I tried to make the plugin as brainless for the end user as possible, but it seems my efforts have come back to bite me in the ass.
Read the instructions in the .sma:
Code:
========INSTRUCTIONS
1) Add the modified mp.dll to your dlls folder. Make sure that you backup the original.
2) * * * PLEASE NOTE * * *
This plugin will automatically configure your server.cfg and game.cfg.
If you wish, you can manually edit these files, but it is unnecessary:
> server.cfg
Add these lines if they do not exist already:
mp_teamlist "Humans;Zombies"
mp_teammodels "gordon;laurence;merc;seal|domo;zombie1"
bottalk 0
NOTE:
You can use any player models you'd like for mp_teammodels.
However, you should not change the names or the order of the teams.
> game.cfg
Add this line if it does not exist already:
"mp_teamplay" "1"
The part in bold is particularly important. The plugin will check if the FIRST team has any bots on it, and if it does then the server will restart with your server.cfg and game.cfg fixed by the plugin so that no zombies will join the first team the next time the server starts. I suppose your problem is that your server.cfg or game.cfg is set to read-only or something like that, preventing my plugin from fixing your files (I think).
Also, try shutting down the server and then starting it up again. That means exiting the program, NOT just restarting the server.
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