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[CSS] sv_enablebunnyhopping


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AmirHossaiN
Junior Member
Join Date: Oct 2016
Old 10-15-2016 , 16:55   [CSS] sv_enablebunnyhopping
Reply With Quote #1

Unknown command: sv_enablebunnyhopping
] sm_cvar sv_enablebunnyhopping 1
[SM] Unable to find cvar: sv_enablebunnyhopping
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Guccci
AlliedModders Donor
Join Date: Aug 2016
Old 10-15-2016 , 17:26   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #2

Do you have a plugin that uses that cvar? Because that cvar has only been added in the latest csgo update not css.
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AmirHossaiN
Junior Member
Join Date: Oct 2016
Old 10-15-2016 , 17:44   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #3

No i just have:
https://forums.alliedmods.net/showthread.php?p=1239361
https://forums.alliedmods.net/showthread.php?t=99874

for bunnyhopping
i want to add double jump to my server
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nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 10-16-2016 , 08:36   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #4

Quote:
] sm_cvar sv_enablebunnyhopping
[SM] Value of cvar "sv_enablebunnyhopping": "1"
works fine on my css server

Edit: oh, I get it. Non-steam servers (and v32 too!) aren't supported.
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Last edited by nikooo777; 10-16-2016 at 08:37.
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-17-2016 , 17:03   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #5

Quote:
Originally Posted by Guccci View Post
Because that cvar has only been added in the latest csgo update not css.
Actually it used to be hidden, and they just made it visible to the client and the server.
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DukeBruno123
Member
Join Date: Jan 2016
Location: Germany
Old 10-19-2016 , 19:11   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #6

Quote:
Originally Posted by Mitchell View Post
Actually it used to be hidden, and they just made it visible to the client and the server.
It was hidden and didnt even work, atleast when changing it with HLAE
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-21-2016 , 13:11   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #7

Quote:
Originally Posted by DukeBruno123 View Post
It was hidden and didnt even work, atleast when changing it with HLAE
iirc all it was used for is to decrease the anti-bhop measures csgo put into place for competitive.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 10-21-2016 , 13:19   Re: [CSS] sv_enablebunnyhopping
Reply With Quote #8

Quote:
Originally Posted by Mitchell View Post
iirc all it was used for is to decrease the anti-bhop measures csgo put into place for competitive.
just stopped the hard velocity reset that happens when you land on ground
something like the following in sourcepawn, running in OnPlayerRunCmd with checks like if the player is on ground etc

Code:
float fSpeed[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", fSpeed);

float fSpeed_New = (SquareRoot(Pow(fSpeed[0], 2.0) + Pow(fSpeed[1], 2.0)));

if(fSpeed_New > 0.0)
{
	float fScale = 380.0 / fSpeed_New;

	if(fScale < 1.0)
	{
		ScaleVector(fSpeed, fScale);
		TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, fSpeed);
	}
}
(380.0 may not be exact)
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