbod2.wav");
precache_sound("weapons/cbar_hitbod1.wav");
precache_sound("weapons/bullet_hit1.wav");
precache_sound("weapons/bullet_hit2.wav");
//////////////////////////////////////////////////////Texture
Drop_Texture = precache_model("sprites/lgtning.spr");
}
//////////////////////////////////////////////////////Drop Spr
public Drop(id)
{
new szName[32];
get_user_name(id, szName, charsmax(szName));
if(!g_bDrop[id])
{
ColorChat(id, GREEN,"%s^x03 %s^x01 nu ai acces la^x03 drop weapons.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
else
{
if(g_bCoolDown[id])
{
ColorChat(id, GREEN,"%s^x03 CoolDown ON!^x01", szPrefix);
return PLUGIN_HANDLED;
}
else
{
g_bCoolDown[id] = true;
Drop_Now(id);
}
}
return PLUGIN_HANDLED;
}
public UnDropFalse(id)
{
g_bCoolDown[id] = false;
remove_task(id);
ColorChat(id, GREEN,"%s^x03 CoolDown Off!^x01", szPrefix);
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Spawn
public PlayerSpawn(id)
{
new szFlags = get_user_flags(id);
new szScore = get_pcvar_num(furien_scoreboard);
new szWeapon = get_user_weapon(id);
if(szFlags & VIP_LEVEL)
{
if(!szScore)
return PLUGIN_HANDLED;
else
{

if (get_user_team(id) == 1)
if(szWeapon == CSW_C4)
set_task( 0.6, "Bomb", id + 6910 );

set_task( 0.5, "Scoare_Board", id + 6910 );
}

g_bGoldenAk[id] = false;
g_bGoldenM4a1[id] = false;
g_bGoldenDeagle[id] = false;
g_bOnion[id] = false;
g_bLifeSteal[id] = false;
g_bDrop[id] = false;
g_bUsed[id] = false;

}
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Take Damage
public PlayerDamage(iVictim, iInflictor, iAttacker, Float:fDamage, iDamageBits )
{
if(!is_user_alive(iAttacker)
|| is_user_bot(iAttacker))
return HAM_IGNORED;

if(iInflictor == iAttacker
&& get_user_weapon(iAttacker) == CSW_KNIFE
&& cs_get_user_team(iAttacker) == CS_TEAM_T)
{
if(g_bLifeSteal[iVictim])
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("ScreenFade"), {0, 0, 0}, iVictim);
write_short(3 << 12);
write_short(3 << 12);
write_short(0x0000);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(127);
message_end();
}
else if(g_bLifeSteal[iAttacker])
set_user_health(iAttacker, get_user_health(iAttacker) + 10);

if(g_bOnion[iAttacker])
SetHamParamFloat( 4, fDamage+35);

return HAM_HANDLED;
}
if(iInflictor == iAttacker
&& cs_get_user_team(iAttacker) == CS_TEAM_CT)
{
if(get_user_weapon(iAttacker) == CSW_DEAGLE && g_bGoldenDeagle[iAttacker])
SetHamParamFloat( 4, (fDamage+75)-fDamage);

if((get_user_weapon(iAttacker) == CSW_AK47
|| get_user_weapon(iAttacker) == CSW_M4A1)
&& (g_bGoldenM4a1[iAttacker] || g_bGoldenAk[iAttacker]))
SetHamParamFloat( 4, (fDamage+125)-fDamage);

return HAM_HANDLED;
}

return HAM_HANDLED;
}
//////////////////////////////////////////////////////Vip ScoreBoard
public Scoare_Board(TaskID, id)
{
new szFlags = get_user_flags(id);
new id = TaskID - 6910;
if(szFlags & VIP_LEVEL)
{
message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"));
write_byte(id);
write_byte(4);
message_end();
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Putinserver
public client_putinserver(id)
{
new szBind = get_pcvar_num(furien_bind);
new szMessage = get_pcvar_num(furien_message_connect);
if(!szBind)
return PLUGIN_HANDLED;
else set_task(1.0, "set_bind", id);

if(!szMessage)
return PLUGIN_HANDLED;
else set_task(1.5, "vip_connected", id);

