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TF2: Roll the Dice RTD - v0.4


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mpain55
Member
Join Date: Jul 2008
Old 08-10-2008 , 09:59   Re: TF2: Roll the Dice
Reply With Quote #31

It appears the plugin isn't functional in its current version. Hopefully he can grind these bugs out.
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The JCS
AlliedModders Donor
Join Date: Jan 2007
Location: Brazil
Old 08-10-2008 , 11:00   Re: TF2: Roll the Dice
Reply With Quote #32

Quote:
Originally Posted by ThatGuy View Post
the crits reward doesn't work?
It works, but you need v1.1
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-10-2008 , 12:58   Re: TF2: Roll the Dice
Reply With Quote #33

Quote:
Originally Posted by ThatGuy View Post
the crits reward doesn't work?
Crit Calc is only supported on the 1.1 branch. You should disable crits if your running a 1.0 server.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 08-10-2008 , 19:17   Re: TF2: Roll the Dice (Updated)
Reply With Quote #34

The bugs should be fixed!

Most of them anyway! Download the plugin again and see for yourself. I have it running errorless on a 1.0.3 server, so it should work. Read the updated notes on the first post, I added some new features. Sorry I couldn't fix it sooner, I work all day during the week.
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russell99ky
Member
Join Date: Apr 2008
Old 08-10-2008 , 19:55   Re: TF2: Roll the Dice (Updated)
Reply With Quote #35

Got it up and running now looks good so far!!
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FredJed223
Senior Member
Join Date: Feb 2008
Old 08-10-2008 , 20:11   Re: TF2: Roll the Dice (Updated)
Reply With Quote #36

Quote:
Originally Posted by pheadxdll View Post
The bugs should be fixed!

Most of them anyway! Download the plugin again and see for yourself. I have it running errorless on a 1.0.3 server, so it should work. Read the updated notes on the first post, I added some new features. Sorry I couldn't fix it sooner, I work all day during the week.

Thanks. Seems to be working now. Love this plugin.

1 minor bug i found is.. When a player types !rtd when dead. it still has the cooldown and says it's busy with that dead player..
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 08-10-2008 , 22:11   Re: TF2: Roll the Dice (Updated)
Reply With Quote #37

Thanks!!
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crazychicken
Senior Member
Join Date: Mar 2008
Old 08-11-2008 , 04:49   Re: TF2: Roll the Dice (Updated)
Reply With Quote #38

awesome

how does the gravity work it says default is 0.1, what is that in sv_gravity terms? can u make it so the timebomb does damage to other people nearby and kills them
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Last edited by crazychicken; 08-11-2008 at 05:24.
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 08-11-2008 , 05:39   Re: TF2: Roll the Dice (Updated)
Reply With Quote #39

Quote:
Originally Posted by crazychicken View Post
awesome

how does the gravity work it says default is 0.1, what is that in sv_gravity terms? can u make it so the timebomb does damage to other people nearby and kills them
My guess on how the gravity works is multiply that number by 800, so the default is 80. (correct me if i'm wrong)

and you can edit the timebomb settings in cfg/sourcemod/funcommands.cfg

under this command
Quote:
// Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_timebomb_mode "2"
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crazychicken
Senior Member
Join Date: Mar 2008
Old 08-11-2008 , 06:39   Re: TF2: Roll the Dice (Updated)
Reply With Quote #40

thx man
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