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[L4D2] Instructor Hint when Dead


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MasterMind420
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Join Date: Nov 2010
Old 01-14-2020 , 09:21   Re: [L4D2] Instructor Hint when Dead
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Creating a custom hint

The two required entities.
First, place a new entity of class env_instructor_hint. This allows you to control and specify the hint parameters.

Additionally, the hint will also need a 3D location in your map to appear and to control visibility. We can do this by creating a client-side entity to point to. The easiest way to accomplish this is to place a named info_target entity and enabling the "transmit to client" (respect PVS) flag. This can be found under the Flags tab of the properties dialog when the info_target is selected. Once you assign the info_target as the Target Entity of the env_instructor_hint, you should see your hint in game.

I think it may need to be done along these lines in order to show the hint...I think the target is the problem when players are idle or dead...I will test this and get back to you. There is also info_target_instructor_hint...which i've never had luck using for this purpose. I'm not exactly sure where to begin or how to do this yet but i will try...

Last edited by MasterMind420; 01-14-2020 at 09:26.
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