return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Vip Connected
public vip_connected(id)
{
new szFlags = get_user_flags(id);
new szName[32],szHost[64];
get_user_name(id, szName, charsmax(szName));
get_cvar_string("hostname", szHost ,charsmax(szHost));
if(szFlags & VIP_LEVEL)
{
ColorChat(0, GREEN,"%s^x03 %s^x01 a intrat pe^x03 %s^x01", szPrefix, szName, szHost);
return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Disconnect
public client_disconnect(id)
{
new szMessage = get_pcvar_num(furien_message_connect);
if(!szMessage)
return PLUGIN_HANDLED;

else set_task(1.5, "vip_disconnected", id);
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Vip Disconnected
public vip_disconnected(id)
{
new szFlags = get_user_flags(id);
new szName[32],szHost[64];
get_user_name(id, szName, charsmax(szName));
get_cvar_string("hostname", szHost ,charsmax(szHost));
if(szFlags & VIP_LEVEL)
{
ColorChat(0, GREEN,"%s^x03 %s^x01 a iesit de pe^x03 %s^x01", szPrefix, szName, szHost);
return PLUGIN_HANDLED;
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Set Bind
public set_bind(id)
{
new szFlags = get_user_flags(id);
new szName[32];
get_user_name(id, szName, charsmax(szName));
if(szFlags & VIP_LEVEL)
{
client_cmd(id, "bind p say /furienvip");
ColorChat(id, GREEN,"%s^x03 %s^x01 esti vip^x03 apasa p pentru meniu.^x01", szPrefix, szName);
}
else client_cmd(id, "unbind p");

return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Hook Say
public hook_say(id) {
static Arg[192];

read_args(Arg, sizeof(Arg) - 1);
remove_quotes(Arg);

if(equal(Arg, "/vmenu", 5) || equal(Arg,"/furienvip",10)) {
replace(Arg, sizeof(Arg) - 1, "/", "");
set_task(0.1,"Furien_Menu",id);
}
if(equal(Arg, "/vip", 5) || equal(Arg,"/vipinfo",10)) {
replace(Arg, sizeof(Arg) - 1, "/", "");
show_motd(id,"/addons/amxmodx/data/lang/vip_info.txt");
}

return PLUGIN_CONTINUE;
}
//////////////////////////////////////////////////////Furien Menu
public Furien_Menu(id)
{
new szFlags = get_user_flags(id);
new szFurienOn = get_pcvar_num(furien_on);
new szName[32];
get_user_name(id, szName, charsmax(szName));
if(!is_user_alive(id) || is_user_bot(id))
{
ColorChat(id, GREEN,"%s^x03 %s^x01 poti folosi comanda doar cand esti^x03 viu.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
if(!szFurienOn){
ColorChat(id, GREEN,"%s^x03 %s^x01 pluginul VIP este^x03 dezactivat.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
else
{
if(szFlags & VIP_LEVEL)
{
if(g_bUsed[id])
{
ColorChat(id, GREEN,"%s^x03 %s^x01 tocmai ai folosit^x03 furien menu.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
else
{
new szVmenu = menu_create("\rVIP \dMenu:^n", "Show_Furien_Menu");

menu_additem(szVmenu, " \dStuff", "1", 0);
menu_additem(szVmenu, " \dUltimate", "2", 0);

menu_setprop(szVmenu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szVmenu, 0);
}
}
else
{
ColorChat(id, GREEN,"%s^x03 %s^x01 nu esti^x03 vip.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Furien Sub Menu
public Show_Furien_Menu(id, szVmenu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(szVmenu);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo(szVmenu, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1: GiveStuff(id);
case 2: GiveUltimate(id);
}
menu_destroy(szVmenu);
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Give Stuff..
public GiveStuff(id)
{
new szStuffOn = get_pcvar_num(furien_give_stuff);
new szName[32];
get_user_name(id, szName, charsmax(szName));
if(!szStuffOn){
ColorChat(id, GREEN,"%s^x03 %s^x01 acest meniu este^x03 dezactivat.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
else
{
new szStuff = menu_create("\rVIP \dMenu:^n", "Show_Stuff_Menu");

menu_additem(szStuff, " \r255 \dAp+Hp", "1", 0);
menu_additem(szStuff, " \dGodmode", "2", 0);
menu_additem(szStuff, " \rNade \dPack", "3", 0);

