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[CS:GO] Maxplayers = odd number


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Vergil333
Member
Join Date: Apr 2016
Old 07-31-2016 , 08:34   [CS:GO] Maxplayers = odd number
Reply With Quote #1

Hello!

Gamemode = Arms Race

When I set
PHP Code:
maxplayers_override 5 
4 players can join a team CT/T and the last one (5th) is only spectator.

Is there a way to disable this, so there will be 3 vs 2?
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Cooky
Veteran Member
Join Date: Jun 2010
Location: 127.0.0.1
Old 07-31-2016 , 14:02   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #2

mp_limitteams 0
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Vergil333
Member
Join Date: Apr 2016
Old 07-31-2016 , 14:57   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #3

Oh, yeah! That should work. Thanks Cooky!
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Vergil333
Member
Join Date: Apr 2016
Old 09-16-2016 , 12:03   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #4

No, it didn't help

Here's my gamemode cfg file:

HTML Code:
sv_cheats                                0 
bot_autodifficulty_threshold_high                    0.0    // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) 
bot_autodifficulty_threshold_low                    -2.0    // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) 
bot_chatter                                            off 
bot_defer_to_human_goals                            0 
bot_defer_to_human_items                            1 
bot_difficulty                                        3 
bot_quota                                            5 //20 
bot_quota_mode                                        fill 
cash_player_bomb_defused                            0 
cash_player_bomb_planted                            0 
cash_player_damage_hostage                            0 
cash_player_interact_with_hostage                    0 
cash_player_killed_enemy_default                    0 
cash_player_killed_enemy_factor                        0 
cash_player_killed_hostage                            0 
cash_player_killed_teammate                            0 
cash_player_rescued_hostage                            0 
cash_team_elimination_bomb_map                        0 
cash_team_elimination_hostage_map_t                    0 
cash_team_elimination_hostage_map_ct                0 
cash_team_hostage_alive                                0 
cash_team_hostage_interaction                        0 
cash_team_loser_bonus                                0 
cash_team_loser_bonus_consecutive_rounds            0 
cash_team_planted_bomb_but_defused                    0 
cash_team_rescued_hostage                            0 
cash_team_terrorist_win_bomb                        0 
cash_team_win_by_defusing_bomb                        0 
cash_team_win_by_hostage_rescue                        0 
cash_team_win_by_time_running_out_bomb                0 
cash_team_win_by_time_running_out_hostage            0 
ff_damage_reduction_bullets                            0 
ff_damage_reduction_grenade                            0 
ff_damage_reduction_grenade_self                    0 
ff_damage_reduction_other                            0 
mp_afterroundmoney                                    0 
mp_buytime                                            0 
mp_buy_anywhere                                        0 
mp_buy_during_immunity                                0 
mp_death_drop_defuser                                0     
mp_death_drop_grenade                                0            // 0=none, 1=best, 2=current or best 
mp_death_drop_gun                                    0            // 0=none, 1=best, 2=current or best 
mp_defuser_allocation                                0            // 0=none, 1=random, 2=everyone 
mp_force_assign_teams                                1 
mp_force_pick_time                                    15 
mp_forcecamera                                        0            // Set to 1 for team only spectating 
mp_free_armor                                        1             
mp_freezetime                                        240 // change to 240 (seconds) 
mp_friendlyfire                                        1 
mp_match_restart_delay                                60 
mp_win_panel_display_time                            5 
mp_ggprogressive_round_restart_delay                        60 
mp_ggtr_bomb_defuse_bonus                            1 
mp_ggtr_bomb_detonation_bonus                        1 
mp_ggtr_bomb_pts_for_flash                            4 
mp_ggtr_bomb_pts_for_he                                3 
mp_ggtr_bomb_pts_for_molotov                        5 
mp_ggtr_bomb_pts_for_upgrade                        2 
mp_ggtr_bomb_respawn_delay                            0 
mp_ggtr_end_round_kill_bonus                        1 
mp_ggtr_halftime_delay                                0.0 
mp_ggtr_last_weapon_kill_ends_half                    0 
mp_respawn_immunitytime                                4 
mp_halftime                                            0 
mp_limitteams                                0 
mp_match_can_clinch                                    0            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds 
mp_maxmoney                                            0 
mp_maxrounds                                        1 
mp_molotovusedelay                                    0 
mp_playercashawards                                    0 
mp_roundtime                                        31 
mp_roundtime_hostage                                0 
mp_roundtime_defuse                                    0 
mp_solid_teammates                                    0 
mp_startmoney                                        0 
mp_teamcashawards                                    0 
mp_timelimit                                        31 
mp_do_warmup_period                                    0 
mp_do_warmup_offine                                    0 
mp_warmuptime                                        8 // change to 60 
mp_weapons_allow_zeus                                0 
mp_weapons_allow_typecount                            -1 
spec_freeze_panel_extended_time                        1 
spec_freeze_time                                    2 
sv_allow_votes                                        1        // Voting allowed in this mode 
sv_alltalk                                            1 
sv_arms_race_vote_to_restart_disallowed_after        26 
sv_deadtalk                                            1 
sv_ignoregrenaderadio                                1 
tv_delay                                            30 
mp_warmup_pausetimer                                0 
mp_warmup_end 
mp_halftime_pausetimer                                0 
mp_randomspawn                                        0 
mp_randomspawn_los                                    0 
sv_infinite_ammo                                    0 
ammo_grenade_limit_flashbang                        1 
ammo_grenade_limit_total                            3 
 
