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[CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)


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Randomise
Junior Member
Join Date: Mar 2017
Old 03-13-2017 , 11:31   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #11

Mmh
Can you add a cvar to do only if it hurt an ennemy? I think it can be a good options and it can solve my problem.
Thanks !
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emialcaraz
Member
Join Date: Oct 2016
Location: Argentina
Old 03-23-2017 , 14:57   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #12

this make token ban?
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 03-23-2017 , 19:41   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #13

Quote:
Originally Posted by emialcaraz View Post
this make token ban?
All this plugin does is create a particle effect, nothing to do with modifying weapon index/skins...etc.

So to answer your question,
__________________

Last edited by Chaosxk; 03-23-2017 at 19:41.
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geezyo
New Member
Join Date: Oct 2017
Old 11-14-2017 , 08:49   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #14

could you please make it possible for every player joined? Not just with flag?
I mean to turn off the flag, so everybody can have it...
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alex123pavlov
Member
Join Date: Jun 2018
Location: Moscow
Old 08-04-2018 , 10:00   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #15

Where to take effects? I have found music! I have css.
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Muhlex
Junior Member
Join Date: Mar 2019
Old 03-24-2019 , 08:29   Re: [CS:GO] Zeus Tracer Bullets v.1.2 (Updated: March 13, 2017)
Reply With Quote #16

Not sure if you are still interested in updating the plugin. However I have found a flaw that probably explains the problems User Randomise had with the plugin back in 2017.

Quote:
Originally Posted by Randomise View Post
I got an issue, the laser works every time when I hit a target (a teammates or ennemy), but if I don't it doesn't work, and sometimes it works, like, before 0:50 seconds after the round start it doesn't work if you don't hit a target, and after it work during 1 min, after it doesn't work etc.. (its random time) and the flag doesn't seem to work :(
Thanks !
Sending the EffectDispatch Temp Entities (for whatever reason) does not work in CS:GO, whenever a player knifes any object in the game world. It then resumes working as soon as you hit another physics entity like a player. This is why it always worked when shooting at players but sometimes didn't at seemingly random times.

After a lot of trial and error I seem to have fixed it via also sending
Code:
TE_WriteNum("m_fFlags", 0);
Setting it to zero get's rid of the problem. Probably would also work for your Explosions Plug-In but I have not tested if it's even a problem there.

I have no idea why it does and cannot find any documentation on the way flags are used for these entities.
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