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SourceMod Fixes for TF/DoD Update


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Priest
Junior Member
Join Date: Aug 2009
Old 08-16-2009 , 20:06   Re: SourceMod Fixes for TF/DoD Update
#111

What we have noticed is the crash is random time wise but it is always when a rifle nade is picked up, we have removed all mods meta and sm and still it crashes, even ran the server and adding one mod at a time then one plugin at a time, we have all the latest snapshots, gamedata etc. But it is the nade everytime, now you can be running the server for hours and nades work but then at anytime crash.

I would just like to say though cracking job guys and trying to sort this out and big thanks from all the guys at The.O.C Gaming for all you efforts, keep up the good work

Valve should be paying you !!!
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pRED*
Join Date: Dec 2006
Old 08-16-2009 , 22:05   Re: SourceMod Fixes for TF/DoD Update
#112

The updated DOD:S offsets are now available in the latest snapshots, and the SourceMod 1.3 branch snapshots have had the TF2 engine changes merged across.

Please file a bug report if you believe any offsets have been missed/updated incorrectly.
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dannyowan
Senior Member
Join Date: Mar 2005
Old 08-17-2009 , 03:03   Re: SourceMod Fixes for TF/DoD Update
#113

Quote:
Originally Posted by Buzzaard View Post
that my steam.inf file was a PatchVersion=1.0.0.13 I editd the file to be PatchVersion=1.0.0.14 and after that my server stopped crashing. So I would say that the SM V1.2.2-dev is working properly for DOD:S Linux and for Windows XP Home 32 bit at this time.
Ok, look this

Quote:
PatchVersion=1.0.0.14
ProductName=dod
appID=300
I "never" modify this file, so I don't think so that is working nice with or without MM, SM.

If you did updated your serevr correctly, the file of steam.inf must to be updated,too, you don't need modify anymore.
dannyowan is offline
Priest
Junior Member
Join Date: Aug 2009
Old 08-17-2009 , 09:29   Re: SourceMod Fixes for TF/DoD Update
#114

Installed latest snapshot still getting a crash on the 2nd axis rifle nade, I think valve have goosed things up big time here, the rest is fine but until that second nade server crashes.
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scoobydoo
Member
Join Date: Aug 2007
Old 08-17-2009 , 10:01   Re: SourceMod Fixes for TF/DoD Update
#115

ah THX Priest
I've got the same bug, already said in http://forums.alliedmods.net/showpos...3&postcount=10 post

The bug is only for some clients, on my serv with allied nades but it's the same bug. I've got a game admin that can crash every server, each times he pikes up a nade from the ground, with or without SM or any mod.

I've got no crash on map change for information.

SO THX VALVE
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Al Eye
Junior Member
Join Date: Jul 2008
Old 08-17-2009 , 11:57   Re: SourceMod Fixes for TF/DoD Update
#116

Isnt there a sourcemod plugin to remove all nades from the game,would be nice to test if it still crashes without nades!
Al Eye is offline
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 08-17-2009 , 12:02   Re: SourceMod Fixes for TF/DoD Update
#117

Quote:
Originally Posted by Al Eye View Post
Isnt there a sourcemod plugin to remove all nades from the game,would be nice to test if it still crashes without nades!
Yes:
http://forums.alliedmods.net/showthread.php?p=711736
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HshEisbaer
Member
Join Date: May 2009
Location: Berlin, Germany
Old 08-17-2009 , 12:08   Re: SourceMod Fixes for TF/DoD Update
#118

we updatet sm now to sourcemod-1.2.2-hg2738.tar.gz
but all 30 minutes the server crashed
the most plugins are not activated by us but we dont know why the server are going down every time.

u can look here:
79.133.51.33:27015 Freizeitpark Medic|HLStatsX|T100|FDL
HshEisbaer is offline
dannyowan
Senior Member
Join Date: Mar 2005
Old 08-17-2009 , 12:23   Re: SourceMod Fixes for TF/DoD Update
#119

Quote:
Originally Posted by HshEisbaer View Post
we updatet sm now to sourcemod-1.2.2-hg2738.tar.gz
but all 30 minutes the server crashed
the most plugins are not activated by us but we dont know why the server are going down every time.

u can look here:
79.133.51.33:27015 Freizeitpark Medic|HLStatsX|T100|FDL
there's wat I guess but you can try to stop your hlstatsx first.

I did stopped hlstatsx for a half day and it seems that won't crash sooner than before, I heared ppl it was running with 5 than more maps

then I enable hlstatsx again, it crashes faster xD

Maybe it's hlstatsx's plugin problem, not sure, just try

Last edited by dannyowan; 08-17-2009 at 12:39.
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Priest
Junior Member
Join Date: Aug 2009
Old 08-17-2009 , 14:33   Re: SourceMod Fixes for TF/DoD Update
#120

Yeah I'll install the mod tonight to remove the nades and let you guys know in the other thread by scooby
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