I have three Competitive Servers running around with other game mode servers also available on tham.
I have running GOTV on them with all the cvar of GOTV are kept inside server.cfg of each individual servers.
Code:
tv_allow_camera_man 1 // Auto director allows spectators to become camera man
tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots
tv_autorecord 1 // Automatically records all games as GOTV demos.
tv_chatgroupsize 0 // Set the default chat group size
tv_chattimelimit 8 // Limits spectators to chat only every n seconds
tv_debug 0 // GOTV debug info.
tv_delay 90 // GOTV broadcast delay in seconds
tv_delaymapchange 1 // Delays map change until broadcast is complete
tv_deltacache 2 // Enable delta entity bit stream cache
tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable 1 // Activates GOTV on server.
tv_maxclients 60 // Maximum client number on GOTV server.
tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_name "GOTV #1" // GOTV host name
tv_overridemaster 0 // Overrides the GOTV master root address.
tv_port 27040 // Host SourceTV port
tv_relaypassword mypass // GOTV password for relay proxies
tv_relayvoice 0 // Relay voice data: 0=off, 1=on
tv_snapshotrate 24 // Snapshots broadcasted per second
tv_timeout 60 // GOTV connection timeout in seconds.
tv_title "GOTV #1" // Set title for GOTV spectator UI
tv_transmitall 1
Also the if i input in console tv_status i get information regarding my GOTV and also autorecord does happen on the server.
My clients are unable to connect to it. I have kept it inside GOTV as gamemode_competitive_server.cfg for all the servers are same.
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