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[QUESTION] cl_righthand


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safetymoose
Senior Member
Join Date: Feb 2015
Old 01-25-2016 , 22:11   Re: [QUESTION] cl_righthand
Reply With Quote #11

Alright, then call zp_fw_gamemodes_end(), query, store and change his cvar there, display your win message model, then call event_new_round and set it back to default. Shouldn't be a problem right?

Last edited by safetymoose; 01-25-2016 at 22:14.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-25-2016 , 23:29   Re: [QUESTION] cl_righthand
Reply With Quote #12

And if the player leaves? Same issue. There is no valid way around it. This is one good reason that slowhacking is not supported here.
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Depresie
Veteran Member
Join Date: Nov 2013
Old 01-26-2016 , 06:14   Re: [QUESTION] cl_righthand
Reply With Quote #13

Well, I would have to precache 6 extra models if I would use models for left hand aswell...

I was thinking just to set their hand to right while the message is displayed, then change it back at new round and client disconnect
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 01-26-2016 , 06:57   Re: [QUESTION] cl_righthand
Reply With Quote #14

You cannot set it back once the client has left the server!
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Depresie
Veteran Member
Join Date: Nov 2013
Old 01-26-2016 , 08:17   Re: [QUESTION] cl_righthand
Reply With Quote #15

oh.. didn't know that, I was mainly thinking about doing this since I remember and old bug, where player's hand was switched to left even if cl_righthand was set on 1...

But still no one answered to my question, isn't cl_righthand blocked by the client if sent from the server?
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Last edited by Depresie; 01-26-2016 at 08:23.
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addons_zz
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Join Date: Aug 2015
Location: Dreams, zz
Old 01-26-2016 , 10:32   Re: [QUESTION] cl_righthand
Reply With Quote #16

Quote:
Originally Posted by Depresie View Post
oh.. didn't know that, I was mainly thinking about doing this since I remember and old bug, where player's hand was switched to left even if cl_righthand was set on 1...

But still no one answered to my question, isn't cl_righthand blocked by the client if sent from the server?
This will answer you question:See more information:
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Last edited by addons_zz; 01-26-2016 at 10:33. Reason: spelling fix
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Depresie
Veteran Member
Join Date: Nov 2013
Old 01-26-2016 , 11:05   Re: [QUESTION] cl_righthand
Reply With Quote #17

If we would follow this mentality, we would have to consider playing sounds to client slowhacking aswell..
Is a big difference from using the client's configuration to display graphic or audio effects and messing up their configuration...

Also, if I will use cl_righthand on clients, it will happen only with their agreement ! thus they will have the option to chose between, automatic switching hand at round end and setting it back at round start or backwards text..

So again, any answer to my question?
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addons_zz
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Join Date: Aug 2015
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Old 01-26-2016 , 11:11   Re: [QUESTION] cl_righthand
Reply With Quote #18

You question was:
Quote:
Originally Posted by Depresie View Post
I'm just wondering, is cl_righthand blocked if it is sent from the server?
And my answer was YES. At the fist link:Is written:
Quote:
Originally Posted by LordOfNothing View Post
Hey i find this on VALVESOFTWARE.com this list of blocked commands

I think THis is all commands who was blocked or all comands of client_Cmd was bloked ???
PHP Code:
...
cl_*
... 
Quote:
Originally Posted by sami_spt View Post
You think correct
And as you can observe, your asked command 'cl_righthand' matches the wildcard 'cl_*' above.

Couldn't you just test and see if it is blocked, or search, search, search, search for a list? Well, may be I am not understanding your question, and this was not your question, then sorry.
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Last edited by addons_zz; 01-26-2016 at 11:19. Reason: spelling fix
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Depresie
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Join Date: Nov 2013
Old 01-26-2016 , 11:17   Re: [QUESTION] cl_righthand
Reply With Quote #19

Ohh, sorry, I searched and found that list but I tought maybe they took out some commands along the way...
I can't test because again I have no test server available...
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addons_zz
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Old 01-26-2016 , 11:24   Re: [QUESTION] cl_righthand
Reply With Quote #20

Quote:
Originally Posted by Depresie View Post
Ohh, sorry, I searched and found that list but I tought maybe they took out some commands along the way...
I can't test because again I have no test server available...
So, why this was not your question on first place?
Quote:
Originally Posted by Depresie View Post
I searched and found this list:But I tough maybe they (valve) took out some commands along the way until today (like cl_righthand), I am correct?
I can't test because again I have no test server available...

I want to create a win message plugin, and i'd rather use client_cmd to set the player's weapon to right hand while it is displayed, for it to not be displayed mirrored to left hand players
But instead of just creating I new thread, why just do not ask it there?
Quote:
Originally Posted by Depresie View Post
Hi folks, I know this thread is old, but I am thinking, maybe they (valve) took out some commands along the way until today (like cl_righthand), I am correct?
I can't test because again I have no test server available...

I want to create a win message plugin, and i'd rather use client_cmd to set the player's weapon to right hand while it is displayed, for it to not be displayed mirrored to left hand players
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Last edited by addons_zz; 01-26-2016 at 11:27. Reason: better information
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