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Kill Messages


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Black Haze
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Join Date: Sep 2008
Location: Hamsterdam
Old 02-14-2011 , 13:54   Re: Kill Messages
Reply With Quote #21

Didn't work, but thanks anyways
I'll have a good look at it tonight.
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Snake60
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Join Date: Jul 2008
Location: Russia, Pskov
Old 02-15-2011 , 07:55   Re: Kill Messages
Reply With Quote #22

Try one more time change map
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Black Haze
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Old 02-15-2011 , 08:03   Re: Kill Messages
Reply With Quote #23

Quote:
Originally Posted by Snake60 View Post
Try one more time change map
I've changed map, restarted, nothing works. Probably got a good reason as well, since it never seems to read values from the config.
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Snake60
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Location: Russia, Pskov
Old 02-16-2011 , 04:19   Re: Kill Messages
Reply With Quote #24

Hm... Strange, this code work for me...
Please, see this video. Here is my modification of your .sp file. I also add one more overlay for victim showing after death.
Attached Files
File Type: sp Get Plugin or Get Source (sm_killmessage_overlays_basicsupport.sp - 359 views - 4.5 KB)
File Type: zip kill_death_overlay.zip (409.9 KB, 257 views)
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Black Haze
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Old 02-16-2011 , 09:14   Re: Kill Messages
Reply With Quote #25

Quote:
Originally Posted by Snake60 View Post
Hm... Strange, this code work for me...
Please, see this video. Here is my modification of your .sp file. I also add one more overlay for victim showing after death.
Hahaha awesome movie Love the personal intro :p

Anyways no doubt it works for you, but it just won't work for me, not even after restarting the entire dedicated server the CSS servers run on.

I have however made some progress by putting em in OnConfigsExecuted(), now only have a problem that the killmessage prepare is called too early, which I'll probs toss in OnConfigsExecuted() if possible.
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Snake60
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Join Date: Jul 2008
Location: Russia, Pskov
Old 02-16-2011 , 11:26   Re: Kill Messages
Reply With Quote #26

Quote:
killmessage prepare is called too early
Maybe put them in timer?
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Black Haze
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Old 02-16-2011 , 12:47   Re: Kill Messages
Reply With Quote #27

Quote:
Originally Posted by Snake60 View Post
Maybe put them in timer?
Could do that, but not such a fan of timers in these cases. What if the dedi is having a high load, and starting srcds takes longer then usual?
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Black Haze
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Old 02-16-2011 , 13:03   Re: Kill Messages
Reply With Quote #28

Fixed it, updated first post with new files. Both plugins have been updated, rest of files unchanged.

Last edited by Black Haze; 02-16-2011 at 13:09.
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siangc
Senior Member
Join Date: Mar 2010
Old 02-17-2011 , 01:31   Re: Kill Messages
Reply With Quote #29

Good job, works perfect now!
Here's some new graphics for anyone interested, everything is the same except the text.

[IMG]http://img689.**************/img689/5291/glasswarwindowsv3fix004.th.jpg[/IMG]

[IMG]http://img641.**************/img641/5291/glasswarwindowsv3fix004.th.jpg[/IMG]


edit:
uploaded round end graphics.
[IMG]http://img59.**************/img59/9443/ctwins.th.jpg[/IMG]
Attached Files
File Type: zip killmessages_gfx.zip (262.6 KB, 240 views)
File Type: zip t-ct_win_messages.zip (94.8 KB, 206 views)
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Last edited by siangc; 02-20-2011 at 08:20.
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Snake60
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Join Date: Jul 2008
Location: Russia, Pskov
Old 02-17-2011 , 01:59   Re: Kill Messages
Reply With Quote #30

Good job
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