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SewerMonster! [v1.3]


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Rolnaaba
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Join Date: May 2006
Old 06-24-2007 , 20:48   Re: SewerMonster!
Reply With Quote #11

ok I have not seen this glich, but I did change some stuff in last update ( i thought it wouldnt effect it but w/e. I changed something in newest update. I also deny your suggestions because there are cvars you cna use to turn off thunder/nightvision. and the glow happens when the monster is not invisible, because he is impossible to see otherwise.

Anyway updated, and answer me this corvette, when you kill the monster, doesd the round restart? I dont mean say "Round will restart in 1 second" and then a forced restart, but does it restart naturally?

[EDIT] I found the problem, was a typo I had made (i am retarded) thanks for your report corvette . But I am still currious whether the round is restarting naturally or not? I have not had a chance to play the newest version, but the round should restart on its own.
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Last edited by Rolnaaba; 06-24-2007 at 21:02.
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bmoore103
Junior Member
Join Date: Jun 2007
Old 06-24-2007 , 21:26   Re: SewerMonster!
Reply With Quote #12

i just tried to download the plugin but it said it failed to compile
this is what it brings me to
Plugin failed to compile! Please try contacting the author.
Welcome to the AMX Mod X 1.76-300 Compiler.Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team/home/groups/alliedmodders/forums/files/1/1/2/1/8/17392.attach(4) : fatal error 100: cannot read from file: "fakemeta_util"Compilation aborted.1 Error.

Last edited by bmoore103; 06-24-2007 at 21:28.
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Rolnaaba
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Old 06-24-2007 , 23:00   Re: SewerMonster!
Reply With Quote #13

hmmm.... try again, because I just did it and it worked fine.....twice...
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bmoore103
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Join Date: Jun 2007
Old 06-25-2007 , 10:52   Re: SewerMonster!
Reply With Quote #14

lmao now it works.. thanks lol thats weird.. and btw good job i tryed it out and its fun
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Rolnaaba
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Old 06-25-2007 , 11:43   Re: SewerMonster!
Reply With Quote #15

thnx
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sytremelaker
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Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 06-25-2007 , 13:20   Re: SewerMonster!
Reply With Quote #16

I may have a model, only thing is, I don't remember if it was made for CS. I'll search for it though
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Rolnaaba
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Old 06-25-2007 , 23:37   Re: SewerMonster!
Reply With Quote #17

if it is for CS I would love you forever, PM me if you have more information.

Updated to v1.1b, small update to fix a bug with player keeping monster powers after they die of hunger. Also fixed was a glitch in which you loose a frags if the monster kills you.
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sytremelaker
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Old 06-26-2007 , 00:36   Re: SewerMonster! [v1.1b]
Reply With Quote #18

Okay, i can't really tell if it's for CS, you'll have to test it yourself, sorry.

If it is for CS, I may have the claws somewhere...
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Rolnaaba
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Old 06-26-2007 , 12:18   Re: SewerMonster! [v1.1b]
Reply With Quote #19

yes it will work with CS, and damn thats a good monster model!! If you could find the claws that would be GREAT!!
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sytremelaker
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Old 06-26-2007 , 12:28   Re: SewerMonster! [v1.1b]
Reply With Quote #20

Sorry, couldn't find them, but the best shot you got at finding them is looking in Superhero servers. Last I recell, I think I saw it there.

If you want, there is a "mouth" model for the knife (you view is from the monstors mouth I guess with jaws on the top and bottom of the screen. It's in Superhero mod and probably still is, I could search for it for you.
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