menu_setprop(szStuff, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szStuff, 0);
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Give Stuff SubMenu
public Show_Stuff_Menu(id, szStuff, item)
{
if( item == MENU_EXIT )
{
menu_destroy(szStuff);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new szName[32];
get_user_name(id, szName, charsmax(szName));
new access, callback;
menu_item_getinfo(szStuff, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
g_bUsed[id] = true;
set_user_health(id, 255);
set_user_armor(id, 255);
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit +155^x03 viata si armura.^x01", szPrefix, szName);
}
case 2:
{
g_bUsed[id] = true;
set_user_godmode(id, 1);
set_task(30.0, "Set_GodMode", id);
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit godmode pentru^x03 30^x01 secunde.^x03", szPrefix, szName);
}
case 3:
{
g_bUsed[id] = true;
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 nade pack.^x01", szPrefix, szName);
}
}
menu_destroy(szStuff);
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Set GodMode..
public Set_GodMode(id)
{
ColorChat(id, GREEN,"%s^x03 nu mai ai^x03 godmode.^x01", szPrefix);
set_user_godmode(id, 0);
remove_task(id);
}
//////////////////////////////////////////////////////Give Ultimate...
public GiveUltimate(id)
{
new szUltimateOn = get_pcvar_num(furien_give_ultimate);
new szName[32];
get_user_name(id, szName, charsmax(szName));
if(!szUltimateOn){
ColorChat(id, GREEN,"%s^x03 %s^x01 acest meniu este^x03 dezactivat.^x01", szPrefix, szName);
return PLUGIN_HANDLED;
}
else
{
static CsTeams:szTeam;
szTeam = cs_get_user_team(id);
switch(szTeam)
{
case CS_TEAM_CT:
{
new szUlti = menu_create("\rUltimate \dMenu:^n", "Show_Ultimate_AntiFurien_Menu");

menu_additem(szUlti, " \dGolden Menu", "1", 0);

menu_setprop(szUlti, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szUlti, 0);
}
case CS_TEAM_T:
{
new szUlti1 = menu_create("\rUltimate \dMenu:^n", "Show_Ultimate_Furien_Menu");

menu_additem(szUlti1, " \rOnion \dKnife", "1", 0);
menu_additem(szUlti1, " \rLife \dSteal", "2", 0);
menu_additem(szUlti1, " \rDrop \dWeapons", "3", 0);

menu_setprop(szUlti1, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szUlti1, 0);
}
}
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Anti-Furien SubMenu
public Show_Ultimate_Furien_Menu(id, szUlti1, item)
{
if( item == MENU_EXIT )
{
menu_destroy(szUlti1);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new szName[32];
get_user_name(id, szName, charsmax(szName));
new access, callback;
menu_item_getinfo(szUlti1, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
new szHealth = get_user_health(id);
new szArmor = get_user_armor(id);
give_item(id, "weapon_knife");
set_user_health(id, szHealth + 100);
set_user_armor(id, szArmor + 100);
set_pev(id, pev_viewmodel2, Onion_V);
set_pev(id, pev_weaponmodel2, Knife_P);
g_bOnion[id] = true;
g_bUsed[id] = true;
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 onion knife.^x01", szPrefix, szName);
}
case 2:
{
give_item(id, "weapon_knife");
g_bLifeSteal[id] = true;
g_bUsed[id] = true;
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 life steal.^x01", szPrefix, szName);
}
case 3:
{
give_item(id, "weapon_knife");
g_bDrop[id] = true;
g_bUsed[id] = true;
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 drop enemy weapons.^x01", szPrefix, szName);
}
}
menu_destroy(szUlti1);
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Furien SubMenu
public Show_Ultimate_AntiFurien_Menu(id, szUlti, item)
{
if( item == MENU_EXIT )
{
menu_destroy(szUlti);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new szName[32];
get_user_name(id, szName, charsmax(szName));
new access, callback;
menu_item_getinfo(szUlti, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1: GoldMenu(id);

