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Tripmines


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Al Eye
Junior Member
Join Date: Jul 2008
Old 08-28-2009 , 15:51   Re: Tripmines
Reply With Quote #341

can we get a version without the laser lines? would be more realistic for DoD.....
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 08-28-2009 , 17:50   Re: Tripmines
Reply With Quote #342

Quote:
Originally Posted by Al Eye View Post
can we get a version without the laser lines? would be more realistic for DoD.....
Err... touching the "laser lines" are what triggers them to explode, you would have mines that can't explode...

However, you could alter the color of the beams to perhaps black or white or some shade of grey so they look more like string or wire to make it "more realistic", just change the definition of COLOR_T and/or COLOR_CT in the source .sp file and compile it using the web compiler.

PHP Code:
#define COLOR_T "255 0 0"
#define COLOR_CT "0 0 255"
#define COLOR_DEF "0 255 255" 
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Juan Handsock
Member
Join Date: Apr 2009
Old 08-28-2009 , 20:27   Re: Tripmines
Reply With Quote #343

Crashes with L4D.
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sniperkills
Senior Member
Join Date: Apr 2008
Old 08-28-2009 , 23:54   Re: Tripmines
Reply With Quote #344

can some one help me iv installed the new sm dev nothing will work now trip mines work but cant see the parashute works but canot see them with manny more to tell
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Muridias
Member
Join Date: Feb 2008
Old 08-29-2009 , 02:55   Re: Tripmines
Reply With Quote #345

Quote:
Originally Posted by sniperkills View Post
can some one help me iv installed the new sm dev nothing will work now trip mines work but cant see the parashute works but canot see them with manny more to tell
Is English a second language for you?
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-29-2009 , 09:22   Re: Tripmines
Reply With Quote #346

Quote:
Originally Posted by Muridias View Post
I'm having hard crashes but no probably with physics. I made some changes to it works with TF2. You can config how many mines each class can carry, damage, radius & friendly fire. Yet I don't know why it causes my server to crash.
works for me thx ;)

possible to add sm_tripmines_teamspecific ??


thank you
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 08-29-2009 , 14:41   Re: Tripmines
Reply With Quote #347

Ok, now as almost all players on my server started to use mines = broken physics. So i Dont know what that means. Why on rapid use the physics get broken. There is definatly a thing in a code. Same thing was with gore plugin. But somebody removed some chunk of code and its working perfect.
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Muridias
Member
Join Date: Feb 2008
Old 08-30-2009 , 13:05   Re: Tripmines
Reply With Quote #348

Quote:
Originally Posted by scopesp View Post
works for me thx ;)

possible to add sm_tripmines_teamspecific ??


thank you
My modded plugin works for your server?

try sm_tripmines_restrictedteam 2 or 3 if you want only one team to have it.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 08-30-2009 , 13:32   Re: Tripmines
Reply With Quote #349

Quote:
Originally Posted by shustas View Post
Ok, now as almost all players on my server started to use mines = broken physics. So i Dont know what that means. Why on rapid use the physics get broken. There is definatly a thing in a code. Same thing was with gore plugin. But somebody removed some chunk of code and its working perfect.
Yup, that's what happens - it's Ok when there are only sa few used, but when you start getting massive amounts of tripmines going off, the physics break.

That is an engine bug, NOT something in the tripmine code, and can only be fixed by valve.

See my earlier posts about this --> http://forums.alliedmods.net/showpos...&postcount=337

and the "Engine Bug: "Physical Mayhem" Discussion" thread in the Zombie:Reloaded forum --> http://forums.alliedmods.net/showthread.php?t=99819
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-30-2009 , 14:15   Re: Tripmines
Reply With Quote #350

Quote:
Originally Posted by Muridias View Post
My modded plugin works for your server?

try sm_tripmines_restrictedteam 2 or 3 if you want only one team to have it.

yea works for me

i dont need reastrictteam i need "Team Specific setting to allow only enemies to trip and/or shoot the tiripmines" like here
naris plugin never works for me

http://forums.alliedmods.net/showpos...&postcount=279


thank you ;)
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