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[TF2] XMultiplicator (1.2.2)


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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-10-2014 , 05:18   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #31

Quote:
Originally Posted by Fearts View Post
Yea I know what you did, however for some reason on my server instead doing less damage the heavy seems to take less damage. The server I'm running is completely vanilla with only newest 1.6 snap shot of SM and newest TF2items.
probably an Melee or Secondary weapon you've equipped that's causing that?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 08-10-2014 , 16:45   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #32

Fists of Steel I think.

"1" "205 ; 0"

Might be it idk. But you should test this as it basically puts heavy in god mode.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-10-2014 , 18:12   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #33

Quote:
Originally Posted by Fearts View Post
Fists of Steel I think.

"1" "205 ; 0"

Might be it idk. But you should test this as it basically puts heavy in god mode.
Isn't Fists of Steel supposed to have the "Only while active" attribute? I forget the number of it.
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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-11-2014 , 05:32   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #34

Quote:
Originally Posted by Powerlord View Post
Isn't Fists of Steel supposed to have the "Only while active" attribute? I forget the number of it.

Nope, no need of it, It is included in "dmg from ranged reduced" his description is: "<percentage>% damage from ranged sources while active"

also here the original attributes used in the Fists of Steel

Quote:
"attributes"
{
"dmg from ranged reduced"
{
"attribute_class" "dmg_from_ranged"
"value" "0.6"
}
"dmg from melee increased"
{
"attribute_class" "dmg_from_melee"
"value" "2.0"
}
"deploy time increased"
{
"attribute_class" "mult_deploy_time"
"value" "1.2"
}
}

Last edited by ZooL; 08-11-2014 at 05:34.
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lyric
Veteran Member
Join Date: Sep 2012
Old 08-17-2014 , 13:38   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #35

I've got some snipers that seem to be immortal, i think they have the aligator back skin enabled and are getting health with the bleed damage on machina meaning they never die, even with headshots.. super OP

I can confirm that steel fist heavy = godmode against sentry
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Last edited by lyric; 08-17-2014 at 14:12.
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RavenShadow
Junior Member
Join Date: Jan 2013
Old 08-18-2014 , 13:50   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #36

I think the back skin was more vunerable to rockets/nades last I tried it.
In any case, since these guys worked hard on the configuration for tf2items for this. I figured any work I did with that. I shouldn't keep to myself so here you go.
Made this so I can work it into my server with the other gamemodes I have on there.

Note:This isn't perfect by any means of the word.

Only 2 item changes I did was with enforcer and kunai
Since item attributes for kunai don't work when I tried it(it always capped it at 180 health no matter what)
I added the health buff via SDKhooks OnTakeDamage for 1800 when you backstab
Has for Enforcer since dead ringer can be used to bypass the reload debuffs on the weapon
I removed the debuffs and added a 3 second lag via OnTakeDamage if enforcer shot lands while your undisguised.
Installation:
tf2itemsx10.txt in sourcemod/configs
throw smx in plugins.
Only reason I put it in this thread and not a new thread in new plugins is there's probably more that can be done with this since I'm still a novice at coding.
Trie code was taken/repurposed from TF2items giveweapon.
Backstab code/ 3 second lag from FF2's OnTakeDamage hook

Note:please post any bugs you come across so I can stomp it out quickly
Attached Files
File Type: txt tf2items.x10.txt (18.6 KB, 142 views)
File Type: sp Get Plugin or Get Source (tf2multipler(main).sp - 145 views - 6.9 KB)
File Type: smx tf2multipler(main).smx (7.9 KB, 142 views)

Last edited by RavenShadow; 08-18-2014 at 14:04. Reason: Tiny grammar error
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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-18-2014 , 16:12   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #37

Quote:
Originally Posted by RavenShadow View Post
I think the back skin was more vunerable to rockets/nades last I tried it.
In any case, since these guys worked hard on the configuration for tf2items for this. I figured any work I did with that. I shouldn't keep to myself so here you go.
Made this so I can work it into my server with the other gamemodes I have on there.

Note:This isn't perfect by any means of the word.

Only 2 item changes I did was with enforcer and kunai
Since item attributes for kunai don't work when I tried it(it always capped it at 180 health no matter what)
I added the health buff via SDKhooks OnTakeDamage for 1800 when you backstab
Has for Enforcer since dead ringer can be used to bypass the reload debuffs on the weapon
I removed the debuffs and added a 3 second lag via OnTakeDamage if enforcer shot lands while your undisguised.
Installation:
tf2itemsx10.txt in sourcemod/configs
throw smx in plugins.
Only reason I put it in this thread and not a new thread in new plugins is there's probably more that can be done with this since I'm still a novice at coding.
Trie code was taken/repurposed from TF2items giveweapon.
Backstab code/ 3 second lag from FF2's OnTakeDamage hook

Note:please post any bugs you come across so I can stomp it out quickly
Thanks dude ;)

also, did you rewrote the config file or did you used a program to do it for you?

Last edited by ZooL; 08-18-2014 at 16:13.
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RavenShadow
Junior Member
Join Date: Jan 2013
Old 08-18-2014 , 16:38   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #38

I rewrote it. I wish there was a program for it lol.
format for each item in config is
"index"
{
//attributes
"attribs" "1 ; 1 ; 2 ; 2"
}
Also only bug that "might" be there is winger cause i forgot a space in the config. I think i fixed it in this one though

Last edited by RavenShadow; 08-18-2014 at 16:41. Reason: added item format for config
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ZooL
Member
Join Date: Apr 2013
Location: France
Old 08-19-2014 , 09:44   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #39

Quote:
Originally Posted by RavenShadow View Post
I rewrote it. I wish there was a program for it lol.
format for each item in config is
"index"
{
//attributes
"attribs" "1 ; 1 ; 2 ; 2"
}
Also only bug that "might" be there is winger cause i forgot a space in the config. I think i fixed it in this one though
can I add your files to the main Thread? as well, givin' credits to you for coding all this.

Also. the name of the plugin is XMultiplicator no multipler xD



Here my steam Btw, so we can discuss, WE'LL MAKE THE WORLD BETTER !

Last edited by ZooL; 08-19-2014 at 09:52.
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RavenShadow
Junior Member
Join Date: Jan 2013
Old 08-19-2014 , 16:53   Re: [TF2] XMultiplicator (1.2.2)
Reply With Quote #40

sure and sorry about the name I was a bit sleep deprived when I was fixing the tiny bugs
but in any case here you go and I updated it a little bit.
I changed plugin name/plugin version to match the config file on the first page and changed the game description to match.
cvars in plugin are
xmultiplicator_version
xmultiplicator_enabled
and added a command to clear the trie and rebuild it if you edit the config while its active.
sm_rebuildtrie set to the root flag
fixed B.A.S.E jumper not poping up
SteamTools is now optional
Edit:woops I was in a rush for work forgot to change all the names over to XMultiplicator my bad
Attached Files
File Type: txt tf2items.x10.txt (18.7 KB, 194 views)
File Type: sp Get Plugin or Get Source (XMultiplicator.sp - 179 views - 7.7 KB)
File Type: smx XMultiplicator.smx (8.2 KB, 169 views)

Last edited by RavenShadow; 08-19-2014 at 23:56. Reason: Grammar
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