}
menu_destroy(szUlti);
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Gold Menu
public GoldMenu(id)
{
new szGold = menu_create("\rGold \dMenu:^n", "Show_Sub_GoldMenu");

menu_additem(szGold, "\yGold \dDeagle \r& \dM4A1", "1", 0);
menu_additem(szGold, "\yGold \dDeagle \r& \dAk47", "2", 0);

menu_setprop(szGold, MPROP_EXIT, MEXIT_ALL);
menu_display(id, szGold, 0);
}
//////////////////////////////////////////////////////Gold SubMenu
public Show_Sub_GoldMenu(id, szGold, item)
{
if( item == MENU_EXIT )
{
menu_destroy(szGold);
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new szName[32];
get_user_name(id, szName, charsmax(szName));
new access, callback;
menu_item_getinfo(szGold, item, access, data,5, iName, 63, callback);

new key = str_to_num(data);

switch(key)
{
case 1:
{
give_item(id, "weapon_m4a1");
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_AK47, 120);
cs_set_user_bpammo(id, CSW_DEAGLE, 70);
g_bGoldenM4a1[id] = true;
g_bGoldenDeagle[id] = true;
g_bUsed[id] = true;
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 golden m4a1&deagle.^x01", szPrefix, szName);
}
case 2:
{
give_item(id, "weapon_ak47");
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_AK47, 120);
cs_set_user_bpammo(id, CSW_DEAGLE, 70);
g_bGoldenAk[id] = true;
g_bGoldenDeagle[id] = true;
g_bUsed[id] = true;
ColorChat(id, GREEN,"%s^x03 %s^x01 ai primit^x03 golden ak47&deagle.^x01", szPrefix, szName);

}
}
menu_destroy(szGold);
return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Current Weapon
public CurWeapon(id) {
new szWeapon = get_user_weapon(id);
new szHealth = get_user_health(id);
new szFlags = get_user_flags(id);
static CsTeams:szTeam;
szTeam = cs_get_user_team(id);
if(szFlags & VIP_LEVEL)
{
if(szWeapon == CSW_KNIFE)
{
if(szHealth < 25)
set_task(5.0, "Regeneration_HP",id, _, _, "b");

if(szTeam == CS_TEAM_CT)
{
set_pev(id, pev_maxspeed, 425.0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 68);
}
}
else
{
if(szTeam == CS_TEAM_CT)
{
set_pev(id, pev_maxspeed, 250.0);
set_user_rendering(id, _, 0, 0, 0, _, 0);
}

remove_task(id);
}
}

return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Current Weaponn
public CurWeaponn(id) {
new szWeapon = get_user_weapon(id);
if(szWeapon == CSW_KNIFE)
{
if(szWeapon == CSW_KNIFE && g_bOnion[id] == true)
{
set_pev(id, pev_viewmodel2, Onion_V);
set_pev(id, pev_weaponmodel2, Knife_P);
}
}
if(szWeapon == CSW_AK47)
{
if(szWeapon == CSW_AK47 && g_bGoldenAk[id] == true)
{
set_pev(id, pev_viewmodel2, Golden_Ak_V);
set_pev(id, pev_weaponmodel2, Golden_Ak_P);
}
}
if(szWeapon == CSW_M4A1)
{
if(szWeapon == CSW_M4A1 && g_bGoldenM4a1[id] == true)
{
set_pev(id, pev_viewmodel2, Golden_M4a1_V);
set_pev(id, pev_weaponmodel2, Golden_M4a1_P);

}
}
if(szWeapon == CSW_DEAGLE)
{
if(szWeapon == CSW_DEAGLE && g_bGoldenDeagle[id] == true)
{
set_pev(id, pev_viewmodel2, Golden_Deagle_V);
set_pev(id, pev_weaponmodel2, Golden_Deagle_P);
}
}
return PLUGIN_HANDLED;
}
//////////////////////////////////////////////////////Regeneration
public Regeneration_HP(id) {
if(!is_user_alive(id) || is_user_bot(id))
return PLUGIN_HANDLED;

new szHP_On = get_pcvar_num(furien_health_on);
new szAddHP = get_pcvar_num(furien_health);
new szHPMax = get_pcvar_num(furien_health_max);
new szHP = get_user_health(id);
new iRandom = random_num(0,255);

if(!szHP_On)
return PLUGIN_HANDLED;
else
{
if(szHP >= szHPMax)
{
emit_sound(id,CHAN_VOICE, "fvox/medical_repaired.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
remove_task(id);
}
else
{
set_user_health(id, szHP + szAddHP);
set_hudmessage(iRandom, iRandom, iRandom, -1.0, 0.25, 1, 1.0, 2.0, 0.1, 0.1, 4);
ShowSyncHudMsg(id, g_bHud, "%s^nViata ta se incarca pana la %d !", szPrefix, szHPMax);
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, id);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(0);
write_byte(191);
write_byte(255);
write_byte(75);
message_end();
}
}

return PLUGIN_HANDLED;

