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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Karmacharger
Junior Member
Join Date: Jul 2014
Location: Earth
Old 11-22-2014 , 11:02   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #311

Quote:
Originally Posted by Theray070696 View Post
I'll be uploading it in a sec, just have to remove some debug code. Also, aren't you the guy that made the Valve weapon demonstrations and made some workshop demonstrations?

EDIT: Here it is.
Thanks much for it, yup i am
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404UserNotFound
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Join Date: Dec 2011
Old 11-23-2014 , 00:38   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #312

Quote:
Originally Posted by Theray070696 View Post
I'll be uploading it in a sec, just have to remove some debug code. Also, aren't you the guy that made the Valve weapon demonstrations and made some workshop demonstrations?

EDIT: Here it is.
I directed him here to help him do Advanced Weaponiser weapon demonstrations
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Theray070696
Senior Member
Join Date: Sep 2014
Old 11-27-2014 , 12:04   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #313

Just posted a new version of the advanced weaponiser 2 attributes! It includes a new weapon, a change for an old weapon, and a new attribute!

Get it here.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 12-10-2014 , 15:04   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #314

Is the next version of the plugin our Christmas gift ? If yes, this will be one the best. 8D
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 12-10-2014 , 16:04   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #315

If interest remains in TF2 community servers (recent events like the EotL update, and community reactions to them, have left me a bit uncertain) as well as plugins like this one, then I'll definitely get the next version out. ...Real soon.

In the meantime, once again, I'm really sorry to have neglected...all of my plugins so much, especially literally after I just announced major progress on this one...I suppose doing that is a bad idea for someone like me. Thanks to complete lazyness, procrastination, Lua sort of being fun, and various other poor excuses, progress stalled right after that little announcement, at the base plugin being somewhat usable (with most upgrades in place) with only a few test weapons and extremely simple attributes. Definitely not suitable for release yet, unless I wanted to put out some sort of cruddy preview to confuse new modders disappoint everyone.

Again, I'm really sorry that I'm such a lazy lazyperson. I've got some festive things planned for my server which I'll probably be busy with, but if you guys are still interested, I'll see if I can finally get you that new version soon.

...And no, I'm not kidding. I think I'm getting back into TF2 (hopefully not jinxing it) and really do want to work on all my unfinished promises. Maybe even a certain bossy one.

Wow though. Beta 2 released March 12, next version "promised" on September 15. xppls. You all need to yell at me more often.
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Last edited by MasterOfTheXP; 12-10-2014 at 16:07.
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404UserNotFound
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Join Date: Dec 2011
Old 12-10-2014 , 17:59   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #316

Quote:
Originally Posted by Theray070696 View Post
Just posted a new version of the advanced weaponiser 2 attributes! It includes a new weapon, a change for an old weapon, and a new attribute!

Get it here.
Didja fix the constant spam of this (or am I using an old version of the plugin?)

Code:
L 12/10/2014 - 16:22:15: [SM] Native "GetClientTeam" reported: Client index 323 is invalid
L 12/10/2014 - 16:22:15: [SM] Displaying call stack trace for plugin "advanced-weaponiser-2-attributes.smx":
L 12/10/2014 - 16:22:15: [SM]   [0]  Line 1634, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\advanced-weaponiser-2-attributes.sp::Attributes_OnTakeDamage()
Also last I checked the Firkin' Flamer still didn't work properly (not damaging enemies in the fire at any time). Gonna give it another go using this latest version and see how she goes. Update: Firkin' Flamer oil still doesn't cause damage to players standing in oil when it has been ignited

As for you Master, I hope you've taken my menu suggestion into account. If you forgot what it was, it's basically this:

- Player uses !c or !custom
-- Menu comes up with "Primary", "Secondary", "Melee", "PDA1", "PDA2"
-- This would obviously look at how many weapons are loaded up for each specific class, so if there are no custom PDA1 weapons for the Spy, PDA1 would not show up on the list (or would, but just be non-selectable text)
--- Player chooses what weapon type
---- New menu opens up listing all available custom weapons for that particular slot
---- This new menu of available weapons based on the slot would be paginated of course, unlike how the custom menu currently is (if you have more than 8 or 9 custom weapons for a class, some end up getting cut off and not being selectable.

Last edited by 404UserNotFound; 12-10-2014 at 18:13.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 12-14-2014 , 23:50   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #317

I'm really working forward to this JSYK.
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404UserNotFound
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Join Date: Dec 2011
Old 12-16-2014 , 18:44   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #318

And yes, there is still interest in this. Thanks to my nudging, you've got Karma Charger using this plugin for his weapon demonstration videos (such as the Advanced Weaponiser demos he's been doing as of late).

I also use this plugin on my server. It's quite wonderful.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 12-23-2014 , 06:42   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #319

It has been almost a year since I have this plugin.
Also,
Code:
"custom projectile model"
{
"plugin"    "tf2attributes"
"value"    "models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl"
}
Instant crashes server.

Last edited by Mr.Orion; 01-04-2015 at 19:10.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 02-12-2015 , 00:24   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #320

Still interested here as well...reinstalled it today as many people had been requesting its comeback. Added 34 wpns...the ones that I tried tonight were pretty fun.

Maybe even a certain bossy one <---------- Another one I believe some would be interested in
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