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planned solutions against cheat engine wallhack?


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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 02-18-2013 , 02:50   planned solutions against cheat engine wallhack?
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Hi.
All of my 3 servers full with wallhackers. All loser use this shit cheat engine wallhack thing.
I use the sv_pure 1 with a good whitelist. So the sv_pure is ineffective.
Any chance to adding some detections, against this cheat format in the SMAC?
No way to detecting the materials and cheat engine wallhacks in some new SMAC?

Last edited by pubhero; 02-18-2013 at 02:52.
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Drixevel
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Join Date: Sep 2009
Location: Somewhere headbangin'
Old 02-18-2013 , 06:43   Re: planned solutions against cheat engine wallhack?
Reply With Quote #2

The wall hack module is your best bet even though it lags the server if you have a ton of slots.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 02-18-2013 , 09:39   Re: planned solutions against cheat engine wallhack?
Reply With Quote #3

I tested that module on my own server with some cracked cheats and do nothing. I can use my test wallhack. Only one thing happend. My server lagged.
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Drixevel
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Old 02-18-2013 , 20:17   Re: planned solutions against cheat engine wallhack?
Reply With Quote #4

The wall hack module should work because it renders out certain players server-side only if they can see them by hiding them when they're behind walls to the client entirely.
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checkster
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Join Date: Apr 2007
Location: Norway
Old 02-19-2013 , 07:28   Re: planned solutions against cheat engine wallhack?
Reply With Quote #5

Quote:
Originally Posted by r3dw3r3w0lf View Post
The wall hack module should work because it renders out certain players server-side only if they can see them by hiding them when they're behind walls to the client entirely.
Actually there is a way to avoid it with cheatengine, so that it wont block the sending of data.
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GoD-Tony
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Join Date: Jul 2005
Old 02-19-2013 , 09:52   Re: planned solutions against cheat engine wallhack?
Reply With Quote #6

Quote:
Originally Posted by checkster View Post
Actually there is a way to avoid it with cheatengine, so that it wont block the sending of data.
Please don't make claims like this without an explanation. As far as I'm concerned, that sounds like user-error during testing.
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checkster
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Location: Norway
Old 02-20-2013 , 03:14   Re: planned solutions against cheat engine wallhack?
Reply With Quote #7

Quote:
Originally Posted by GoD-Tony View Post
Please don't make claims like this without an explanation. As far as I'm concerned, that sounds like user-error during testing.

You are the one that told me this could be done in december, so I assumed you knew how.
Do you remember I asked you on steam how this one player did not get banned ? I ran all,updated modules on a css server, you said there was a way using cheatengine, but did not say anymore.
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GoD-Tony
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Join Date: Jul 2005
Old 02-20-2013 , 08:20   Re: planned solutions against cheat engine wallhack?
Reply With Quote #8

Quote:
Originally Posted by checkster View Post
You are the one that told me this could be done in december, so I assumed you knew how.
Do you remember I asked you on steam how this one player did not get banned ? I ran all,updated modules on a css server, you said there was a way using cheatengine, but did not say anymore.
I'm not sure what you mean, but it sounds like you're referring to the same thing as this thread, which is unrelated to the effectiveness of the wallhack module.
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Last edited by GoD-Tony; 02-20-2013 at 08:24.
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checkster
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Join Date: Apr 2007
Location: Norway
Old 02-20-2013 , 19:13   Re: planned solutions against cheat engine wallhack?
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I am actually not referring to that, I am referring to what you said in steam chat, that cheat engine can be used to wall but smac wont detect it,or block it, but who ever uses that method will be vac banned fast.
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pubhero
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Join Date: Aug 2012
Location: Central Europe
Old 02-21-2013 , 04:04   Re: planned solutions against cheat engine wallhack?
Reply With Quote #10

So the VAC can detect the cheat engine user idiots? I hope.

I hope too, someone can write a plugin what detect if someone give too many hits across the wood props.

Last edited by pubhero; 02-21-2013 at 04:09.
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