}
//////////////////////////////////////////////////////Sound Emit
public sound_emit(id, channel, sample[])
{
if(!is_user_alive(id) || is_user_bot(id))
return FMRES_SUPERCEDE;

if(g_bOnion[id] && equal(sample, "weapons/knife_", 14))
{
switch(sample[17])
{
case('b'):
{
emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
}
case('w'):
{
emit_sound(id, CHAN_WEAPON, "weapons/cbar_hitbod1.wav", 1.0, ATTN_NORM, 0, PITCH_LOW);
}
case('1', '2'):
{
emit_sound(id, CHAN_WEAPON, "weapons/bullet_hit2.wav", random_float(0.5, 1.0), ATTN_NORM, 0, PITCH_NORM);
}
}
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}

//////////////////////////////////////////////////////Drop
public Drop_Now(id)
{
new szTarget, szBody;
new szNameId[32],szNameTrg[32];
get_user_name(id, szNameId, charsmax(szNameId));
get_user_name(szTarget, szNameTrg, charsmax(szNameTrg));
static Float:szStart[3];
static Float:szAim[3];

pev(id, pev_origin, szStart);
fm_get_aim_origin(id, szAim);

szStart[2] += 16.0; // raise
szAim[2] += 16.0; // raise
get_user_aiming ( id, szTarget, szBody, 5000 );

if(!is_user_alive(szTarget)
|| is_user_bot(szTarget) || get_user_team(szTarget) == 1)
return PLUGIN_HANDLED;
else
{
set_task(10.0, "UnDropFalse", id);
ColorChat(0, GREEN,"%s^x03 %s^x01 a primit drop weapons de la^x03 %s^x01", szPrefix, szNameTrg, szNameId);
drop(szTarget);
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
engfunc(EngFunc_WriteCoord,szStart[0]);
engfunc(EngFunc_WriteCoord,szStart[1]);
engfunc(EngFunc_WriteCoord,szStart[2]);
engfunc(EngFunc_WriteCoord,szAim[0]);
engfunc(EngFunc_WriteCoord,szAim[1]);
engfunc(EngFunc_WriteCoord,szAim[2]);
write_short(Drop_Texture);
write_byte(0);
write_byte(30);
write_byte(20);
write_byte(50);
write_byte(50);
write_byte(100);
write_byte(100);
write_byte(100);
write_byte(100);
write_byte(50);
message_end();
return PLUGIN_HANDLED;
}

stock drop(id)
{
new szWeapons[32], iNum;
get_user_weapons(id, szWeapons, iNum);
for (new i = 0; i < iNum; i++) {
if (WEAPONS & (1<<szWeapons[i]))
{
static szWname[32];
get_weaponname(szWeapons[i], szWname, charsmax(szWeapons));
engclient_cmd(id, "drop", szWname);
}
}
}
stock fm_get_aim_origin(index, Float:origin[3])
{
new Float:szStart[3], Float:szView_Ofs[3];
pev(index, pev_origin, szStart);
pev(index, pev_view_ofs, szView_Ofs);
xs_vec_add(szStart, szView_Ofs, szStart);

new Float:szDest[3];
pev(index, pev_v_angle, szDest);
engfunc(EngFunc_MakeVectors, szDest);
global_get(glb_v_forward, szDest);
xs_vec_mul_scalar(szDest, 9999.0, szDest);
xs_vec_add(szStart, szDest, szDest);

engfunc(EngFunc_TraceLine, szStart, szDest, 0, index, 0);
get_tr2(0, TR_vecEndPos, origin);

return 1;
}
I want that the knife ( with onion model ) to give 150 damage not just 100 as it is now
and the m4a1 gold has only 30 bullets i want to be 120 like ak gold has
when i buy sk and then next round i buy sk frop this vip plugin and then change with grenade and then change it back knife it gives me the sk from previous round bought from shop not the onion from the vip menu bought from the current round

Last edited by Calibru09; 03-27-2020 at 16:12.
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