// 
mp_weapons_allow_map_placed                            0 
mp_weapons_glow_on_ground                            0 
mp_display_kill_assists                                0 
mp_respawn_on_death_t                                1 
mp_respawn_on_death_ct                                1 
mp_ct_default_melee                                    weapon_knife 
mp_ct_default_secondary                                "" 
mp_ct_default_primary                                "" 
mp_t_default_melee                                    weapon_knife 
mp_t_default_secondary                                "" 
mp_t_default_primary                                "" 
 
sv_occlude_players                                1 
occlusion_test_async                                0 
 
log    1    //Enable server logging? Default: off 
//sv_logbans <0/1>     Log server bans in the server logs. Default: 0 
sv_logecho    1    //Echo log information to the console. Default: 1 
//sv_logfile <0/1>     Log server information in the log file. Default: 1 
//sv_log_onefile <0/1>     Log server information to only one file. Default: 0 
//sv_logsdir     Folder in the game directory where server logs will be stored.
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Vergil333
Member
Join Date: Apr 2016
Old 10-17-2016 , 10:30   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #5

Ping!

Anyone? Can anyone help? I saw several topics like this, tried things that works for others, but nothing works for me :/
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Mitchell
~lick~
Join Date: Mar 2010
Old 10-19-2016 , 09:24   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #6

Are you sure it's not a map problem?
Is max slots 5?
Do you have GoTV enabled?
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Vergil333
Member
Join Date: Apr 2016
Old 10-20-2016 , 13:46   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #7

Map problem? Not sure what you mean.
Max slots = maxplayers? Let's say it looks like this in csgo-server-launcher.conf
Quote:
# Game config
MAXPLAYERS="3"
TICKRATE="64"
EXTRAPARAMS="-nohltv +sv_pure 1 +sv_pausable 1 +sv_allow_votes 0 +game_type 1 +game_mode 0 +mapgroup mg_armsrace +map ar_shoots +mp_backup_round_auto 1 +mp_backup_round_file_pattern %prefix%_%date%_%time%.txt"

# Major settings
PARAM_START="-game csgo -console -norestart -usercon -condebug -secure -autoupdate -steam_dir ${DIR_STEAMCMD} -steamcmd_script ${STEAM_RUNSCRIPT} -maxplayers_override ${MAXPLAYERS} -tickrate ${TICKRATE} +hostport ${PORT} +ip ${IP} +net_public_adr ${IP} ${EXTRAPARAMS}"
PARAM_UPDATE="+login ${STEAM_LOGIN} ${STEAM_PASSWORD} +force_install_dir ${DIR_ROOT} +app_update 740 validate +quit"
No GoTV enabled (as long as it isn't enabled by default)
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Vergil333
Member
Join Date: Apr 2016
Old 01-01-2017 , 12:41   Re: [CS:GO] Maxplayers = odd number
Reply With Quote #8

Please, any more clues?

When I set -maxplayers_override 3 and in cfg file
mp_limitteams 0
mp_autobalance 0
bot_quota 5 //only to be sure
bot_quota_mode fill


and I connect to server, there should be me and 2 bots. But there's only me and 1 bot. I even can't add a second bot (with bot_add). Server returns an error The game is full.
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